November 17, 2021, 12:00 (GMT) |
Removed unused code. |
November 17, 2021, 12:00 (GMT) |
Multiple renames. |
November 17, 2021, 11:09 (GMT) |
Sculpt-dev: sculpt colors stuff * Mask by color now works for dyntopo. * Attribute and vertex color lists in the UI now hide temporary CD layers. * Added a specific op for removing vertex color attributes. * Fixed various bugs. |
November 17, 2021, 10:32 (GMT) |
temp-sculpt-colors: fix icons and a couple of bugs |
November 17, 2021, 09:28 (GMT) |
temp-sculpt-colors: Vertex color list now has active reference |
November 17, 2021, 07:18 (GMT) |
LineArt: Ortho tolerance switch |
November 17, 2021, 06:21 (GMT) |
LineArt: Misc fixes for ortho camera |
November 17, 2021, 06:08 (GMT) |
Merge branch 'master' into temp-sculpt-colors |
November 17, 2021, 05:58 (GMT) |
Sculpt-dev: Add support for attribute triplets It simply wasn't maintainable to store active/render vertex color layer as integer indices into the global attribute list. Making that work would've required a great deal of boilerplate that would have to be inserted in lots of places. There is simply no justification for doing that. Instead, I've coded an AttributeRef struct that simply stores a (type, name, domain) triplet to uniquely reference an attribute layer. This will be submitted as a patch for master too. |
November 17, 2021, 03:17 (GMT) |
Sculpt-dev: fix compile error |
November 17, 2021, 02:23 (GMT) |
November 17, 2021, 02:08 (GMT) |
Merge branch 'master' into temp-geometry-nodes-timings |
November 17, 2021, 00:23 (GMT) |
Sculpt-dev: fix crash |
November 16, 2021, 21:32 (GMT) |
Remove debug ATTR_NO_OPT |
November 16, 2021, 21:26 (GMT) |
Sculpt-dev: fix brush input mapping inheritance * Brush input mappings now have three inheritance mode: "always", "never" and "channel" (use channel's inheritance mode). * Note that the UI exposes a single inherit icon, which just toggles between "always" and "never," to lessen user confusion. * Brush mappings default to "never" inheritance mode. * Fixed wrong node update flag in bke_pbvh_insert_face_finalize leading to disappearing parts of the mesh. |
November 16, 2021, 14:54 (GMT) |
Version bump: 2.93.6-release |
November 16, 2021, 14:49 (GMT) |
Merge branch 'master' into greasepencil-object |
November 16, 2021, 14:48 (GMT) |
Merge branch 'master' into asset-greasepencil |
November 16, 2021, 02:23 (GMT) |
Merge branch 'master' into soc-2021-curves |
November 15, 2021, 22:04 (GMT) |
Fix crash when importing an object without arbitrary attributes. |
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