August 15, 2020, 07:29 (GMT) |
Use DrawManager for Image/UV Editor This project moves the current UV/Image editor drawing to the draw manager. Why would we do this: **Performance**: - current implementation would draw each texel per time. Multiple texels could be drawn per pixel what would overwrite the previous result. You can notice this when working with large textures. - repeat image drawing made this visible by drawing for a small period of time and stop drawing the rest. **Alpha drawing**: Current implementation would draw directly in display space. Giving incorrect results when displaying alpha transparent images. Old: {F8780114} New: {F8780113} This addresses {T52680} **Current Limitations** - The project can be activated in the user preferences as experimental features. When support of huge textures is implemented we can switch over. - Using images that are larger than supported by your GPU are resized (larger than 16000x16000). This leaves some blurring artifacts. We want to solve this after this patch has been reviewed and committed. Users will notice that the image is blurred a bit when zoomed in and looking at actual pixels. **TODO** * [ ] drawing of image unavailable grid. Need to check the use case for the current grid thing. * [x] drawing of masking + render info etc. * [ ] painting does not update the GPU textures. **Future** * Use smaller GPU textures when zoomed in. * Support huge texture sizes. * Migrate mask drawing to draw manager. Maniphest Tasks: T67530 Differential Revision: https://developer.blender.org/D8234 |
Revision f79dea9 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 15, 2020, 05:13 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp # Conflicts: # source/blender/blenloader/intern/versioning_280.c |
August 15, 2020, 03:24 (GMT) |
Outliner: Move view layer tree left when mode col is disabled |
Revision 278b753 by TempoDev (soc-2020-custom-menus) August 15, 2020, 01:35 (GMT) |
Merge branch 'soc-2020-custom-menus' of git.blender.org:blender into soc-2020-custom-menus |
August 15, 2020, 00:20 (GMT) |
tetgen flag default off |
August 14, 2020, 22:43 (GMT) |
Collections: Show icons in search menus Show in Object Properties > Instancing > Collection and elsewhere. Remove the link icon in UI_collection_color_icon_get because the link is redundant in that menu. |
August 14, 2020, 22:32 (GMT) |
Collections: Use filled collection icon in menus After using colored icons in menus, use normal icon for non-tagged collections for consistency. |
August 14, 2020, 22:27 (GMT) |
Outliner: Simplify collection drop tooltip Rather than specifying after/before/between for collection reorder, just use "Reorder collection(s)" similar to object reorder. |
August 14, 2020, 22:24 (GMT) |
Outliner: Add new row children filter Add a new filter to prevent the drawing of row icons. |
August 14, 2020, 20:22 (GMT) |
Cycles: Fixed small light tree volume bug |
August 14, 2020, 20:21 (GMT) |
reduce obstacle sdf computatoin |
August 14, 2020, 20:12 (GMT) |
Property Search: Clarify comments, rename function |
August 14, 2020, 20:07 (GMT) |
fixed multiple obstacles |
August 14, 2020, 20:05 (GMT) |
Property Search: Fix ctrl-F shortcut after recent renaming change |
August 14, 2020, 19:53 (GMT) |
Property Search: Gray out panels with no search match |
August 14, 2020, 19:52 (GMT) |
Property Search: Add search filter active flag to region This seems like a good way to quickly check whether or not to gray out panel header text (in addition to whether they have a match). It might be nice to have this information quickly accessible in the future as well. |
August 14, 2020, 19:14 (GMT) |
Clog: Skip not visible logs |
August 14, 2020, 19:14 (GMT) |
Clog: add copy operators |
August 14, 2020, 18:27 (GMT) |
GPencil: More SVG code cleanup |
August 14, 2020, 18:02 (GMT) |
GPencil: Cleanup SVG exporter code |
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Master Commits
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