Blender Git Commits

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November 17, 2021, 12:00 (GMT)
Removed unused code.
November 17, 2021, 12:00 (GMT)
Multiple renames.
November 17, 2021, 11:09 (GMT)
Sculpt-dev: sculpt colors stuff

* Mask by color now works for dyntopo.
* Attribute and vertex color lists in the UI
now hide temporary CD layers.
* Added a specific op for removing vertex color
attributes.
* Fixed various bugs.
November 17, 2021, 10:32 (GMT)
temp-sculpt-colors: fix icons and a couple of bugs
November 17, 2021, 09:28 (GMT)
temp-sculpt-colors: Vertex color list now has active reference
November 17, 2021, 07:18 (GMT)
LineArt: Ortho tolerance switch
November 17, 2021, 06:21 (GMT)
LineArt: Misc fixes for ortho camera
November 17, 2021, 06:08 (GMT)
Merge branch 'master' into temp-sculpt-colors
November 17, 2021, 05:58 (GMT)
Sculpt-dev: Add support for attribute triplets

It simply wasn't maintainable to store active/render
vertex color layer as integer indices into the
global attribute list. Making that work would've
required a great deal of boilerplate that would
have to be inserted in lots of places. There
is simply no justification for doing that.

Instead, I've coded an AttributeRef struct that
simply stores a (type, name, domain) triplet to
uniquely reference an attribute layer.

This will be submitted as a patch for master
too.
November 17, 2021, 03:17 (GMT)
Sculpt-dev: fix compile error
November 17, 2021, 02:23 (GMT)
Geometry Nodes: Show node execution time

Differential Revision: https://developer.blender.org/D13256
November 17, 2021, 02:08 (GMT)
Merge branch 'master' into temp-geometry-nodes-timings
November 17, 2021, 00:23 (GMT)
Sculpt-dev: fix crash
November 16, 2021, 21:32 (GMT)
Remove debug ATTR_NO_OPT
November 16, 2021, 21:26 (GMT)
Sculpt-dev: fix brush input mapping inheritance

* Brush input mappings now have three
inheritance mode: "always", "never" and
"channel" (use channel's inheritance mode).
* Note that the UI exposes a single inherit icon,
which just toggles between "always" and
"never," to lessen user confusion.
* Brush mappings default to "never" inheritance
mode.
* Fixed wrong node update flag in bke_pbvh_insert_face_finalize
leading to disappearing parts of the mesh.
November 16, 2021, 14:54 (GMT)
Version bump: 2.93.6-release
November 16, 2021, 14:49 (GMT)
Merge branch 'master' into greasepencil-object
November 16, 2021, 14:48 (GMT)
Merge branch 'master' into asset-greasepencil
November 16, 2021, 02:23 (GMT)
Merge branch 'master' into soc-2021-curves
November 15, 2021, 22:04 (GMT)
Fix crash when importing an object without arbitrary attributes.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021