Revision a2a8e71 by Sergey Sharybin October 31, 2018, 16:47 (GMT) |
OpenSubdiv: API, expose vertex boundary interpolation option Only affects internal API, bout could be exposed as an option for the compatibility reasons with other software. Is a part of some ongoing development of multires, but might or might not be used. |
Revision 9c32850 by Antonio Vazquez October 31, 2018, 13:44 (GMT) |
GP: Fix icons |
Revision 494fbfc by Antonio Vazquez October 31, 2018, 13:18 (GMT) |
GP: Move Autlock to Layer menu |
Revision a3802f6 by Jacques Lucke October 31, 2018, 12:42 (GMT) |
Image Empties: More visibility settings Support for showing images in background/foreground and only in perspective/orthographic view. Internally the depth of the image is modified in the fragment shader by setting `gl_FragDepth` explicitly. The UI still needs some work to improve usability, see D3863 for details. Currently there is one duplicated function, not sure how to best deduplicate it yet. (`is_image_empty_visible`) Reviewer: fclem, brecht, campbellbarton Differential Revision: https://developer.blender.org/D3863 |
Revision 0727abf by Bastien Montagne October 31, 2018, 12:34 (GMT) |
Expose full ID name in RNA as well. That way scripts can have a consitent way to get unique ID key/string, and can use it for access in bpy.data collections as well. Note that this kind of douples the old py API way of doning this (passing tuple of (ID-name, lib-path) instead of just ID-name). |
Revision 06c5a94 by Bastien Montagne October 31, 2018, 12:34 (GMT) |
Make new library IDs named from the .blend file. Now that we do use that ID name of them in UI sometimes... |
Revision 08a92d8 by Bastien Montagne October 31, 2018, 12:34 (GMT) |
UI/Unique ID name: add library ID name if present. Also reshuffle a bit that whole code, did some renaming, `BKE_id_to_unique_string_key()` is now using same base code (instead of using whole library filepath...), etc. |
Revision 7fe1ecf by Pablo Vazquez October 31, 2018, 12:06 (GMT) |
UI: Move Color Management panel from Scene to Render properties. It makes more sense to have Color Management under Render properties, even though they are per scene (so are render dimensions anyway). |
Revision 117bc96 by Clément Foucault October 31, 2018, 11:32 (GMT) |
Eevee: Fix dot corruption on intel HD5xx/6xx series It is caused by some sync issue apparently. Adding glFlush in these two places fixes it. Caveat: it might have a small perf impact (did not measure it). The fix is limited to the affected driver/operating systems. |
Revision a248c20 by Clément Foucault October 31, 2018, 11:32 (GMT) |
GPU: Add glFlush and glFinish wrapper |
Revision fc12a73 by Sergey Sharybin October 31, 2018, 10:49 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e0cc3e9 by Sergey Sharybin October 31, 2018, 10:46 (GMT) |
Cycles: Fix wrong BVH used when disabling AVX2 in debug settings Mainly useful for debugging. Previously, when AVX2 was disabled in the debug panel but BVH layout was kept on BVH8 nothing was rendered. Needed to make it so supported BVH layout mask for devices is queried in "dynamic", so it is possible to use DebugFlags there. |
Revision 14e1dfd by Antonio Vazquez October 31, 2018, 10:00 (GMT) |
GP: New Autolock Inactive Layer This option locks any layer no active to avoid any accidental change. |
Revision 7bc8455 by Alexander Gavrilov October 31, 2018, 08:50 (GMT) |
Add an option to do keyframe insertion in a cycle-aware fashion. When enabled, inserting keyframes into F-Curves with simple cyclic extrapolation (the same conditions as required for cycle-aware auto handle smoothing to activate) will take the cycle into account: - Keyframes that are being inserted outside of the cycle bounds are remapped to be inside the cycle. Thus it is not necessary to be within the main iteration of the cycle when tweaking. This becomes especially useful in the final animation tweaking phase when the channel keys may be staggered for overlap, so the actual master period is different for different channels. - Modifying one of the end points of a cycle also changes the other end point when appropriate, to preserve smooth transition. This feature applies to both manual keyframe insertion using 'I', and auto-keyframing. Differential Revision: https://developer.blender.org/D3140 |
Revision 2d37f55 by Campbell Barton October 31, 2018, 05:14 (GMT) |
UI: Match region tabs with other navigation tabs |
Revision bafd1b6 by Campbell Barton October 31, 2018, 04:40 (GMT) |
Revision 1fb9fcb by Campbell Barton October 31, 2018, 03:43 (GMT) |
Cleanup: indentation |
Revision 8d496c2 by Campbell Barton October 31, 2018, 01:34 (GMT) |
Cleanup: rename PyAPI VertBatch to Batch Only used for internal functions, follow 'GPU_batch.h' naming. |
Revision b1d2db2 by Campbell Barton October 31, 2018, 01:32 (GMT) |
Fix leak in successive calls to Batch.program_set |
Revision 205eac3 by Campbell Barton October 31, 2018, 01:11 (GMT) |
PyAPI: add check for exceeding batch VBO limit |
|
|
|


Master Commits
MiikaHweb | 2003-2021