Revision 8919c1c by Campbell Barton August 20, 2019, 12:47 (GMT) |
Cleanup: clang-format, sorted lists |
Revision 3dbe172 by Germano Cavalcante August 20, 2019, 12:11 (GMT) |
Fix crash with no grid unit |
Revision 859f256 by Germano Cavalcante August 20, 2019, 11:58 (GMT) |
Fix T61286: Viewport grid units not visible The original code was commented on. Unlike blender 2.79, the grid units are now displayed only when RV3D_VIEW_IS_AXIS. The visible subdivisions in the grid are made by the GPU and depending on the pixel. The code used here only mimics this behavior and adds a bit of overhead. Reviewers: fclem, campbellbarton Subscribers: FloridaJo, zlsa, rl.amorato, EitanSomething Differential Revision: https://developer.blender.org/D4325 |
Revision f2cab82 by Jacques Lucke August 20, 2019, 07:45 (GMT) |
Memory: Fix guarded aligned malloc with small alignment When calling `MEM_guarded_mallocN_aligned` with an alignment of 4, a pointer that was returned that is 4 byte but not 8 byte aligned. When freeing this pointer, `MEM_guarded_freeN` thinks that it is an illegal pointer, because it asserts that `((intptr_t)memh) & 0x7 == 0`. The fix is to always use at least 8 byte alignment. Reviewers: brecht Differential Revision: https://developer.blender.org/D5529 |
Revision 6367845 by Nathan Craddock August 19, 2019, 23:08 (GMT) |
Cleanup: outliner range selection No functional changes. This commit simplifies the recursive call, removes unneeded function calls, and adds comments. |
Revision 4421eb6 by Nathan Craddock August 19, 2019, 22:49 (GMT) |
Outliner: Add range extend select Add support for ctrl+shift+lmb to default and industry compatible keymaps to select a range without removing the existing selection. |
Revision 74d05eb by Antonio Vazquez August 19, 2019, 19:05 (GMT) |
GPencil: Improve reproject operator in surface mode This change was applied to GP branch during the period 2.80 cannot be updated. Now the patch can be moved to master. The commit fix the problem when reproject over surface in multiframe mode and the surfaces can moved. Also improved the surface algorithm thanks to Lukas W (@geloescht). New Algorithm: Differential Revision: https://developer.blender.org/D4878 Tested by @mendio and @pepeland |
Revision beab06b by Antonio Vazquez August 19, 2019, 18:32 (GMT) |
GPencil: Change UI scale for z-depth offset Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable. Now, the value is divided by 1000 internally and the UI values are more logic. Reviewers: mendio, pepeland Differential Revision: https://developer.blender.org/D5528 |
Revision d101702 by Brecht Van Lommel August 19, 2019, 18:19 (GMT) |
Fix build error with OpenImageDenoise after recent changes for dynamic linking CMake variables are case sensitive. |
Revision e54cde4 by Alexander Gavrilov August 19, 2019, 17:23 (GMT) |
Fix T68831: use NULL instead of the wrong pointer to read default array. The pointer argument is supposed to be the object the property belongs to, not a pointer to the property metadata itself. This only worked before because the argument was never used. |
Revision 9532641 by Bastien Montagne August 19, 2019, 17:11 (GMT) |
LibOverride: add some more missing override flags for RNA ID pointers. |
Revision 5fa17ce by Clément Foucault August 19, 2019, 16:08 (GMT) |
Mesh Batch Cache: Fix crash caused by rB3cbf2462391c |
Revision 4bf37ba by Germano Cavalcante August 19, 2019, 15:05 (GMT) |
View3D Grid: fix imperial grid drawing This is a step to finish the D4325 and fix the T61286. Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`. The idea of the code is to pass the steps of the grid already dimensioned as a uniform. Another important thing to note is that subdivisions now only affect the grid without unity. This matches the 2.7x Blender versions. No performance loss (almost no gain too). Reviewers: fclem Subscribers: zlsa, rl.amorato Differential Revision: https://developer.blender.org/D4379 |
Revision 3cbf246 by Clément Foucault August 19, 2019, 15:02 (GMT) |
Fix T68719 Viewport: Wrong material index when switching between view mode This was due to the GPUIndexBuf ranges only computed when requesting the triangles indices. If the tris were already calculated, the new shading batches would never have the GPUIndexBuf ranges and instead use the full triangle index buffer. So since this only happen when shading data does not match, we just save the previous GPUIndexBuf ranges and reuse them for the new batch. This patch is a bit of a hack on top of a hack but it works fine. |
Revision 0b2e087 by Nathan Craddock August 19, 2019, 15:00 (GMT) |
Outliner: sync selection on undo/redo Tags all outliner sync types on undo and redo operations. |
Revision c8e7751 by Bastien Montagne August 19, 2019, 14:48 (GMT) |
Fix crash when loading a file with existing proxy, and lib has been edited. Editing a lib char should never, ever be done once you have proxies of it in your project, that will most certainly break a lot of things... But at leats let's try no to crash here. |
Revision caed5b0 by Nathan Craddock August 19, 2019, 14:20 (GMT) |
Outliner: rename filter "invisible" to "hidden" No functional changes. Renames the "invisible" object filter to "Hidden" to be more consistent. |
Revision 45a09de by Sebastian Parborg August 19, 2019, 13:21 (GMT) |
Fix building with shared OIDN libraries Previously cmake would error out if it couldn't find the static libraries even though it can build with shared libraries just fine. |
Revision 04f9c79 by Brecht Van Lommel August 19, 2019, 12:56 (GMT) |
UI: replace "reports to text" operator with showing info log This operator only existed to be able to see multiple reports, now instead the info log can be opened and contents can be copy/pasted. Patch by Valentin (Poulpator) Differential Revision: https://developer.blender.org/D5510 |
August 19, 2019, 12:56 (GMT) |
Fix T68672: splash screen does not remain centered when window resizes Differential Revision: https://developer.blender.org/D5508 |
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