Blender Git Commits

Blender Git "modifier-panels-ui" branch commits.

Page: 10 / 18

April 16, 2020, 19:28 (GMT)
Fix T75567: Paint Mode Wireframe Incorrect

The loop normal VBO is used in two manners. In edit mode to draw the
edge normals. And in paint mode to draw the wireframe. This commit
checks which VBO is needed and build the correct one.

This allows show the wireframe correct in paint mode, when the object is
subdivided.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7419
April 16, 2020, 19:28 (GMT)
Fix error in prior commit
April 16, 2020, 19:28 (GMT)
Cleanup: Remove unused operator
April 16, 2020, 19:28 (GMT)
Cleanup: PEP8 for python changes
April 16, 2020, 19:28 (GMT)
UV: support changing the opacity of the UV overlay

Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
April 16, 2020, 19:28 (GMT)
Mantaflow: Change Defaults to Improve Instantaneous Playback

- Change the default cache method to replay
- Change the default resolution to 32 (The same as old smoke)
which have a speedup of about 4x (~4 FPS vs. ~16 FPS on initial
playback)

Peformance was tested with 3700x and RTX 2070

Differential Revision: https://developer.blender.org/D6853

Fixes T73799
April 16, 2020, 19:28 (GMT)
Fix T75455: High World Space Cavity Samples Crash

When setting the number of cavity samples to a high number blender could
write out of bounds.

This patch will harmonize the number of iterations in the same way how
it is done during execution.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7425
April 16, 2020, 19:28 (GMT)
Fix wrong use of heading in Preferences
April 16, 2020, 19:28 (GMT)
Use column header for Transform Affect Only toggles
April 16, 2020, 19:28 (GMT)
Use row headings and correct alignment for more Symmetry panels
April 16, 2020, 19:28 (GMT)
Fix T75751 Overlay: Clipping Region crashes Blender
April 16, 2020, 19:28 (GMT)
Update RNA Manual References
April 16, 2020, 19:28 (GMT)
Fix (unreported) Image Editor UI drawing too dark

Caused by rBf0221ff6674f.

Only draw the Image buffer itself in display space.

Differential Revision: https://developer.blender.org/D7449
April 16, 2020, 19:28 (GMT)
Fix T75443 Color Management: Use after free crash when using curve mapping

The root cause is that viewport can draw cached version of themself but
the scene can have been updated and the pointed curvemapping could have
been freed.

To workaround this we just keep a copy of the curvemap at the viewport
level.
April 16, 2020, 19:28 (GMT)
Use column header for Armature Viewport Display panel.
April 16, 2020, 19:28 (GMT)
Object: only apply smooth/flat to the active object in paint modes

Also some minor improvements:

- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
April 16, 2020, 19:28 (GMT)
Use row header for strip proxy resolutions
April 16, 2020, 19:28 (GMT)
Theme: adjust active UV face color in the theme

This color had it's alpha reduced in the drawing code,
as the active face is no longer stippled.

Now the color is used from the theme without adjusting the alpha.
April 16, 2020, 19:28 (GMT)
Cleanup: typo in comment
April 16, 2020, 19:28 (GMT)
Cleanup: unused variable warning

Not needed since rB1685f5824d91.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021