Revision ae87adc by Dalai Felinto November 1, 2018, 00:45 (GMT) |
Font cleanup: use ELEM |
Revision 4a013e5 by Germano Cavalcante October 31, 2018, 23:47 (GMT) |
Fix T57540: 3D Cursor snap in editing mode ignoring changed geometry. |
Revision 95d4a6b by Dalai Felinto October 31, 2018, 22:27 (GMT) |
Fix swapped on/off icons for brush overlays This is the panels that you see when you invoke the painting tools from the Image Editor. If you do so from the viewport, the panels are different (and have it properly swapped already, although the panels should be the same as those ones I suppose - that said I like the one from the image editor better, in regard to the overlay panel). |
Revision 679e0da by Dalai Felinto October 31, 2018, 22:23 (GMT) |
Fix ui errors for brush toolbar |
Revision bb3219d by Clément Foucault October 31, 2018, 21:35 (GMT) |
Eevee: Fix pingpong buffer not using 32bit float buffer when rendering |
Revision c07d486 by Campbell Barton October 31, 2018, 20:56 (GMT) |
Fix gizmo extrude adjust & normal axis w/o faces - Extruding edges/vertices on normals gave bad/strange results. - The adjust gizmo used the orientation axis instead of the last-orientation (which could get out of sync). |
Revision eb8ddae by Campbell Barton October 31, 2018, 20:55 (GMT) |
Transform: support for custom matrix property Needed for situations when we can't use the orientation. With extrude the initial extrusion recalculates normals for edges and vertices which then don't give a useful axis. |
Revision 798cd8a by Campbell Barton October 31, 2018, 20:32 (GMT) |
Cleanup: style |
Revision 35b888f by Clément Foucault October 31, 2018, 20:14 (GMT) |
Eevee: Fix compilation issue cause by cleanup |
Revision 97a1561 by Clément Foucault October 31, 2018, 18:44 (GMT) |
Eevee: Cleanup: Remove TODOs about MSM Soft shadows are supported in another manner, Multiple Shadow Maps are not needed anymore. |
Revision f14315b by Clément Foucault October 31, 2018, 18:40 (GMT) |
Eevee: Fix wrong default overscan value |
Revision e338480 by Antonio Vazquez October 31, 2018, 18:36 (GMT) |
GP: Change icon for draw on back |
Revision acecadf by Pablo Vazquez October 31, 2018, 17:39 (GMT) |
UI: Particles improvements * Icons in specials menu (Copy and the new Duplicate icon) * Remove redundant "Settings" label next to ID template widget. * Remove "Type" label and expand dropdown, since it only has 2 options (emitter/hair), saves 1 click. * Move "Seed" to and "Hair Segments" to Emission panel * Rename "Duplicate Particle Systems" to "Duplicate Particle System", since it only duplicates one (the active one) at a time. |
Revision f4bc205 by Pablo Vazquez October 31, 2018, 17:39 (GMT) |
UI: Detach Material specials menu from add/remove column. |
Revision cde6461 by Clément Foucault October 31, 2018, 17:32 (GMT) |
Eevee: Implement Overscan option This option make the internal render size larger than the output size in order to minimize screenspace effects disapearing at the render edges. The overscan size added around the render is the maximum dimension multiplied by the overscan percentage. |
Revision c6466ed by Brecht Van Lommel October 31, 2018, 17:31 (GMT) |
UI: tweak usage of duplicate/add icon for consistency. Still difficult to know when exactly the operator will duplicate and when it will add a new one. Some open a menu with different choices too. |
Revision 1180363 by Pablo Vazquez October 31, 2018, 17:14 (GMT) |
UI: Small tweaks to Shape Keys/Vertex Groups menus Mainly added separators to the Vertex Group/Shape Keys specials menu, separating items by type and removing redundant icons for better readability. |
Revision 748b89f by Alexander Gavrilov October 31, 2018, 17:04 (GMT) |
Allow changing B-Bone custom handle references from Pose Mode. @jpbouza was rather upset these were made read-only, and unlike parents, it's not that hard to allow changing these Bone fields: all is needed is to carefully refresh the matching fields in the relevant bPoseChannel objects and properly tag update. Reviewers: brecht Differential Revision: https://developer.blender.org/D3870 |
Revision 9fbba61 by William Reynish / Brecht Van Lommel October 31, 2018, 16:59 (GMT) |
UI: icon set updates by Andrzej Ambroz. New icons for duplicate, driver types, window, hue/saturation. |
Revision 4b7b1ba by William Reynish / Brecht Van Lommel October 31, 2018, 16:58 (GMT) |
UI: more single column layout for brush and render properties. |
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