Blender Git Commits

Blender Git "greasepencil-object" branch commits.

Page: 253 / 345

February 24, 2018, 17:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/draw/intern/draw_manager.c
February 24, 2018, 17:00 (GMT)
Add UV rotation option to Smooth and Noise modifiers

To be consistent, the modifiers must work with UV rotation as the sculpt brushes do.
February 23, 2018, 22:55 (GMT)
Apply Smooth and Random sculpt to UV rotation

Now it's possible apply the sculpt to the rotation of the UV texture.
February 23, 2018, 22:33 (GMT)
Update strokes UV when change UV factor in color

Recalc UV data for any stroke that is using the color.
February 23, 2018, 16:08 (GMT)
UI: Rename Pixel Factor to Scale

From artist point of view it's more clear the new name. Pixel factor can be technically correct, but it's look weird.
February 23, 2018, 09:49 (GMT)
Cleanup extra empty line

This line was introduced in previous commit by error.
February 23, 2018, 09:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 23, 2018, 09:37 (GMT)
Rescale Pixel Factor to to something more manageable

The old scale between 30 and 10000 was not user friendly and it was inverted (bigger value got smaller stroke)

Now the default scale is 1.0 and bigger values get thickerr strokes.
February 22, 2018, 17:52 (GMT)
Cleaunp previous commit

This avoid pass one matrix
February 22, 2018, 17:35 (GMT)
Fix error in VFX Pixelate modifier

The location must be multiplied by ModelViewProjection matrix.
February 22, 2018, 15:03 (GMT)
Depsgraph: Wrap all arguments for modifiers relations update into a struct
February 22, 2018, 14:48 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 22, 2018, 11:59 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 22, 2018, 09:03 (GMT)
Rename pixel parameter

The name pixel can be confusing. It's better use UV factor because pixel concept is something intern.
February 22, 2018, 06:22 (GMT)
MSVC 2013 Compile Fix/Workaround for "static thread_local" vars

Apparently MSVC 2013 has trouble with stuff that's been declared
"static thread_local" (and/or maybe even the "thread_local" keyword).

https://stackoverflow.com/questions/29399494/what-is-the-current-state-of-support-for-thread-local-across-platforms
February 22, 2018, 06:10 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 21, 2018, 19:28 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 21, 2018, 18:59 (GMT)
Calculate UVs while drawing

Now the UV while drawing is calculated using same logic used in final UV.

There will be differences between drawing and final due simplify and smooth postprocessing, but the look is more similar now.
February 21, 2018, 18:32 (GMT)
Redo UV calculation using color factor

Now the Pixel size ratio is determined by a parameter of the color and not by view pixelsize.

This solves various problems and allow the user define dfifferent effects.

NOTE: Still pending to use the same logic while draw.
February 21, 2018, 15:21 (GMT)
Cleanup: Rename function
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021