Blender Git Statistics -> Branches -> soc-2020-production-ready-light-tree-2
"Soc-2020-production-ready-light-tree-2" branch
Total commits : 99
Total committers : 11
First Commit : June 1, 2018
Latest Commit : August 20, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2020 | 10 | |
July, 2020 | 0 | |
June, 2020 | 2 | |
May, 2020 | 0 | |
April, 2020 | 0 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 0 | |
March, 2019 | 0 | |
February, 2019 | 0 | |
January, 2019 | 0 | |
December, 2018 | 0 | |
November, 2018 | 0 | |
October, 2018 | 0 | |
September, 2018 | 0 | |
August, 2018 | 11 | |
July, 2018 | 13 | |
June, 2018 | 63 |
Committers
Author | Number of Commits |
---|---|
Erik Englesson | 32 |
Campbell Barton | 21 |
Sam Kottler | 12 |
Ray molenkamp | 10 |
Brecht Van Lommel | 6 |
Lukas Stockner | 6 |
Erik Englesson | 4 |
Bastien Montagne | 3 |
Philipp Oeser | 3 |
Diego Gangl | 1 |
Hristo Gueorguiev | 1 |
Popular Files
Filename | Total Edits |
---|---|
kernel_light.h | 26 |
light.cpp | 21 |
kernel_path_surface.h | 20 |
light_tree.cpp | 18 |
kernel_types.h | 13 |
kernel_emission.h | 12 |
light_tree.h | 11 |
kernel_path_volume.h | 10 |
kernel_path_branched.h | 9 |
kernel_path.h | 9 |
Latest commits
August 20, 2020, 16:40 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.90-release' into soc-2020-production-ready-light-tree-2 |
August 20, 2020, 14:43 (GMT) |
Cycles: added comments to light tree code |
August 19, 2020, 18:58 (GMT) |
Cycles: Cleaning up light tree code. * removed unused update light picking code * switched all light tree function parameters to be in the same P, V, t order * renamed N_pick to V_pick since it is not always a normal |
August 18, 2020, 14:39 (GMT) |
Cycles: never hard code -1 for t_max when calling light_sample |
August 17, 2020, 18:38 (GMT) |
Cycles: Removed some unused light tree code |
August 14, 2020, 20:22 (GMT) |
Cycles: Fixed small light tree volume bug |
August 13, 2020, 20:17 (GMT) |
Finished bringing light tree code up to date |
August 13, 2020, 14:58 (GMT) |
Merge branch 'blender-v2.90-release' into soc-2020-production-ready-light-tree-2 |
August 12, 2020, 20:00 (GMT) |
brought light tree code up to date |
August 12, 2020, 16:59 (GMT) |
Merge branch 'blender-v2.90-release' into soc-2020-production-ready-light-tree-2 |
Revision df8bbe9 by Sam Kottler (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 2, 2020, 15:46 (GMT) |
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1' into gsoc-2018-many-light-sampling |
Revision 7687083 by Sam Kottler (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 2, 2020, 15:30 (GMT) |
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1^1' into gsoc-2018-many-light-sampling |
Revision 8d399ee by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 12, 2018, 10:30 (GMT) |
Merge branch 'master' into gsoc-2018-many-light-sampling |
Revision 4608e5a by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 12, 2018, 09:59 (GMT) |
Cycles: light_tree_pdf() now accounts for splitting For the MIS calculations we need to be able to calculate the probability to sample a light using the light tree. This did not account for splitting so if splitting was used the probability would be wrong. This has now been fixed. Also, if we are in PATH mode then the splitting threshold is set to zero. |
Revision 2d839a0 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 12, 2018, 09:57 (GMT) |
Cycles: Removed unused code The simplified GGX code is no longer needed with the new splitting heuristic and has now been removed. |
Revision 0216dae by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 10, 2018, 15:34 (GMT) |
Cycles: Removed energy term in SAOH denominator This should not affect the result since it is just a scale factor to all terms in the minimization. This term was not in eq. 2 of the paper. |
Revision 8e36d94 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 10, 2018, 15:31 (GMT) |
Cycles: Added more comments and renamed variables More code comments have been added to all code related to the light tree. I also renamed all uses of "light BVH" to use light tree instead to keep everything consistent. Functions and variable names that used the camel case naming convention has been changed to follow Blender's code style. Also, unneeded includes were removed. |
Revision 94af432 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:24 (GMT) |
Cycles: Light tree: volume and MIS fixes Now using a more reliable way of knowing if a shading point is inside or on the boundary of a volume. Fixed a bug in light_background_sample() that used an index into the lights array as an index into the distribution array. |
Revision f630504 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:24 (GMT) |
Cycles: Light tree split heuristic fix Doubles are no longer needed in the split heuristic calculations. |
Revision 108594d by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:22 (GMT) |
Cycles: Light tree: energy and light picking fixes When calculating the energy for a light source I previously returned zero energy if is_constant_emission() returned false. This has now been changed so it uses an emission of (1,1,1) instead. The normal that is used for light picking for the BSDF approximation in the importance calculations now takes into consideration if the point is on glass, a reflective or transmissive surface. The position and normal used for light picking is now stored in the ShaderData struct. |
MiikaHweb - Blender Git Statistics v1.06