Blender Git Commits

Blender Git "master" branch commits.

Page: 1570 / 5574

September 6, 2018, 13:00 (GMT)
Fix T56706: Lattice crash when enter in edit mode
September 6, 2018, 12:26 (GMT)
Multi-Objects: orthographic support for UV project

D3375 by @Al

I did a few changes before the commit:
* Initialize flot arrays with {0} instead of memset(foo, 0, sizeof(foo)).
* Use add_v4_v4 instead of for loop.
* Rename uv_map_rotation_matrix_w_offset > uv_map_rotation_matrix_ex.

bjects: orthographic support for UV project
Revision 6eeb07b by William Reynish / Brecht Van Lommel
September 6, 2018, 12:13 (GMT)
UI: add mark/clear seam to UV menu in 3D viewport.
September 6, 2018, 11:37 (GMT)
GP: Add multiframe support to vertex group operators

Before, the operators only worked in the current frame
September 6, 2018, 11:26 (GMT)
UI / Python: rename X-Ray to In Front, Draw to Display.

See T56648.
September 6, 2018, 11:16 (GMT)
CMake: add missing headers
September 6, 2018, 10:48 (GMT)
Multi object support for UV live unwrap

D3658 by @Al
September 6, 2018, 10:22 (GMT)
UI: rename Translate/Grab to Move in UI, shortcuts stay the same.
September 6, 2018, 09:49 (GMT)
UI: change default modifier name from Subsurf to Subdivision.
September 6, 2018, 09:47 (GMT)
Cleanup: Remove unused modifier evaluation flag
September 6, 2018, 09:35 (GMT)
Fix bad conflict resolution
September 6, 2018, 09:32 (GMT)
Subdiv: Some ground work for CCG support

Nothing really interesting, just starting laying down API which
seems to be a decent substitute to CCGDM, without requiring too
much work be done in sculpting area.
September 6, 2018, 09:31 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/space_node/drawnode.c
September 6, 2018, 09:29 (GMT)
Update install_deps.sh to latest libs.

Tested with Debian Testing, might need some adjustements for other
distributions...

Also removed last patches we used here, we shall not need any anymore!
September 6, 2018, 09:26 (GMT)
Compositor: Always use AA on masks

In a real world it is very weird to disable AA on a mask,
it will give ugly looking result. For some fast preview
passes (like in the node preview) the system can decide
to disable AA without asking user to do anything.

One thing we can consider doing is to remove Feather
option as well. If real compo becomes measurably slower
in cases when mask has no real feather, we can disable
feather internally, without user input. Disabling
feather in the interface is like making things faster
but giving a wrong result, which doesn't sound that
helpful either.

Reviewers: brecht

Reviewed By: brecht

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D3677
September 6, 2018, 08:28 (GMT)
Fix exception w/ grease pencil brush tooltips
September 6, 2018, 08:17 (GMT)
GP: Disable outdated pie menus

The pie menus were a legacy of old grease pencil and now need a full redesign or maybe a new add-on.

While we decide the way to go, the pie menus are disabled.
September 6, 2018, 07:43 (GMT)
gpu module: close quotation marks in descriptions
September 6, 2018, 07:39 (GMT)
gpu module: retouching the description of the types.
September 6, 2018, 04:38 (GMT)
Fix ruler angle arc displaying past endpoints
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021