Revision 467b0aa by Germano Cavalcante August 6, 2019, 15:50 (GMT) |
Fix T68320: measure tool memoryleak It was a stupid mistake with the wrong pointer being referenced. It was a serious problem because the memory leak was considerable. |
Revision edb828d by Jeroen Bakker August 6, 2019, 14:49 (GMT) |
DrawManager: Fixed Assertion In Workbench |
Revision 88a872d by Sybren A. Stüvel August 6, 2019, 13:31 (GMT) |
Fix T68227: Pinning the particles system data-block causes error The 'Seed' setting is not part of the pinned data-block. When pinning, the local variable `psys` is `None`, and this wasn't properly checked for when drawing the 'Seed' setting. |
Revision 6b0c974 by Campbell Barton August 6, 2019, 12:40 (GMT) |
Revision 39f005e by Sebastian Parborg August 6, 2019, 12:34 (GMT) |
Fix crash when opening files with missing armature libaries In the case where the library is missing, the armature object is replaced with an empty. This would crash the armature modifier. Now we check if the armature object really is an armature or not. |
Revision dcad1eb by Campbell Barton August 6, 2019, 11:59 (GMT) |
Cleanup: move utf8 offset conversion into BLI_string_utf8 There isn't anything specific to text data with these functions. |
Revision 8b2810a by Campbell Barton August 6, 2019, 11:59 (GMT) |
Cleanup: spelling (neighbor) |
Revision 199c37d by Philipp Oeser August 6, 2019, 11:28 (GMT) |
Fix T68291: crash snapping to both verts and edges with linked meshes this was also happening in snapping with the measure tool same method as in snap_mesh_polygon() (from rB59286ddcf80c) now used in snap_mesh_edge_verts_mixed() as well... Reviewers: mano-wii Maniphest Tasks: T68291 Differential Revision: https://developer.blender.org/D5422 |
Revision 45ae33a by Bastien Montagne August 6, 2019, 10:18 (GMT) |
Fix T66731: Part 3: Labels translations when tools are in 'compact' mode. Very annoying that this whole UI thingy uses its own cooking... This is more a quick-slap fix than a proper solution, would expect it to work in nearly all cases though... |
Revision 785301e by Antonio Vazquez August 6, 2019, 07:06 (GMT) |
Annotation: Simplify only 3D annotations and reduce factor The old factor was too much and the lines could be changed. Anyway, when use simplify the number of points is reduced and the general shape is the same but not as smooth as original stroke. Also, the simplify is only used in 3D view. Note: Not sure if we would have to remove this simplify option for annotations. |
Revision bb53d2b by Campbell Barton August 6, 2019, 07:05 (GMT) |
Sequencer: frame offset feature usability - Expose the operator in the panel, (wasn't available in the UI at all). - Offset frame was hard coded to a color matching the background. Use the current frame color with dashes instead. - Overlay toggle had wrong name. |
Revision 1aabb0b by Campbell Barton August 6, 2019, 07:05 (GMT) |
Cleanup: redundant const usage |
Revision 85c3e12 by Jeroen Bakker August 6, 2019, 06:34 (GMT) |
Fix T66100: WorkBench Banding Issues Color banding issues can appear, as result of the 8 bitdepth RGBA that is used in the viewport. This change will use `GPU_RGBA16F` for final renderings and for drawing textures. This allows displaying HDRI textures. Vertex Colors uses `GPU_RGBA16` to resolve color banding issues. All other modes use `GPU_RGBA8` to reduce bandwidth and gpu memory. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5179 |
Revision 0394f2a by Jeroen Bakker August 6, 2019, 06:30 (GMT) |
Fix T66671: Memory Leak Material Preview During generating of a material preview with world lighting only the copy world was being freed. The material was removed from the main, but was not freed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5224 |
Revision 694f9cb by Jeroen Bakker August 6, 2019, 06:26 (GMT) |
DrawManager: Fix Camera Images Interfere During Selection When drawing the selection buffer the camera images were drawn. This resulted in unneeded extra clicking for the user. This change will ignore camera images during the selection. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5276 |
Revision 972c055 by Jeroen Bakker August 6, 2019, 06:20 (GMT) |
Refactor Paint Overlay Opacity Panel It is now possible to translate this panel. Due to the previous structure the translation tools were not able to pick the strings up as translatable strings. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5279 |
Revision 08717f4 by Jeroen Bakker August 6, 2019, 06:18 (GMT) |
Fix T67437: Vertex Colors Not Visible In SculptMode Recently Shader parameter names for UVMaps and vertex colors were renamed. The sculpt drawing code still used the old parameter names. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5320 |
Revision 4cdc5a1 by Campbell Barton August 6, 2019, 06:10 (GMT) |
UI: rename Border to Box Select Missed in previous renaming commits. |
Revision 95de738 by Campbell Barton August 6, 2019, 04:49 (GMT) |
Fix T68283: Missing operator in graph context menu |
Revision dcbce4b by Germano Cavalcante August 6, 2019, 00:47 (GMT) |
Fix T6813: Dopesheet Editor: Moving keyframes by a number value doesn't work It was a mistake to add the line `t->values_final[0] = t->values[0];` |
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