Revision 0d817e6 by Sergey Sharybin June 12, 2018, 12:30 (GMT) |
Depsgraph: Add debug option to invalidate data tagged for update See comment for INVALIDATE_ON_FLUSH. |
Revision 3263e5e by Sergey Sharybin June 12, 2018, 12:30 (GMT) |
Depsgraph: Set temp object to invalid state as soon as it becomes inaccessible |
Revision abdea57 by Sergey Sharybin June 12, 2018, 12:30 (GMT) |
Depsgraph: Cleanup, wrap private functions to an anonymous namespace |
Revision 43eebdf by Bastien Montagne June 12, 2018, 10:58 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/collada/DocumentImporter.cpp source/blender/editors/include/ED_object.h source/blender/editors/object/object_modifier.c |
Revision be57cf9 by Bastien Montagne June 12, 2018, 10:53 (GMT) |
Cleanup: remove moar G.main from BKE area. |
Revision c98b2e7 by Bastien Montagne June 12, 2018, 10:38 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c |
Revision 5508b57 by Bastien Montagne June 12, 2018, 10:28 (GMT) |
Cleanup: remove some G.main from ED's animsys. The easy ones - there some much, much trickier to tackle there... |
Revision fdd26fa by Jeroen Bakker June 12, 2018, 10:24 (GMT) |
LookDev: Move lookdev balls when menu switches |
Revision ab0daa1 by Jeroen Bakker June 12, 2018, 09:53 (GMT) |
Studiolight: Disabled irradiance icons |
Revision 8cca1ab by Jeroen Bakker June 12, 2018, 09:51 (GMT) |
Studiolight: Bumped the radiance buffer to RGBA16F Fixes issue reported at https://devtalk.blender.org/t/lookdev-ibl-result/890/3 |
Revision e1f24a8 by Jeroen Bakker June 12, 2018, 09:51 (GMT) |
Studiolight: cache irradiance buffer |
Revision 75bcb70 by Bastien Montagne June 12, 2018, 09:21 (GMT) |
Cleanup: remove some G.main from BKE area. |
Revision d2e691b by Campbell Barton June 12, 2018, 09:18 (GMT) |
UI: fix crash with HUD panel size There can be no panels in the region. |
Revision 6d152c5 by Campbell Barton June 12, 2018, 08:52 (GMT) |
Revision 7bf4023 by Lukas Stockner June 12, 2018, 08:45 (GMT) |
Fix T55448: Typo in Cycles CUDA debug output Reviewers: sergey, lukasstockner97 Reviewed By: lukasstockner97 Tags: #cycles, #bf_blender Differential Revision: https://developer.blender.org/D3472 |
Revision 4bf331c by Campbell Barton June 12, 2018, 08:42 (GMT) |
UI: Initial persistent floating redo panel This is the first step to moving redo out of the top-bar, see: T55039 - Support for floating panels in the ScrArea has been added. - A new region type RGN_TYPE_HUD is used for floating settings input. - Only one HUD should be visible at a time. - Currently HUD regions are only visible for 3D view and image space types. - There are currently some remaining glitches with hide/show that need further investigation. |
Revision 3937e8f by Jeroen Bakker June 12, 2018, 06:45 (GMT) |
UI: non editable template_icon_views are rendered as label This is also a way to render an large preview icon without the selection control. This is used by the studiolights in the userprefs that only displays the preview of the light. |
Revision a2027c6 by Campbell Barton June 12, 2018, 06:14 (GMT) |
UI: replace ui_draw_search_back w/ general code Useful for drawing any kind of region-background. |
Revision 35da1af by Campbell Barton June 12, 2018, 05:59 (GMT) |
Cleanup: remove unused context args |
Revision 1dc93f9 by Brecht Van Lommel June 11, 2018, 21:24 (GMT) |
Cleanup: remove image->bindcode, always wrap in GPUTexture. This simplifies code, and will hopefully make UDIM usage of GPUTexture a little easier. |
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