Revision 56dc2bf by Jeroen Bakker June 1, 2018, 15:15 (GMT) |
Workbench: Updated the internal light to have a bit of back lighting |
Revision 9e09900 by Brecht Van Lommel June 1, 2018, 15:14 (GMT) |
Fix wrong colors for workbench World Background option. |
Revision 15e5dbc by William Reynish / Brecht Van Lommel June 1, 2018, 15:14 (GMT) |
UI: tweaks to viewport shading and overlay panel layouts. |
Revision 0706b41 by Brecht Van Lommel June 1, 2018, 15:14 (GMT) |
UI: use same "Viewport Display" name for scene/object/material panels. |
Revision eef18d3 by Brecht Van Lommel June 1, 2018, 15:14 (GMT) |
Fix broken set collection offset from cursor operator. |
Revision 051e186 by Bastien Montagne June 1, 2018, 15:08 (GMT) |
Cleanup: some more G.main removal from editor code. |
Revision b3be71e by Clément Foucault June 1, 2018, 15:07 (GMT) |
Mesh Batch Cache: Fix memory leak. |
Revision 72a3608 by Joshua Leung June 1, 2018, 14:38 (GMT) |
T54991: Restore support for Motion Path drawing in 2.8 This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was removed during the Blender Internal removal). Notes: * Motion Paths are now implemented as an overlay (enabled by default). Therefore, you can turn all of them on/off from the "Overlays" popover * By and large, we have kept the same draw style as was used in 2.7 Further changes can happen later following further design work. * One change from 2.7 is that thicker lines are used by default (2px vs 1px) Todo's: * There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff). These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist conversion step on each drawcall). Instead, this has been moved to the calculation step (in blenkernel). Soon, there will be some cleanups/improvements with those functions, so until then, we'll keep the bad level calls. Credits: * Cl�ment Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation * Joshua Leung (Aligorith) - COW fixes, UI integration, etc. Revision History: See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d) |
Revision 44a8070 by Brecht Van Lommel June 1, 2018, 13:47 (GMT) |
Cleanup: fix incorrect contributor information. |
Revision 06c4106 by Campbell Barton June 1, 2018, 13:42 (GMT) |
Fix for fix, indentation was accidental |
Revision 75b2729 by Campbell Barton June 1, 2018, 13:37 (GMT) |
Fix missing braces |
Revision 50afc43 by Pablo Vazquez June 1, 2018, 13:32 (GMT) |
Update Flatty themes with the new pulldown background and minor tweaks. |
June 1, 2018, 13:27 (GMT) |
Fix Add menu issue when there are no collections to instance Differential Revision: https://developer.blender.org/D3453 |
June 1, 2018, 13:11 (GMT) |
Draw background on pulldown widgets if the header is transparent. Since the viewport header now supports transparency, text on pulldowns can be hard to read if their color matches the viewport content. Background is drawn using the 'inner' theme color, that was unused until now. |
Revision 3b05034 by Bastien Montagne June 1, 2018, 12:31 (GMT) |
Fix broken logic in make static override operators for Collections. Was pretty sure I already fixed that some weeks ago... but look like it was not committed or somehow lost... |
Revision ddf2a58 by Campbell Barton June 1, 2018, 12:29 (GMT) |
Mesh: Replace DM for mesh w/ wpaint vertex picking |
Revision 82b8fd8 by Campbell Barton June 1, 2018, 12:10 (GMT) |
UI: don't show XYZ text w/ direction buttons |
Revision 32c12d0 by Campbell Barton June 1, 2018, 12:01 (GMT) |
Cleanup: rename vars |
Revision be80169 by Campbell Barton June 1, 2018, 12:01 (GMT) |
Mesh: Replace DM for mesh -> curve conversion |
Revision 4faf9bf by Campbell Barton June 1, 2018, 11:58 (GMT) |
Mesh versions of DerivedMesh access API calls Add mesh_get_eval_final & mesh_get_eval_deform Note: these will eventually need to be renamed & moved into BKE. |
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