April 16, 2020, 19:28 (GMT) |
Fix T75567: Paint Mode Wireframe Incorrect The loop normal VBO is used in two manners. In edit mode to draw the edge normals. And in paint mode to draw the wireframe. This commit checks which VBO is needed and build the correct one. This allows show the wireframe correct in paint mode, when the object is subdivided. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7419 |
April 16, 2020, 19:28 (GMT) |
Fix error in prior commit |
April 16, 2020, 19:28 (GMT) |
Cleanup: Remove unused operator |
April 16, 2020, 19:28 (GMT) |
Cleanup: PEP8 for python changes |
April 16, 2020, 19:28 (GMT) |
UV: support changing the opacity of the UV overlay Add this option as it's useful to adjust how much UV's cover the image when UV mapping. D5348 by @EitanSomething with edits |
April 16, 2020, 19:28 (GMT) |
Mantaflow: Change Defaults to Improve Instantaneous Playback - Change the default cache method to replay - Change the default resolution to 32 (The same as old smoke) which have a speedup of about 4x (~4 FPS vs. ~16 FPS on initial playback) Peformance was tested with 3700x and RTX 2070 Differential Revision: https://developer.blender.org/D6853 Fixes T73799 |
April 16, 2020, 19:28 (GMT) |
Fix T75455: High World Space Cavity Samples Crash When setting the number of cavity samples to a high number blender could write out of bounds. This patch will harmonize the number of iterations in the same way how it is done during execution. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7425 |
April 16, 2020, 19:28 (GMT) |
Fix wrong use of heading in Preferences |
April 16, 2020, 19:28 (GMT) |
Use column header for Transform Affect Only toggles |
April 16, 2020, 19:28 (GMT) |
Use row headings and correct alignment for more Symmetry panels |
April 16, 2020, 19:28 (GMT) |
Fix T75751 Overlay: Clipping Region crashes Blender |
April 16, 2020, 19:28 (GMT) |
Update RNA Manual References |
April 16, 2020, 19:28 (GMT) |
Fix (unreported) Image Editor UI drawing too dark Caused by rBf0221ff6674f. Only draw the Image buffer itself in display space. Differential Revision: https://developer.blender.org/D7449 |
April 16, 2020, 19:28 (GMT) |
Fix T75443 Color Management: Use after free crash when using curve mapping The root cause is that viewport can draw cached version of themself but the scene can have been updated and the pointed curvemapping could have been freed. To workaround this we just keep a copy of the curvemap at the viewport level. |
April 16, 2020, 19:28 (GMT) |
Use column header for Armature Viewport Display panel. |
April 16, 2020, 19:28 (GMT) |
Object: only apply smooth/flat to the active object in paint modes Also some minor improvements: - Only run once per object data instance. - Correction for mesh smooth flag being used on curves. - Move curve operation into utility function. |
April 16, 2020, 19:28 (GMT) |
Use row header for strip proxy resolutions |
April 16, 2020, 19:28 (GMT) |
Theme: adjust active UV face color in the theme This color had it's alpha reduced in the drawing code, as the active face is no longer stippled. Now the color is used from the theme without adjusting the alpha. |
April 16, 2020, 19:28 (GMT) |
Cleanup: typo in comment |
April 16, 2020, 19:28 (GMT) |
|