Revision f8f4318 by Jacques Lucke May 29, 2019, 09:19 (GMT) |
Sequencer: Fix box select using incorrect rectangles for sequences Reviewer: ISS Differential Revision: https://developer.blender.org/D4968 |
Revision 2f77119 by Sergey Sharybin May 29, 2019, 08:44 (GMT) |
Fix T58251: Cycles ignores linked meshes when rendering The idea is to share a mesh data-block as a result across all objects which are sharing same original mesh and have no effective modifiers. This mesh is owned by an original copy-on-written version of object data. Tricky part is to make sure it is only initialized once, and currently a silly mutex lock is used. In practice it only locks if the mesh is not already there. As an extra bonus, even viewport memory is also lower after this change. Reviewers: brecht, mont29 Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D4954 |
Revision da7e5e8 by William Reynish May 29, 2019, 08:34 (GMT) |
Keymap: Add back support for Set/Add/Subtract for box selecting in the Sequencer. |
Revision 07d453d by Campbell Barton May 29, 2019, 08:13 (GMT) |
UI: use matching distance checks & define for dragging |
Revision 8949dfb by Campbell Barton May 29, 2019, 06:59 (GMT) |
Correct error in last commit |
Revision e9d07aa by Campbell Barton May 29, 2019, 06:51 (GMT) |
Correct error in last commit |
Revision 63a7ac8 by Campbell Barton May 29, 2019, 04:30 (GMT) |
Keymap: add drag-only generic gizmo keymap Allows gizmos clicks to fall through for gizmos which only drag, currently unused. |
Revision 2d8584c by Germano Cavalcante May 29, 2019, 04:02 (GMT) |
Fix T65027: Snap 3D cursor on hidden faces doesn't work in Edit Mode. I'm not very fond of adding new types of bvhtrees. But this is probably the most efficient solution. |
Revision d97c841 by Germano Cavalcante May 29, 2019, 03:28 (GMT) |
Fix T65005: Missing "LINES_ADJ" and "TRIS_ADJ" in the GPU Python API. |
Revision e087951 by Germano Cavalcante May 29, 2019, 03:28 (GMT) |
Possible fix for T63685: macOS edit mode selection not working on second display The idea is to force `glReadPixel` to run in the offscreen context. And don't rely on any rendering context. |
Revision 2f06a0b by Campbell Barton May 29, 2019, 03:01 (GMT) |
Cleanup: move gizmo keymap access into funcitons Existing functions were written to match the setup_keymap callback. Add versions that can be called with the window manager for convenience. |
Revision 2610845 by Campbell Barton May 29, 2019, 01:33 (GMT) |
Cleanup: remove redundant sequencer under cursor check |
Revision eaa730c by Campbell Barton May 29, 2019, 01:16 (GMT) |
Cleanup: correct private function naming Use term 'glyph' instead of 'icon' since we already have event icons. |
Revision 501dd9e by Aaron Carlisle May 29, 2019, 01:11 (GMT) |
Cleanup: Remove Dead Code |
Revision 9bae9b6 by Brecht Van Lommel May 28, 2019, 21:07 (GMT) |
Fix T65244: emission node not available for world shader nodes |
Revision db05683 by Philipp Oeser May 28, 2019, 19:02 (GMT) |
Fix T65175: nodetree animation stays linked after duplicating a lamp Reviewers: mont29, brecht Maniphest Tasks: T65175 Differential Revision: https://developer.blender.org/D4956 |
Revision 574e790 by Clément Foucault May 28, 2019, 18:33 (GMT) |
Fix T64123 Eevee: Reflections Not Visible On Alpha Clip Materials |
Revision 2783945 by Clément Foucault May 28, 2019, 18:20 (GMT) |
Eevee: Fix assert when displaying transparent film checker |
Revision b76ccc7 by Clément Foucault May 28, 2019, 18:06 (GMT) |
Eevee: Change default shadowmap near clipping distance And also fix some RNA props defaults and ranges. Fix T64452 Shadows not appearing in eevee |
Revision 40207d6 by Clément Foucault May 28, 2019, 18:06 (GMT) |
Eevee: Render alpha blended objects when rendering probes This fix T64553 EEVEE: Emission material not lighting other objects when blend mode set to alpha blend |
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