Blender Git Commits

Blender Git "master" branch commits.

Page: 1488 / 5574

November 1, 2018, 00:45 (GMT)
Font cleanup: use ELEM
October 31, 2018, 23:47 (GMT)
Fix T57540: 3D Cursor snap in editing mode ignoring changed geometry.
October 31, 2018, 22:27 (GMT)
Fix swapped on/off icons for brush overlays

This is the panels that you see when you invoke the painting tools from
the Image Editor.

If you do so from the viewport, the panels are different (and have it
properly swapped already, although the panels should be the same as
those ones I suppose - that said I like the one from the image editor
better, in regard to the overlay panel).
October 31, 2018, 22:23 (GMT)
Fix ui errors for brush toolbar
October 31, 2018, 21:35 (GMT)
Eevee: Fix pingpong buffer not using 32bit float buffer when rendering
October 31, 2018, 20:56 (GMT)
Fix gizmo extrude adjust & normal axis w/o faces

- Extruding edges/vertices on normals gave bad/strange results.
- The adjust gizmo used the orientation axis instead of the
last-orientation (which could get out of sync).
October 31, 2018, 20:55 (GMT)
Transform: support for custom matrix property

Needed for situations when we can't use the orientation.

With extrude the initial extrusion recalculates normals for edges
and vertices which then don't give a useful axis.
October 31, 2018, 20:32 (GMT)
Cleanup: style
October 31, 2018, 20:14 (GMT)
Eevee: Fix compilation issue cause by cleanup
October 31, 2018, 18:44 (GMT)
Eevee: Cleanup: Remove TODOs about MSM

Soft shadows are supported in another manner, Multiple Shadow Maps are not
needed anymore.
October 31, 2018, 18:40 (GMT)
Eevee: Fix wrong default overscan value
October 31, 2018, 18:36 (GMT)
GP: Change icon for draw on back
October 31, 2018, 17:39 (GMT)
UI: Particles improvements

* Icons in specials menu (Copy and the new Duplicate icon)
* Remove redundant "Settings" label next to ID template widget.
* Remove "Type" label and expand dropdown, since it only has 2 options (emitter/hair), saves 1 click.
* Move "Seed" to and "Hair Segments" to Emission panel
* Rename "Duplicate Particle Systems" to "Duplicate Particle System", since it
only duplicates one (the active one) at a time.
October 31, 2018, 17:39 (GMT)
UI: Detach Material specials menu from add/remove column.
October 31, 2018, 17:32 (GMT)
Eevee: Implement Overscan option

This option make the internal render size larger than the output size in
order to minimize screenspace effects disapearing at the render edges.

The overscan size added around the render is the maximum dimension
multiplied by the overscan percentage.
October 31, 2018, 17:31 (GMT)
UI: tweak usage of duplicate/add icon for consistency.

Still difficult to know when exactly the operator will duplicate and when
it will add a new one. Some open a menu with different choices too.
October 31, 2018, 17:14 (GMT)
UI: Small tweaks to Shape Keys/Vertex Groups menus

Mainly added separators to the Vertex Group/Shape Keys specials menu,
separating items by type and removing redundant icons for better readability.
October 31, 2018, 17:04 (GMT)
Allow changing B-Bone custom handle references from Pose Mode.

@jpbouza was rather upset these were made read-only, and unlike
parents, it's not that hard to allow changing these Bone fields:
all is needed is to carefully refresh the matching fields in the
relevant bPoseChannel objects and properly tag update.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3870
Revision 9fbba61 by William Reynish / Brecht Van Lommel
October 31, 2018, 16:59 (GMT)
UI: icon set updates by Andrzej Ambroz.

New icons for duplicate, driver types, window, hue/saturation.
Revision 4b7b1ba by William Reynish / Brecht Van Lommel
October 31, 2018, 16:58 (GMT)
UI: more single column layout for brush and render properties.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021