Blender Git Commits

Blender Git "master" branch commits.

Page: 1349 / 5574

January 29, 2019, 20:49 (GMT)
Cleanup: typo in comment.
January 29, 2019, 19:34 (GMT)
Workbench: Make Material transparency part of the rgba color picker

It is only used for solid mode for now but could be used by eevee in the
future.
January 29, 2019, 19:34 (GMT)
Workbench: Opti: Only request OIT buffers if needed
January 29, 2019, 19:34 (GMT)
Workbench: Support transparency from object color alpha

Support the alpha channel use of the object color in solid mode.

The Transparency effect is still using the Xray algorithm and not
true Alpha blending.
January 29, 2019, 17:58 (GMT)
UI: Add Dynamic Topology toggle entry to Sculpt menu

Helps to find the shortcut (Ctrl+D) which wasn't exposed anywhere else than in search.
January 29, 2019, 17:31 (GMT)
Fix: Add units to text offset_x and offset_y properties

Differential Revision: https://developer.blender.org/D4281
January 29, 2019, 16:57 (GMT)
Fix T60067: some modifiers don't use shape keys correctly
January 29, 2019, 16:00 (GMT)
Cycles: delay CUDA and OpenCL initialization to avoid driver crashes.

We've had many reported crashes on Windows where we suspect there is a
corrupted OpenCL driver. The purpose here is to keep Blender generally
usable in such cases.

Now it always shows None / CUDA / OpenCL in the preferences, and only when
selecting one will it reveal if there are any GPUs available. This should
avoid crashes when opening the preferences or on startup.

Differential Revision: https://developer.blender.org/D4265
January 29, 2019, 14:41 (GMT)
Add missing Shader FX remapping to library query
January 29, 2019, 14:07 (GMT)
Workbench: Add "Shadow" factor to Xray

This just maintain more parity accross the 2 visuals. Note that this is not
"real shadowing" just the facing factor shadowing.
January 29, 2019, 14:07 (GMT)
Workbench: Add transparency support for materials

This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.

This uses the same rendering technique as Xray mode.

Note that objects are not considered transparent for selection with this.
January 29, 2019, 14:05 (GMT)
Object Mode: Fix reading past buffer end when drawing camera
January 29, 2019, 14:05 (GMT)
Workbench: Depth Of Field: Improve noise and Large radius

- Add noise to remove undersampling artifact
- Create 2 mipmaps to the scene color buffer in order to have bigger blurs
- Replace blur2 with a 3x3 median filter that doesn't dilate the highlights
- Use temporal accumulation to remove noise

For some reason all of this exacerbate some bleeding issues happening on
far foreground elements from near foreground elements. The actual problem
was already happening before but was not really noticeable. It needs some
more work to be fixed.
January 29, 2019, 12:53 (GMT)
Fix duplicate brushes from recent startup files

Default versioning caused duplicates when the startup was re-saved.

See c305759762aa3
January 29, 2019, 12:39 (GMT)
Fix T60226: Inset not working well on very small faces

The inset operator uses 0.01 as default for the inset.
When the face is very small than this default is very confusing (see T60226).

The simplest fix seems to be to just use 0 as default.
This is similar to the extrude operator which uses 0 as default as well.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4273
January 29, 2019, 12:21 (GMT)
Bevel - better corner shapes for inner arc miters.

The subdivision method for getting corner shapes has a fullness
parameter which had been set by eye before. This change uses fullness
as found by offline search process to best match the superellipsoid
octant in the cube corner case (except cube corner case is still handled
by other code). This somewhat improves the look of cube corners with
inner arc miters, however.
January 29, 2019, 11:52 (GMT)
Revert "3D Text: avoid checking null character's text on path"

This reverts commit 8a379e3460048906306042145052d5d7f3bb859c.

Caused T58284
January 29, 2019, 11:50 (GMT)
Revert "3D Text: avoid checking null character's text on path"

This reverts commit 8a379e3460048906306042145052d5d7f3bb859c.

Caused T58284
January 29, 2019, 09:34 (GMT)
Fix T59924: Blender 2.8 particle system error

Was missing relation from particle keyed targets to the
particle system, which caused some race conditions.
January 29, 2019, 09:27 (GMT)
DRW: support clipping for all lamp types
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021