Revision cfaf92c by Antonio Vazquez September 14, 2018, 14:09 (GMT) |
GP: Fix T56802 - Add/Delete Vertex Group crashes |
September 14, 2018, 13:52 (GMT) |
Cloth: Improve UI This reorganizes the cloth UI, and changes some of the behaviour to be more reasonable. Changes included here: * Reorganized cloth panels * Improved some tooltips * Removed `vel_damping` option * Removed cloth pinning checkbox * Removed stiffness scaling checkbox * Separated shrinking from sewing * Separated self collisions from object collisions Reviewed By: brecht Differential Revision: https://developer.blender.org/D3691 |
Revision 1287965 by Germano Cavalcante September 14, 2018, 12:46 (GMT) |
GPU module: Initial implementation of the `gpu.shader` submodule. Differential Revision: https://developer.blender.org/D3688 |
Revision d15928c by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Depsgraph: Use default visibility of false Avoids invisible objects from being considered visible when they are used as driver variables. If those cases are actually coming from a visible object, then deg_graph_build_flush_visibility() will ensure visibility is properly flushed there. |
Revision d7fdd50 by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Depsgraph: Respect parent object visibility in more places Mainly coverts object->parent and pose constraints. |
Revision 95f2573 by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Depsgraph: Make indirectly linked objects inherit visibility from parent This way objects which are pulled into dependency graph via modifier stack from an invisible object will be invisible. |
Revision 06c0feb by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Depsgraph: Use explicit argument values |
Revision 8e8952b by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Multires: Initial work to get sculpting to work with OpenSubdiv Allows to go to sculpt mode, do brush strokes, get out of sculpt mode and have deformation preserved. The issues currently is that the current implementation of CCG storage is created from the limit surface, without displacement taken into account. It is trivial to get displaced coordinates, but it is more tricky to get displaced normals. This is something to be solved next. Another limitation is that this only works for sculpting at a maximal multires level. There is code to be done to support propagation of displacement onto a higher levels. |
Revision 744233f by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Subdiv: Cleanup, variable name spelling |
Revision 9a1ed28 by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Sculpting: Fix wrong object was using for PBVH The function is supposed to be called for original object. Draw manager abuses this a bit, will solve later by moving PBVH (re)creation to dependency graph. At the time being, stop adding object evaluation to draw manager, this is really where it does not belong to. |
Revision f827e3c by Sergey Sharybin September 14, 2018, 12:43 (GMT) |
Subdiv: Cache Subdiv in CCG surface Allows to do re-shaping easier, since we will know for sure what was the limit surface the CCG is created for. |
Revision e37479a by Clément Foucault September 14, 2018, 10:20 (GMT) |
GPUBuffers: Rework support for pbvh grids + fast navigate Flat shaded grids are now rendered as a long triangle strip with degenerate triangles. Smooth shaded grids are not changed. Also add back fast navigate. The only difference with 2.79 is that fast navigate + flat shading will show slitly "incorrect" smooth face. But that's too much effort to fix for what it is. |
Revision 1d76fbf by Antonioya September 14, 2018, 08:31 (GMT) |
GP: Add thickness and stregth factor to UI Now it's possible change the factors for soft eraser. |
Revision 1814186 by Antonio Vazquez September 14, 2018, 06:57 (GMT) |
GP: Fix armature deformation weight problem The armature was using only weight 1 or 0, but not the real value. Also removed unused parm in UI panel. |
Revision ee72368 by Antonio Vazquez September 13, 2018, 16:35 (GMT) |
GP: Change fill option text |
Revision d6f896d by Antonio Vazquez September 13, 2018, 16:34 (GMT) |
GP: Add strength factor for eraser brush This gives more control. |
Revision 74a3519 by Antonio Vazquez September 13, 2018, 15:04 (GMT) |
GP: More tweaks in soft eraser Follow with the changes to get a good feeling using the eraser. |
Revision a273e43 by Antonio Vazquez September 13, 2018, 14:52 (GMT) |
GP: Add pressure button for eraser brushes |
Revision 03e8de9 by Bastien Montagne September 13, 2018, 14:09 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5c10c92 by Bastien Montagne September 13, 2018, 14:09 (GMT) |
Fix building deps when OpenCV dev package is present. Since we are not linking against OpenCV ourselves, that generated linking errors later on (while building OSL e.g.). Those 'open' libs link against way too many other libs... :/ Thanks to @intrah for initial report (T56785), and @LazyDodo for suggested solution. |
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