August 28, 2020, 16:31 (GMT) |
Merge branch 'master' into greasepencil-object |
August 28, 2020, 16:31 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
August 28, 2020, 15:04 (GMT) |
Added GLSL tests |
August 28, 2020, 15:02 (GMT) |
Merge branch 'asset-metadata' into asset-browser |
August 28, 2020, 15:02 (GMT) |
Follow up to previous commit, rename asset operator in Outliner Forgot to rename it in the Outliner as well ("Create Asset"->"Make Asset"). |
August 28, 2020, 14:56 (GMT) |
Merge branch 'master' into uvimage-editor-drawing |
August 28, 2020, 14:56 (GMT) |
Use overlay grid |
August 28, 2020, 14:52 (GMT) |
Merge branch 'master' into greasepencil-object |
August 28, 2020, 14:52 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/blenloader/intern/writefile.c |
August 28, 2020, 14:44 (GMT) |
Quiet a warning in non-debug build. |
August 28, 2020, 14:27 (GMT) |
Merge branch 'master' into newboolean |
August 28, 2020, 14:21 (GMT) |
Moved orientation etc tests into BLI_math_boolean.hh. These tests are only used by the delaunay, mesh_intersect, and mesh_boolean files. At the suggestion of Brecht, moving them into BLI_math_boolean.hh and math_boolean.cc. |
August 28, 2020, 14:12 (GMT) |
Merge branch 'asset-metadata' into asset-browser |
August 28, 2020, 14:10 (GMT) |
Keep assets local to the file, don't copy them Previously my idea was that when creating an asset for the user repository, we'd always create a deep copy of the data-block for storage in the repository. However for the initial design, we decided to not let Blender automatically save things into a repository. The user has to mark a data-block as asset and save the file, so the asset is stored as part of that file. By adding a path to the Preferences, all .blend files in that path become part of a repository and users can then access their assets in different projects through the Asset Browser (not done yet). Because of this, the operator is now called "Make Asset" again, not "Create Asset". We don't create a new asset, we just add asset data to an existing data-block. |
August 28, 2020, 14:08 (GMT) |
Fix face element import: index out of range crash |
August 28, 2020, 13:54 (GMT) |
Merge branch 'master' into uvimage-unavailability-grid |
August 28, 2020, 13:52 (GMT) |
Support dragging assets from Asset Browser into viewport This should work for objects, groups, materials, images. It can be added for more data-block types. The Asset Browser UI code basically forwards some asset information (like the path) to the general UI code. This can then append the asset's data-block once dropping it into the viewport. |
August 28, 2020, 13:38 (GMT) |
Merge branch 'master' into uvimage-unavailability-grid |
August 28, 2020, 12:26 (GMT) |
Use overlay grid for unavailable image |
August 28, 2020, 12:09 (GMT) |
Fix build error after merge; add logging. Fix typo in the {rB0aeb338d1952725cfb8}: really turn off tessellation this time. |
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Master Commits
MiikaHweb | 2003-2021