Blender Git "greasepencil-object" branch commits. Page: 257 / 345 February 12, 2018, 08:10 (GMT) | Remove select operator hack
This hack was used when all modes shared the same keymaps, but now it's not necessary.
| February 11, 2018, 15:58 (GMT) | Fix keymap error
| February 11, 2018, 15:31 (GMT) | Back Lasso and Border eraser
These options were removed by error.
Due keymap conflicts, the new keymaps are:
Lasso: LMB + Ctrl + Shift Border: B
| February 11, 2018, 11:36 (GMT) | Fix error when init drawing
The object is already activated, so if reactivate, the mode is missing.
| February 11, 2018, 11:07 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 11, 2018, 10:34 (GMT) | UI: Back Brush appearance panel and fix active mode
Back the brush appearance panel to separated tab and fix error introduced in previous commit because workspace hasn't active_object_mode
| February 11, 2018, 10:23 (GMT) | Change color picker keymap to P key
Replace old F6 keymap to avoid conflicts.
| February 11, 2018, 10:17 (GMT) | Back eraser to Ctrl keymap
Soft Eraser: LMB + Ctrl Hard Eraser: LMB + Ctrl + Shift Stroke Eraser: LMB + Ctrl + Alt
Straight Line: LMB + Alt Polyline: LMB + Shift + Alt
| February 11, 2018, 09:49 (GMT) | Cleanup: Rename property to avoid negative names
| February 10, 2018, 19:04 (GMT) | Fix error in OpenGL render
As F12 and OpenGL are detected as render mode, the pixel size was not correct.
I have added a check to verify if it is a real F12 render or it's a OpenGL.
Maybe this check must be removed if the OpenGL render operator is deprecated by a new system, but we need to keep the verification until them.
| February 10, 2018, 16:58 (GMT) | Create multisample buffer for render
As render does not create default buffers by default, the render needs to create multisample default buffer in order to use antialiasing.
| February 10, 2018, 16:16 (GMT) | Fix render artifacts
When 3D object was in front there was some noise.
| February 10, 2018, 12:12 (GMT) | Fix render error when previous result is NULL
| February 10, 2018, 11:56 (GMT) | Fix error when sky is transparent
If the sky is transprarent the zdepth value is not valid to check, so it's better don't copy the pixels.
| February 10, 2018, 11:37 (GMT) | Interpolate render result for transparent colors
There is still some problems with AA.
| February 10, 2018, 10:28 (GMT) | Cleanup: Rename variables
| February 10, 2018, 10:26 (GMT) | Check exist grease pencil objects before render
If the scene has not grease pencil objects, it's not required to call grease pencil rendr functions.
| February 9, 2018, 19:10 (GMT) | Missed in previous commit
| February 9, 2018, 19:05 (GMT) | WIP: Render mixing GP and Eevee or Cycles
Still there are problems with AA, but now it's possible to get a composed result with Cycle/Eevee and Grease Pencil.
| February 9, 2018, 17:11 (GMT) | Temp fix for object mode
The function ED_object_base_activate() was calling again the mode set and undo the mode change.
Do we need this function? Really the object is already the active one.
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