Blender Git Commits

Blender Git "geometry-nodes-mix-attributes" branch commits.

Page: 10 / 13

October 29, 2020, 16:36 (GMT)
Cleanup: Nodes Modifier header to its proper location
October 29, 2020, 14:47 (GMT)
Geometry Nodes: do not reference custom data layers when copying mesh

We can't use that for now, because the original mesh might be freed
before the new copied mesh. When the original mesh is freed, the shared
layers will be freed as well.

This can probably be improved in the future, so that we can actually
share attribute arrays between meshes. An approach similar to how
geometries and components are shared should work as well.
October 29, 2020, 14:42 (GMT)
Geometry Nodes: add comment mentioning that custom data might be shared
October 29, 2020, 14:38 (GMT)
Geometry Nodes: refactor Geometry type

A geometry now contains zero or more geometry components.
A geometry component is a subclass off GeometryComponent.
Currently, there is a MeshComponent and PointCloudComponent.

A geometry contains at most one component of each type.
Individual components can be shared between multiple geometries
to avoid unnecessary copies. For that, each component has a user
count that determines when the component will be freed and whether
it is mutable.

Code working with geometries can either work with the components
directly, or use the utility functions on the geometry that cover the
most common operations.

In the future, additional component types can be added. For example,
we'll probably need components for curves and volumes.
Furthermore, something like an InstancesComponent can be added,
which contains points with attributes and references a geometry/object/collection
that is instanced on all the points.
October 29, 2020, 14:22 (GMT)
Merge branch 'master' into geometry-nodes
October 29, 2020, 10:31 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 19:27 (GMT)
Geometry Nodes: make default group output node active

Otherwise some updates were missing when sockets are changed.
October 28, 2020, 19:21 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 13:53 (GMT)
Geometry Nodes: fix missing update when inserting a node between two nodes
October 28, 2020, 13:05 (GMT)
Geometry Nodes: improve api for nodes

The execute callback of a geometry node gets more domain specific
types as parameters now: GeoNodeInputs and GeoNodeOutputs.

Those types are also aware of what node is being executed and can
provide better error messages when they are used incorrectly.
October 28, 2020, 13:01 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 09:40 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 02:21 (GMT)
Merge branch 'master' into geometry-nodes
October 27, 2020, 19:01 (GMT)
Merge branch 'master' into geometry-nodes
October 27, 2020, 17:59 (GMT)
Geometry Nodes: Support pointcloud in transform node

This is likely not the final implementation of the transform node, but
it's a good trivial case for supporting multiple geometry data types.
October 27, 2020, 16:01 (GMT)
Fix group input is resetting in modifier
October 27, 2020, 14:53 (GMT)
Fix missing null check in recent commit
October 27, 2020, 14:43 (GMT)
Cleanup: Use proper C++ types
October 27, 2020, 13:59 (GMT)
Geometry Nodes: initial support for bool group inputs

Still need to work on the uilayout inside the modifier.
October 27, 2020, 13:54 (GMT)
Geometry Nodes: support vector inputs to geometry group
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021