Blender Git Commits

Blender Git "master" branch commits.

Page: 1697 / 5574

June 12, 2018, 12:30 (GMT)
Depsgraph: Add debug option to invalidate data tagged for update

See comment for INVALIDATE_ON_FLUSH.
June 12, 2018, 12:30 (GMT)
Depsgraph: Set temp object to invalid state as soon as it becomes inaccessible
June 12, 2018, 12:30 (GMT)
Depsgraph: Cleanup, wrap private functions to an anonymous namespace
June 12, 2018, 10:58 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/collada/DocumentImporter.cpp
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_modifier.c
June 12, 2018, 10:53 (GMT)
Cleanup: remove moar G.main from BKE area.
June 12, 2018, 10:38 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/object/object_add.c
source/blender/editors/object/object_relations.c
June 12, 2018, 10:28 (GMT)
Cleanup: remove some G.main from ED's animsys.

The easy ones - there some much, much trickier to tackle there...
June 12, 2018, 10:24 (GMT)
LookDev: Move lookdev balls when menu switches
June 12, 2018, 09:53 (GMT)
Studiolight: Disabled irradiance icons
June 12, 2018, 09:51 (GMT)
Studiolight: Bumped the radiance buffer to RGBA16F

Fixes issue reported at
https://devtalk.blender.org/t/lookdev-ibl-result/890/3
June 12, 2018, 09:51 (GMT)
Studiolight: cache irradiance buffer
June 12, 2018, 09:21 (GMT)
Cleanup: remove some G.main from BKE area.
June 12, 2018, 09:18 (GMT)
UI: fix crash with HUD panel size

There can be no panels in the region.
June 12, 2018, 08:52 (GMT)
UI: remove redo popover from topbar

See: T55039
June 12, 2018, 08:45 (GMT)
Fix T55448: Typo in Cycles CUDA debug output

Reviewers: sergey, lukasstockner97

Reviewed By: lukasstockner97

Tags: #cycles, #bf_blender

Differential Revision: https://developer.blender.org/D3472
June 12, 2018, 08:42 (GMT)
UI: Initial persistent floating redo panel

This is the first step to moving redo out of the top-bar, see: T55039

- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
for 3D view and image space types.
- There are currently some remaining glitches with hide/show
that need further investigation.
June 12, 2018, 06:45 (GMT)
UI: non editable template_icon_views are rendered as label

This is also a way to render an large preview icon without the selection
control. This is used by the studiolights in the userprefs that only
displays the preview of the light.
June 12, 2018, 06:14 (GMT)
UI: replace ui_draw_search_back w/ general code

Useful for drawing any kind of region-background.
June 12, 2018, 05:59 (GMT)
Cleanup: remove unused context args
June 11, 2018, 21:24 (GMT)
Cleanup: remove image->bindcode, always wrap in GPUTexture.

This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021