Blender Git Commit Log
Git Commits -> Revision 4388bbf
Revision 4388bbf by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 13, 2017, 10:20 (GMT) |
Remove inverse matrix in drawing With new shaders, it is better to use a object global matrix and do not calculate for each point the position. |
Commit Details:
Full Hash: 4388bbf9d6d85836eb50e888a9e64fdb62d293c8
Parent Commit: c810fdd
Lines Changed: +24, -33