Blender Git "experimental_gp_weight" branch commits. Page: 48 / 122 December 30, 2017, 15:58 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| December 30, 2017, 15:58 (GMT) | Fix reproject error for filling
| December 30, 2017, 12:18 (GMT) | Fix problem with primitive reproject
The apply parent must be applied after reproject.
| December 30, 2017, 11:50 (GMT) | Add primitives to draw special menu
| December 30, 2017, 11:04 (GMT) | Avoid fill with color without fill enabled
| December 30, 2017, 11:03 (GMT) | Add fill operator to special menu
| December 29, 2017, 17:03 (GMT) | WIP: Fix problems with stroke location
Still problems with reproject
| December 29, 2017, 16:06 (GMT) | Use general function to reproject stroke
| December 29, 2017, 09:24 (GMT) | WIP: Add status message and new keys
Still on progress
| December 28, 2017, 21:12 (GMT) | Remove warning message
| December 28, 2017, 21:12 (GMT) | WIP: Apply smooth to fill
| December 28, 2017, 18:45 (GMT) | WIP: Create stroke for fill
First step to create strokes | December 28, 2017, 15:25 (GMT) | Extract function to be shared in other modules
| December 28, 2017, 12:34 (GMT) | WIP: First steps to implement Moore-Neighborhood algorithm
This algorithm is to detect the outline of a image. Now, the function only adds a blue line with the shape to the debug image.
Next step is use this array of points to create a stroke.
| December 28, 2017, 10:12 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| December 28, 2017, 10:10 (GMT) | Cleanup: Remove debug lines and change some comments
| December 28, 2017, 09:57 (GMT) | New duplicate frame operator and special menu
This operator duplicates the active frame in active (or all) layers. This is very handy for creating step by step animation.
Also, added new special menu in sculpt with W key.
| December 27, 2017, 16:04 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| December 27, 2017, 16:04 (GMT) | WIP: More work in boundary fill
| December 26, 2017, 16:58 (GMT) | WIP: Improve offscreen render
Now, all the render is done in a image to debug results.
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