Blender Git Commits

Blender Git "master" branch commits.

Page: 1489 / 5574

October 31, 2018, 16:47 (GMT)
OpenSubdiv: API, expose vertex boundary interpolation option

Only affects internal API, bout could be exposed as an option for
the compatibility reasons with other software.

Is a part of some ongoing development of multires, but might or
might not be used.
October 31, 2018, 13:44 (GMT)
GP: Fix icons
October 31, 2018, 13:18 (GMT)
GP: Move Autlock to Layer menu
October 31, 2018, 12:42 (GMT)
Image Empties: More visibility settings

Support for showing images in background/foreground and only in perspective/orthographic view.

Internally the depth of the image is modified in the fragment shader by setting `gl_FragDepth` explicitly.

The UI still needs some work to improve usability, see D3863 for details.
Currently there is one duplicated function, not sure how to best deduplicate it yet. (`is_image_empty_visible`)

Reviewer: fclem, brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3863
October 31, 2018, 12:34 (GMT)
Expose full ID name in RNA as well.

That way scripts can have a consitent way to get unique ID key/string,
and can use it for access in bpy.data collections as well.

Note that this kind of douples the old py API way of doning this
(passing tuple of (ID-name, lib-path) instead of just ID-name).
October 31, 2018, 12:34 (GMT)
Make new library IDs named from the .blend file.

Now that we do use that ID name of them in UI sometimes...
October 31, 2018, 12:34 (GMT)
UI/Unique ID name: add library ID name if present.

Also reshuffle a bit that whole code, did some renaming,
`BKE_id_to_unique_string_key()` is now using same base code (instead of
using whole library filepath...), etc.
October 31, 2018, 12:06 (GMT)
UI: Move Color Management panel from Scene to Render properties.

It makes more sense to have Color Management under Render properties,
even though they are per scene (so are render dimensions anyway).
October 31, 2018, 11:32 (GMT)
Eevee: Fix dot corruption on intel HD5xx/6xx series

It is caused by some sync issue apparently. Adding glFlush in these
two places fixes it.

Caveat: it might have a small perf impact (did not measure it).

The fix is limited to the affected driver/operating systems.
October 31, 2018, 11:32 (GMT)
GPU: Add glFlush and glFinish wrapper
October 31, 2018, 10:49 (GMT)
Merge branch 'master' into blender2.8
October 31, 2018, 10:46 (GMT)
Cycles: Fix wrong BVH used when disabling AVX2 in debug settings

Mainly useful for debugging. Previously, when AVX2 was disabled
in the debug panel but BVH layout was kept on BVH8 nothing was
rendered.

Needed to make it so supported BVH layout mask for devices is
queried in "dynamic", so it is possible to use DebugFlags there.
October 31, 2018, 10:00 (GMT)
GP: New Autolock Inactive Layer

This option locks any layer no active to avoid any accidental change.
October 31, 2018, 08:50 (GMT)
Add an option to do keyframe insertion in a cycle-aware fashion.

When enabled, inserting keyframes into F-Curves with simple cyclic
extrapolation (the same conditions as required for cycle-aware auto
handle smoothing to activate) will take the cycle into account:

- Keyframes that are being inserted outside of the cycle bounds
are remapped to be inside the cycle. Thus it is not necessary
to be within the main iteration of the cycle when tweaking.

This becomes especially useful in the final animation tweaking
phase when the channel keys may be staggered for overlap, so
the actual master period is different for different channels.

- Modifying one of the end points of a cycle also changes the
other end point when appropriate, to preserve smooth transition.

This feature applies to both manual keyframe insertion using
'I', and auto-keyframing.

Differential Revision: https://developer.blender.org/D3140
October 31, 2018, 05:14 (GMT)
UI: Match region tabs with other navigation tabs
October 31, 2018, 04:40 (GMT)
Multi-Object-Mode : Edit Curve Decimate

D3309 by @thornydre
October 31, 2018, 03:43 (GMT)
Cleanup: indentation
October 31, 2018, 01:34 (GMT)
Cleanup: rename PyAPI VertBatch to Batch

Only used for internal functions, follow 'GPU_batch.h' naming.
October 31, 2018, 01:32 (GMT)
Fix leak in successive calls to Batch.program_set
October 31, 2018, 01:11 (GMT)
PyAPI: add check for exceeding batch VBO limit
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021