Blender Git "experimental_gp_weight" branch commits. Page: 8 / 122 May 8, 2018, 13:32 (GMT) | Fix warning when select a object not GP
The onion skin panel needs a grease pencil layer.
| May 8, 2018, 10:43 (GMT) | Cleanup: Operator properties for "GPENCIL_OT_multiedit_toggle"
* RNA_int -> RNA_boolean * Rename "lines" to "toggle_visibility", as the previous name was ambiguous
| May 8, 2018, 10:38 (GMT) | Cleanup: Change the "back" parameter on GP editmode toggle operators from int to bool
It should have been a bool all along. However, it's debatable whether we should even have this property to begin with, or a bunch of operators...
| May 8, 2018, 09:48 (GMT) | Fix: Re-enable toolshelf panels for GP tools
We will convert the UI later, so it can stay like this for now.
| May 8, 2018, 09:39 (GMT) | Cleanup: Simplify logic
| May 8, 2018, 09:19 (GMT) | Cleanup: Remove the old "total palettes" entry from the "Information" panel
| May 8, 2018, 09:18 (GMT) | Reshuffle order of panels in Propertes Editor -> Data, so that Datablock vs Layer settings aren't as mixed up
| May 8, 2018, 09:05 (GMT) | Fix compiler warning - comment within comment
| May 8, 2018, 08:49 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| May 7, 2018, 15:28 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| May 7, 2018, 14:36 (GMT) | Fix AA error after draw manager changes
The AA was not working and the stroke was not visible while drawing due some changes in the draw manager.
| May 7, 2018, 13:42 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| May 7, 2018, 07:48 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| May 6, 2018, 15:41 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| May 6, 2018, 13:13 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| May 6, 2018, 13:12 (GMT) | Cleanup: Remove unused and change comments
| May 6, 2018, 11:37 (GMT) | Color PIcker use list of materials not object materials
Now, the list shows all grease pencil materials and not only the materials of the active object.
If the material selected is not in the active object material slots, the material is added automatically when draw.
| May 6, 2018, 10:02 (GMT) | Cleanup: Rename function
| May 6, 2018, 10:00 (GMT) | Cleanup: Remove unused parameter
| May 6, 2018, 09:27 (GMT) | Cleanup: Remove unused variable
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