Display:
Master Commits
Branch Commits
All Commits
Blender
Git "experimental_gp_weight" branch commits.
Page: 107 / 122
May 3, 2017, 14:41 (GMT)
Increase thickness limit parameter
May 3, 2017, 14:31 (GMT)
WIP: new method to calculate scale of the stroke thickness The previous scale method was not valid because only was affected by viewport, but not by GP object or Stroke location. Now, the pixel size is calculated depending of zdepth and used to scale the stroke thickness. Maybe there are other ways to do it, but this approach works, so we keep it before finding better methods
May 2, 2017, 20:25 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 2, 2017, 20:09 (GMT)
Cleanup: Move scale code to function
May 2, 2017, 18:37 (GMT)
WIP: Apply scale to strokes thickness
May 1, 2017, 14:20 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 27, 2017, 17:04 (GMT)
Draw solid area while drawing for non solid colors For these styles, the fill is simulated with a solid color that will be replaced when the stroke is completed
April 27, 2017, 10:29 (GMT)
Rename files to align with naming conventions for drawing engines
April 27, 2017, 09:45 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 27, 2017, 09:36 (GMT)
Draw scene datablock using draw manager The scene is drawn in the populate callback, and a flag is added to do it only once per drawing cycle.
April 25, 2017, 21:10 (GMT)
Remove duplicate character on previous commit
April 25, 2017, 21:09 (GMT)
Cleanup: remove evil context for toolsettings
April 25, 2017, 21:07 (GMT)
Cleanup: create function with all drawing steps This separate the drawing function in order to prepare for drawing scene datablock
April 25, 2017, 21:00 (GMT)
Reduce the use of context functions and use DRWContextState members
April 25, 2017, 19:21 (GMT)
Adapt code to new context methods
April 25, 2017, 18:49 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 24, 2017, 20:16 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 23, 2017, 16:32 (GMT)
Fix problem with layer drawing order The fill and stroke must be in the same pass to keep layer drawing order
April 23, 2017, 09:24 (GMT)
Add functions to draw strokes with one point only
April 22, 2017, 18:13 (GMT)
WIP: Basic texture filling support Pending to add more options