Blender Git Commits

Blender Git "greasepencil-refactor" branch commits.

Page: 180 / 287

April 16, 2018, 07:58 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 15, 2018, 14:18 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 14, 2018, 14:24 (GMT)
Fix compiler error in Windows
April 14, 2018, 14:11 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenkernel/intern/object.c
April 13, 2018, 14:05 (GMT)
Fix parameter list errors after merge
April 13, 2018, 13:54 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenloader/intern/readfile.c
April 12, 2018, 15:33 (GMT)
Fix compiler warning
April 12, 2018, 15:08 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 12, 2018, 15:03 (GMT)
Fix wrong color pointers for old files

Some files created for Hero during development had wrong color pointers. This fix this error and avoid a segment fault.
April 12, 2018, 14:20 (GMT)
Fix compiler error after merge
April 12, 2018, 08:04 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 11, 2018, 07:01 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 10, 2018, 11:47 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 10, 2018, 08:54 (GMT)
Fix transform center after merge

This code fix the error of rotation center calculation, but need a review to check if this is the best way to do it.

I commit the change while we check other solutions to be sure we have a correct rotation function.
April 10, 2018, 07:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/editors/transform/transform.c
April 9, 2018, 08:17 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 9, 2018, 08:16 (GMT)
Fix error drawing in 2D editors

The UV calculation is only valid for 3D view.
April 8, 2018, 14:52 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 8, 2018, 10:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 8, 2018, 09:21 (GMT)
Refactor to reduce number of textures and framebuffers used
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021