Revision aca403c by Clément Foucault June 11, 2018, 15:07 (GMT) |
GHOST: Fix uninitialized values. |
Revision 05111d7 by Brecht Van Lommel June 11, 2018, 15:06 (GMT) |
Cleanup: remove unused DAG_EVAL_PREVIEW mode. |
Revision 2abb156 by Brecht Van Lommel June 11, 2018, 15:06 (GMT) |
Cleanup: remove object.is_visible. Depsgraph already iterates over visible objects, and since this was only valid for objects evaluated with the depsgraph it was confusing. |
Revision 73b9531 by Brecht Van Lommel June 11, 2018, 15:06 (GMT) |
Fix incorrect object selection test in outliner and rigid body. |
Revision 0461f45 by Brecht Van Lommel June 11, 2018, 15:06 (GMT) |
Fix T55436: crash with point density and shader tweaking. With copy-on-write we can no longer assumes the point density data is available after Cycles synchronization with Blender data is done. So force it to be loaded earlier, even if it's not great for interactivity. |
Revision 8469284 by Brecht Van Lommel June 11, 2018, 15:06 (GMT) |
Fix merge error in 908b696, removed files were accidentally added back. |
Revision 27b6734 by Clément Foucault June 11, 2018, 15:04 (GMT) |
GHOST: Fix uninitialized var Was causing crash on startup. |
Revision a753c6e by Campbell Barton June 11, 2018, 15:01 (GMT) |
UI: split left/right header buttons - Added flexible separators to Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View. - Added graying out for Proportional Editing menus to avoid popping when right-aligned. - Slightly re-arranged some controls, so they can be on correct side of the separators. Patch by @billreynish |
Revision 17ee483 by Joshua Leung June 11, 2018, 14:49 (GMT) |
Fix: Remove UI_BLOCK_MOVEMOUSE_QUIT from popovers This was causing driver editing popovers to just keep disappearing whenever you accidentally moved the mouse away, making the popovers there nearly useless. After testing with the other popovers we have in other places, I don't really see why we needed this flag enabled in the first place. You can still switch between popovers in the topbar by mousing over the others, and if you want to dismiss without clicking to escape, you can go over a standard menu instead OR just move back towards the button that spawned it. Let's just test this out for a while and see how it goes. Maybe we don't need a more invasive solution here... |
Revision 204c167 by Bastien Montagne June 11, 2018, 14:02 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c |
Revision 9e43919 by Jeroen Bakker June 11, 2018, 13:54 (GMT) |
Workbench: API Changes - merged matcap and studioLight api |
Revision 78a8d36 by Bastien Montagne June 11, 2018, 13:40 (GMT) |
Cleanup: remove moar ugly G.main usages... BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;) |
Revision 9b39a51 by Dalai Felinto June 11, 2018, 13:29 (GMT) |
Fix T55440: Pose Mode Crash |
Revision 070830c by Dalai Felinto June 11, 2018, 12:54 (GMT) |
Fix separator element for headers with multiple directions |
Revision d90fc11 by Dalai Felinto June 11, 2018, 12:46 (GMT) |
UI: Separator spacer This support layout.separator_spacer() to be used by headers as a way to dynamically separate the ui buttons. Right now no UI file is changed, though we can use this right away in the timeline, and shortly after in the viewport header (moving settings from the topbar to it). Original design by William Reynish. Review: Campbell Barton D3468 |
Revision 7405111 by Bastien Montagne June 11, 2018, 12:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 160cb9a by Bastien Montagne June 11, 2018, 12:39 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c |
Revision b7bf8b3 by Clément Foucault June 11, 2018, 11:55 (GMT) |
Render: Create a separate gl context for rendering. This should take care of all the threading stability issues some people are reporting. |
Revision 128926a by Clément Foucault June 11, 2018, 11:55 (GMT) |
GHOST: Delay opengl context initialization This way they can be init in their owner thread. Contexts should not be shared accross threads. Once you make a context active on a thread it is owned by the thread. This commit only have the GLX backend updated but should not break orther platform. |
Revision 1463ec6 by Clément Foucault June 11, 2018, 11:55 (GMT) |
DRW: Rename ogl_context to gl_context We might not use opengl forever :) |
|
|
|


Master Commits
MiikaHweb | 2003-2021