Blender Git "greasepencil-object" branch commits. Page: 253 / 345 February 24, 2018, 17:02 (GMT) | Merge branch 'blender2.8' into greasepencil-object
Conflicts: source/blender/draw/intern/draw_manager.c
| February 24, 2018, 17:00 (GMT) | Add UV rotation option to Smooth and Noise modifiers
To be consistent, the modifiers must work with UV rotation as the sculpt brushes do.
| February 23, 2018, 22:55 (GMT) | Apply Smooth and Random sculpt to UV rotation
Now it's possible apply the sculpt to the rotation of the UV texture.
| February 23, 2018, 22:33 (GMT) | Update strokes UV when change UV factor in color
Recalc UV data for any stroke that is using the color.
| February 23, 2018, 16:08 (GMT) | UI: Rename Pixel Factor to Scale
From artist point of view it's more clear the new name. Pixel factor can be technically correct, but it's look weird.
| February 23, 2018, 09:49 (GMT) | Cleanup extra empty line
This line was introduced in previous commit by error.
| February 23, 2018, 09:39 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 23, 2018, 09:37 (GMT) | Rescale Pixel Factor to to something more manageable
The old scale between 30 and 10000 was not user friendly and it was inverted (bigger value got smaller stroke)
Now the default scale is 1.0 and bigger values get thickerr strokes.
| February 22, 2018, 17:52 (GMT) | Cleaunp previous commit
This avoid pass one matrix
| February 22, 2018, 17:35 (GMT) | Fix error in VFX Pixelate modifier
The location must be multiplied by ModelViewProjection matrix.
| February 22, 2018, 15:03 (GMT) | Depsgraph: Wrap all arguments for modifiers relations update into a struct
| February 22, 2018, 14:48 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 22, 2018, 11:59 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 22, 2018, 09:03 (GMT) | Rename pixel parameter
The name pixel can be confusing. It's better use UV factor because pixel concept is something intern.
| February 22, 2018, 06:22 (GMT) | | February 22, 2018, 06:10 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 21, 2018, 19:28 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 21, 2018, 18:59 (GMT) | Calculate UVs while drawing
Now the UV while drawing is calculated using same logic used in final UV.
There will be differences between drawing and final due simplify and smooth postprocessing, but the look is more similar now.
| February 21, 2018, 18:32 (GMT) | Redo UV calculation using color factor
Now the Pixel size ratio is determined by a parameter of the color and not by view pixelsize.
This solves various problems and allow the user define dfifferent effects.
NOTE: Still pending to use the same logic while draw.
| February 21, 2018, 15:21 (GMT) | Cleanup: Rename function
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