Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 52 / 130

October 19, 2016, 12:26 (GMT)
Fix T49595: bpy - negative skin_vertices radius crashes Blender

This is unsigned value (negative radius does not have much sense anyway!).
October 19, 2016, 12:26 (GMT)
Fix wrong separator line width after drawing vec icon

Was visible in Dynamic Context Menu add-on.
October 19, 2016, 12:26 (GMT)
Fix T49523: very slow normal map tangent computation for rendering in 2.78.
October 19, 2016, 12:26 (GMT)
Fix T49501: Animations imported via alembic render with wrong or no motion blur
October 19, 2016, 12:26 (GMT)
[msvc] make.bat, no need to set the cuda path at all, cmake will figure it out on it's own.
October 19, 2016, 12:26 (GMT)
[msvc] make.bat remove mixed cuda 7.5/8.0 build for release since all kernels can now be properly build with 8.0
October 19, 2016, 12:26 (GMT)
Cleanup: Update links to online py API doc, and remove old commented stuff.
October 19, 2016, 12:26 (GMT)
Fix T49553: Blender 2.78 crashes when File->Data Previews ->Refresh Datablock Previews

New recursive iteration over IDs in BKE_library_foreach_ID_link() was
broken by the infamous nodetree case. We cannot really recusively call
this function in that case, so better to deffer handling of
non-datablock NodeTrees as if real IDs here.

Also fixed initial ID not being stored as handled, in rare cases this
could also lead to infinite looping.

To be backported to 2.78a.
October 19, 2016, 12:26 (GMT)
Cycles CUDA: make CUDA 8.0 the officially supported version for all platforms.
October 19, 2016, 12:26 (GMT)
Fix Cycles CUDA performance on CUDA 8.0.

Mostly this is making inlining match CUDA 7.5 in a few performance critical
places. The end result is that performance is now better than before, possibly
due to less register spilling or other CUDA 8.0 compiler improvements.

On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory
usage is reduced a little too.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2269
October 19, 2016, 12:26 (GMT)
Fix memory leak caused by unknown opeartor of keymap item
October 19, 2016, 12:26 (GMT)
Fix T49548: Entering Cycles Rendered Viewport Unlinks Material from Objects.

We *always* want to increase mat user count when from Object (and not
Data), because in that case we are moving mat from object to temp
generated mesh, material can never be 'borrowed' in that case.

To be backported to 2.78a
October 19, 2016, 12:26 (GMT)
Fix missing operator-type registration

Removed in a7dbc0704f217a, but only should've removed default keymap entry.
October 19, 2016, 12:26 (GMT)
Fix T49506: Remove unused File Browser theme settings

If I didn't miss anything these are indeed not used. Old themes should still work (will only print info on redundant theme defines into console), but updated non-contrib themes already.
October 19, 2016, 12:26 (GMT)
Fix missing new eyedropper keymap entry in keyconfig_utils.py

Missing from rBe9bcdcdbbd91d9.
October 19, 2016, 12:26 (GMT)
Fix T49520: broken vertex colors in the game engine.
October 19, 2016, 12:26 (GMT)
[Fix unreported bug] Snap align with normal was not working in derivade mesh

The `use_snapp_align_rotation` option was using only the first vertex
October 19, 2016, 12:26 (GMT)
[msvc] make.bat - Fix:msbuild platform wasn't set when the architecture was auto detected.
October 19, 2016, 12:26 (GMT)
Fix T49502: file browser on OS X not highlighting system folders and bookmarks.
October 19, 2016, 12:26 (GMT)
[MSVC] Make.bat updates.
- Explicitly specify the platform for msbuild, to facilitate builds with just the Visual C++ Build Tools installed.
- When vs2013 is not found, try looking for 2015 as a fallback
- Clear up any batch variables that might have been set from previous runs
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021