February 15, 2021, 17:28 (GMT) |
February 15, 2021, 14:32 (GMT) |
do not rebuild the scene if only the attributes need reallocation |
February 15, 2021, 14:31 (GMT) |
fix prefetch cache memory leak |
February 15, 2021, 05:11 (GMT) |
USD import: format fix and remove debug prints. |
February 15, 2021, 04:47 (GMT) |
USD Import: support instance collections. Extended the experimental instancing option to support collection-based instancing. (Previously, the initial instancing experiment was an optimization based on shared meshes, to reduce memory usage for large instanced scenes, but this did not conform to the standard Blender instancing workflows and could not be easily extended to animations.) |
February 15, 2021, 03:12 (GMT) |
Rewrite point separate node to support instances (untested) |
February 15, 2021, 00:59 (GMT) |
WIP bake buttons Buggy and naming and settings needs to change probably. See TODOs in the code |
February 14, 2021, 21:32 (GMT) |
Merge branch 'master' into temp-geometry-nodes-instances-api-v2 |
February 14, 2021, 20:20 (GMT) |
Merge branch 'master' into sculpt-dev |
February 14, 2021, 19:46 (GMT) |
WIP: curve sculpting |
February 14, 2021, 19:02 (GMT) |
Sculpt Expand: Improve support for Multires and dyntopo |
February 14, 2021, 18:53 (GMT) |
Sculpt Expand: Fix propagation from grids to faces in Multires |
February 14, 2021, 18:50 (GMT) |
Sculpt Expand: Limited support for Multires |
February 14, 2021, 18:12 (GMT) |
Sculpt Expand: Fix texture strength when switching falloffs |
February 14, 2021, 18:09 (GMT) |
Sculpt Expand: Make texture strength consistent across falloff modes |
February 14, 2021, 17:17 (GMT) |
Sculpt: Add option to show the sculpt pivot as part of the cursor |
February 14, 2021, 17:07 (GMT) |
Sculpt Expand: Update Keymap descriptions |
February 14, 2021, 17:06 (GMT) |
Sculpt Expand: Fix wrong expandcache ref when finishing expand |
February 14, 2021, 16:45 (GMT) |
Sculpt Expand: Render the origin of expand as part of the cursor |
February 14, 2021, 16:42 (GMT) |
Merge branch 'master' into sculpt-dev |
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