Revision 760dbd1 by Campbell Barton August 1, 2019, 04:02 (GMT) |
Revision 135413e by Ray molenkamp August 1, 2019, 03:36 (GMT) |
Cleanup/msvc: Remove math.h from creator_signals.c Was never needed, looks like it was copy/pasted from creator.c spotted by @campbellbarton |
Revision fc982c1 by Ray molenkamp August 1, 2019, 02:18 (GMT) |
Cleanup: Remove FMA3 Disable for msvc We no longer build with or support msvc2013, so this hack can be removed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5298 |
Revision 421280a by Germano Cavalcante August 1, 2019, 01:46 (GMT) |
Cleanup: remove unused member |
Revision 2b99fae by Campbell Barton August 1, 2019, 00:03 (GMT) |
Cleanup: move defaults into U_default struct |
Revision 1ec1797 by Campbell Barton July 31, 2019, 23:08 (GMT) |
Cleanup: remove unused compute-id from preferences |
Revision 059d61a by Campbell Barton July 31, 2019, 23:03 (GMT) |
Cleanup: use braces, unused variable, unused enum |
Revision d8fb636 by Germano Cavalcante July 31, 2019, 19:36 (GMT) |
Fix T67951: Bone selection is broken on some Intel GPUs The problem is that the `glDrawArraysInstancedBaseInstance` is ignoring the last parameter. The solution is to indicate that `GLEW_ARB_base_instance` is not supported in these cases. Reviewers: fclem, brecht, jbakker Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5383 |
Revision ea3690e by Lukas Stockner July 31, 2019, 19:24 (GMT) |
Fix several undefined-behaviour-sanitizer warnings Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4222 |
Revision 77d7cc9 by Harley Acheson July 31, 2019, 19:17 (GMT) |
UI: Correct Spacing for Short Unit Names This adds a space between a value and its short unit name except for foot, inch, degree, arcminute, arcsecond Differential Revision: https://developer.blender.org/D5051 Reviewed by Brecht Van Lommel |
Revision a2f357e by Lukas Stockner July 31, 2019, 19:08 (GMT) |
Add operator for removing unused material slots Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4991 |
Revision feed46c by Lukas Stockner July 31, 2019, 19:03 (GMT) |
Merge per-shader SVM nodes in the main update thread to avoid locking and resizing overhead In a test file containing 1300 copies of the same shader, this reduces shader update time from 3.1 sec to 0.05 sec. Thanks to @swerner for noticing this issue. Reviewers: brecht, sergey, swerner Subscribers: swerner Differential Revision: https://developer.blender.org/D5376 |
Revision c72f6b7 by Harley Acheson July 31, 2019, 18:38 (GMT) |
Fix T66785: Blender Menu As Text When Main Menu Collapsed This makes the blender logo menu appear as text if 'Show Menus' is off Differential Revision: https://developer.blender.org/D5244 Reviewed by Brecht Van Lommel |
Revision 881675d by Howard Trickey July 31, 2019, 18:01 (GMT) |
Clarify in FloatProperty generated docs: single precision floats. At least one script writer was upset that this was not specified, as it is different from "floating point" in Python. Also, docstring for hard and soft min and max for FloatProperty was wrong, using sys.float_info.min and sys.float_info.max. |
Revision f7c13f2 by Sebastian Parborg July 31, 2019, 17:16 (GMT) |
Revert "UI: remove checks for other popovers when switching menu" This reverts commit 77616571292ab1eeb9805797bfdd4525cc306923. This commit broke overlapping popovers. For example in the color management tab it would be impossible to select and of the popover alternatives as it would switch to the menu button under the cursor. |
Revision 81d4cf5 by Brecht Van Lommel July 31, 2019, 16:57 (GMT) |
Fix build error after recent cleanup |
Revision 6bda1fb by Bastien Montagne July 31, 2019, 16:47 (GMT) |
Cleanup: typo in parameter name in function declarations. |
July 31, 2019, 16:31 (GMT) |
Revision 4c12764 by Sergey Sharybin July 31, 2019, 16:21 (GMT) |
Fix negative boolean Was a nice looking invention, but is obviously wrong. Is likely no function changes, since -false is like -0 which is 0 and which false. And -true is like -<non-zero> which is non-zero as well. Spotted by Sybren, thanks! |
Revision bcda8cc by Sebastian Parborg July 31, 2019, 16:16 (GMT) |
Fix T65837: "Zoom Axis" is not working on the node editor We would not take into account the user "Zoom Axis" setting in certain 2D space viewports. In addition to this, the "Scale Zoom" didn't work consistently in these spaces either. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5132 |
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