Revision a887e1e by Harley Acheson June 21, 2019, 15:07 (GMT) |
UI: Restore minimized windows when raising them Separate temporary windows, like Preferences, should be restored (if minimized) before bringing to top Differential Revision: https://developer.blender.org/D5105 Reviewed by Brecht Van Lommel |
Revision 3039d86 by Germano Cavalcante June 21, 2019, 15:05 (GMT) |
Fix T65834: Circle Select does not update select_id buffer after orbiting view3d. This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn. Differential Revision: https://developer.blender.org/D5081 |
Revision 7c9f64d by Sergey Sharybin June 21, 2019, 13:37 (GMT) |
Fix T63766: Multiresolution behavior when using crease edge Switch to Gregory basis patches which are tangent continuous across their boundaries. Originally we've used BSpline basis patches to be more compatible with the old subdivision code, but a lot of things changed anyway. |
Revision 83a4f56 by Brecht Van Lommel June 21, 2019, 12:46 (GMT) |
Fix T65957: Cycles crash with OSL and UV maps |
Revision d6b542b by Brecht Van Lommel June 21, 2019, 12:12 (GMT) |
Fix T65948: boolean modifier does not merge UV maps with the same name |
Revision 8691a58 by William Reynish June 21, 2019, 11:37 (GMT) |
UI: Add decorators to Sequencer sidebar These items you are very likely to want to animate. Only adding for panels where it makes sense, so not Time or Source. |
June 21, 2019, 11:31 (GMT) |
Fix T65969: missing update of properties editor for Dyntopo checkbox Differential Revision: https://developer.blender.org/D5111 |
Revision 4162d0e by Campbell Barton June 21, 2019, 11:19 (GMT) |
Fix error in recent sequencer UI update Use of unset variable, however the value was already assigned |
Revision 648956b by Brecht Van Lommel June 21, 2019, 11:02 (GMT) |
Fix T65976: switching to workbench engine in lookdev mode shows wrong state |
Revision 7070e4c by Sergey Sharybin June 21, 2019, 10:09 (GMT) |
Revert "Particle system: Move runtime data to runtime field" This reverts commit 36faf739a71624b6ca10cec7233779f9eeace0bd. Somewhat annoying but this change had some unforeseen consequences, which lead to an actual bug. Since this change was not sufficient to get original report fixed is easier to simply revert for now. Fixes T65842: Hair disappears when clicking on particle system name |
Revision 964e319 by Sybren A. Stüvel June 21, 2019, 09:32 (GMT) |
Fix: Alembic import segfault when importing mesh with null UVs This fixes an issue introduced in 4337bc2e6303dbd5f295878f3e7490995a62713a. |
Revision 820e431 by William Reynish June 21, 2019, 09:30 (GMT) |
Fix: wrong greying out in Sequencer sub-panels |
Revision 1e7c3a1 by William Reynish June 21, 2019, 09:22 (GMT) |
UI: Further tweaks to Sequencer sidebar: - Move strip name to the top (easier to see which strip you are adjusting, and more consistent with other areas) - Move Mute next to this, since it affects everything, both audio and video, and completely disables the clip - Mute now greys out all the Strip panels, since none of them apply if the strip is disabled - Rename Info to Time, since now this panel only includes timecodes and related controls - Move Lock to the Time header, since you are locking the time controls - Move clip resolution to Source, since it's not related to time |
Revision fed6c1a by Jeroen Bakker June 21, 2019, 07:53 (GMT) |
Fix T62876: Camera Background Images Migrate old legacy code to the draw mamager/object mode. The old legacy version did not work with wireframe. By migrating the code to modern draw manager code we have mode control on the drawing process. Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels. Also There are some artifacts when working with Holdouts and DoF, this is because the draw engines do not pass the correct alpha values. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D4638 |
Revision a3a6cda by Jeroen Bakker June 21, 2019, 07:47 (GMT) |
Fix T65745: Bone Selection X-Ray Drawing. The Pose Bone Selection used normal matric multiplication, but that mismatched the Depth buffer from all draw engines. They used the optimized matrices from common_view_lib. This change will use the optimized version, so the depth buffer matches and the render artifacts would be correct. Please note that bone selection is not using shcfg and therefore render clipping is still off. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5100 |
Revision 0c538fc by Campbell Barton June 21, 2019, 00:18 (GMT) |
Revision 1e050bd by Richard Antalik June 20, 2019, 23:06 (GMT) |
Fix T65975: Memory leak adding movie sequence strip Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5106 |
Revision 197661c by Campbell Barton June 20, 2019, 22:36 (GMT) |
Keymap: toggle all gizmos with Ctrl-` Was only toggling transform gizmos, which is too specific in cases where users might want to remove gizmos from the view. This also follows the top-level button which is most prominent in the UI. |
Revision d2e474d by Campbell Barton June 20, 2019, 22:36 (GMT) |
Cleanup: use trailing commas for multi-line arguments |
Revision 91b8e24 by Campbell Barton June 20, 2019, 22:34 (GMT) |
Cleanup: don't use plural for forward/backward enum Match existing enums. Also use the term 'strip', instead of a 'clip' (again, follow existing terminology, clip is used for movie-clip strips). |
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