Blender Git "greasepencil-object" branch commits. Page: 331 / 345 May 2, 2017, 18:37 (GMT) | WIP: Apply scale to strokes thickness
| May 1, 2017, 14:20 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| April 27, 2017, 17:04 (GMT) | Draw solid area while drawing for non solid colors
For these styles, the fill is simulated with a solid color that will be replaced when the stroke is completed
| April 27, 2017, 10:29 (GMT) | Rename files to align with naming conventions for drawing engines
| April 27, 2017, 09:45 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| April 27, 2017, 09:36 (GMT) | Draw scene datablock using draw manager
The scene is drawn in the populate callback, and a flag is added to do it only once per drawing cycle.
| April 25, 2017, 21:10 (GMT) | Remove duplicate character on previous commit
| April 25, 2017, 21:09 (GMT) | Cleanup: remove evil context for toolsettings
| April 25, 2017, 21:07 (GMT) | Cleanup: create function with all drawing steps
This separate the drawing function in order to prepare for drawing scene datablock
| April 25, 2017, 21:00 (GMT) | Reduce the use of context functions and use DRWContextState members
| April 25, 2017, 19:21 (GMT) | Adapt code to new context methods
| April 25, 2017, 18:49 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| April 24, 2017, 20:16 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| April 23, 2017, 16:32 (GMT) | Fix problem with layer drawing order
The fill and stroke must be in the same pass to keep layer drawing order
| April 23, 2017, 09:24 (GMT) | Add functions to draw strokes with one point only
| April 22, 2017, 18:13 (GMT) | WIP: Basic texture filling support
Pending to add more options
| April 22, 2017, 17:04 (GMT) | Fix problems after merge
| April 22, 2017, 17:03 (GMT) | Cleanup: Remove unused shader definition
| April 22, 2017, 16:28 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| April 22, 2017, 16:18 (GMT) | Draw buffer if stroke shaders are not loaded yet
This fix the problem for the first stroke in the frame
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