Revision 93b6353 by Bastien Montagne January 29, 2019, 20:49 (GMT) |
Cleanup: typo in comment. |
Revision 1a61c20 by Clément Foucault January 29, 2019, 19:34 (GMT) |
Workbench: Make Material transparency part of the rgba color picker It is only used for solid mode for now but could be used by eevee in the future. |
Revision 43150b0 by Clément Foucault January 29, 2019, 19:34 (GMT) |
Workbench: Opti: Only request OIT buffers if needed |
Revision 2cc69a5 by Clément Foucault January 29, 2019, 19:34 (GMT) |
Workbench: Support transparency from object color alpha Support the alpha channel use of the object color in solid mode. The Transparency effect is still using the Xray algorithm and not true Alpha blending. |
Revision ea3f5af by Pablo Vazquez January 29, 2019, 17:58 (GMT) |
UI: Add Dynamic Topology toggle entry to Sculpt menu Helps to find the shortcut (Ctrl+D) which wasn't exposed anywhere else than in search. |
January 29, 2019, 17:31 (GMT) |
Fix: Add units to text offset_x and offset_y properties Differential Revision: https://developer.blender.org/D4281 |
Revision 2ff6b29 by Jacques Lucke January 29, 2019, 16:57 (GMT) |
Fix T60067: some modifiers don't use shape keys correctly |
Revision 001414f by Brecht Van Lommel January 29, 2019, 16:00 (GMT) |
Cycles: delay CUDA and OpenCL initialization to avoid driver crashes. We've had many reported crashes on Windows where we suspect there is a corrupted OpenCL driver. The purpose here is to keep Blender generally usable in such cases. Now it always shows None / CUDA / OpenCL in the preferences, and only when selecting one will it reveal if there are any GPUs available. This should avoid crashes when opening the preferences or on startup. Differential Revision: https://developer.blender.org/D4265 |
Revision 33dcf9f by Sergey Sharybin January 29, 2019, 14:41 (GMT) |
Add missing Shader FX remapping to library query |
Revision 8134f3f by Clément Foucault January 29, 2019, 14:07 (GMT) |
Workbench: Add "Shadow" factor to Xray This just maintain more parity accross the 2 visuals. Note that this is not "real shadowing" just the facing factor shadowing. |
Revision bc99f49 by Clément Foucault January 29, 2019, 14:07 (GMT) |
Workbench: Add transparency support for materials This adds the posibility of having certain materials transparent in solid mode. The option is (for now) per material only and thus only shows in material color mode. This uses the same rendering technique as Xray mode. Note that objects are not considered transparent for selection with this. |
Revision d88492d by Clément Foucault January 29, 2019, 14:05 (GMT) |
Object Mode: Fix reading past buffer end when drawing camera |
Revision 314ea1b by Clément Foucault January 29, 2019, 14:05 (GMT) |
Workbench: Depth Of Field: Improve noise and Large radius - Add noise to remove undersampling artifact - Create 2 mipmaps to the scene color buffer in order to have bigger blurs - Replace blur2 with a 3x3 median filter that doesn't dilate the highlights - Use temporal accumulation to remove noise For some reason all of this exacerbate some bleeding issues happening on far foreground elements from near foreground elements. The actual problem was already happening before but was not really noticeable. It needs some more work to be fixed. |
Revision 475a07c by Campbell Barton January 29, 2019, 12:53 (GMT) |
Fix duplicate brushes from recent startup files Default versioning caused duplicates when the startup was re-saved. See c305759762aa3 |
Revision 3b6e4cf by Jacques Lucke January 29, 2019, 12:39 (GMT) |
Fix T60226: Inset not working well on very small faces The inset operator uses 0.01 as default for the inset. When the face is very small than this default is very confusing (see T60226). The simplest fix seems to be to just use 0 as default. This is similar to the extrude operator which uses 0 as default as well. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D4273 |
Revision 79f76c8 by Howard Trickey January 29, 2019, 12:21 (GMT) |
Bevel - better corner shapes for inner arc miters. The subdivision method for getting corner shapes has a fullness parameter which had been set by eye before. This change uses fullness as found by offline search process to best match the superellipsoid octant in the cube corner case (except cube corner case is still handled by other code). This somewhat improves the look of cube corners with inner arc miters, however. |
Revision e37b9b5 by Campbell Barton January 29, 2019, 11:52 (GMT) |
Revert "3D Text: avoid checking null character's text on path" This reverts commit 8a379e3460048906306042145052d5d7f3bb859c. Caused T58284 |
Revision 964a3f1 by Campbell Barton January 29, 2019, 11:50 (GMT) |
Revert "3D Text: avoid checking null character's text on path" This reverts commit 8a379e3460048906306042145052d5d7f3bb859c. Caused T58284 |
Revision 8683a4b by Sergey Sharybin January 29, 2019, 09:34 (GMT) |
Fix T59924: Blender 2.8 particle system error Was missing relation from particle keyed targets to the particle system, which caused some race conditions. |
Revision 851d58b by Campbell Barton January 29, 2019, 09:27 (GMT) |
DRW: support clipping for all lamp types |
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