Revision e558b1a by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 14:04 (GMT) |
My own build path modifications |
Revision 3342114 by Ray molenkamp / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
make.bat: fix support for building with just the build tools installed. |
Revision 3e3a44d by Ray molenkamp / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
make.bat : add support for building with ninja and clang together. |
Revision 458104e by Hristo Gueorguiev / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Fix OpenCL compilation error - BPT without SSS. |
Revision 55e96e1 by Ray molenkamp / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
make.bat : fix release build not getting the right settings. |
Revision 59e4072 by Campbell Barton / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Edit Mode: add success return value Also remove fix for T6614, since BKE_object_obdata_is_libdata no longer checks proxy. |
Revision 68b0cf6 by Bastien Montagne / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Cleanup: Get rid of G.main in BKE_material. Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here... |
Revision 8e462b0 by Campbell Barton / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
DNA: add OB_DATA_SUPPORT_EDITMODE macro |
Revision c580344 by Ray molenkamp / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
make.bat : improve error message while detecting the msvc runtime when using clang |
Revision ac4eec8 by Ray molenkamp / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Windows: Add support for building with clang. This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming Things to note: 1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it) 2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370) victor_cpu msvc:3099.51 clang:2796.43 pavillon_barcelona_cpu msvc:1872.05 clang:1827.72 koro_cpu msvc:1097.58 clang:1006.51 fishy_cat_cpu msvc:815.37 clang:722.2 classroom_cpu msvc:1705.39 clang:1575.43 bmw27_cpu msvc:552.38 clang:561.53 barbershop_interior_cpu msvc:2134.93 clang:1922.33 3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs. 4) X64 only currently, X86 builds but crashes on startup. 5) Tested with llvm/clang 6.0.0 6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration 7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc. 8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows. 9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3304 |
Revision dac0b7c by Brecht Van Lommel / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Fix Cycles + OSL build error, pass main to node editing functions. |
Revision ed1b92c by Bastien Montagne / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Fix missing movieclip ID type in allowed ones for Outliner... |
Revision 0347abe by Lukas Stockner / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Cycles: Add Support for IES files as textures for light strength This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources. The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp. Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried. Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file. The user interface of the node is similar to the script node, the user can either select an internal Text or load a file. Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot. The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light, rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport. Reviewers: #cycles, dingto, sergey, brecht Reviewed By: #cycles, dingto, brecht Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey Differential Revision: https://developer.blender.org/D1543 |
Revision 2b21ce7 by Brecht Van Lommel / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Threads: add spinlock hit for hyperthreading processors on Windows. Suggested by Percy Ross Tiglao. |
Revision 5522d28 by Campbell Barton / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Recently added IES conflicts w/ EEVEE |
Revision 6c68384 by Campbell Barton / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
UI: replace BLI_strncpy w/ memcpy Size is already checked. |
Revision 81406e3 by Bastien Montagne / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Cleanup: Nuke most of remaining evil G.main from RNA. The few ones in getters/setters we cannot remove as easily, for now we can live with those I think... |
Revision 8519814 by Ray molenkamp / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
make.bat : Fix builtime.txt being written in the wrong folder. |
Revision 88fa861 by Lukas Stockner / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
Cycles: Fix problems in the IES loader when rendering with no file selected |
Revision 8b5f8c0 by Campbell Barton / Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 1, 2018, 13:41 (GMT) |
UI: center align number buttons w/o text This makes supporting split properties and text possible, see T54951 |
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