Blender Git Commits

Blender Git "master" branch commits.

Page: 1722 / 5574

June 1, 2018, 11:58 (GMT)
Cleanup: quiet warning, don't set unused alpha
June 1, 2018, 10:52 (GMT)
LookDev: make sure lookdev balls are still visible after 'N'
June 1, 2018, 10:28 (GMT)
Edit Mode: Fix Edit Object renderability with multi objects edit.
June 1, 2018, 10:14 (GMT)
Fix: raytrace_mirror does not exist anymore

Eevee default material settings were not showing.
June 1, 2018, 10:04 (GMT)
Fix error
June 1, 2018, 10:01 (GMT)
Code cleanup: Compiler warning
June 1, 2018, 10:00 (GMT)
Math: optimizations for 4x4x matrix inverse, multiplications.

In some heavy rigs matrix inverse can be 10% of computation time. This
reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE
matrix multiplication.
June 1, 2018, 10:00 (GMT)
Modifiers: tiny optimizations for mesh deform, lattice, kdop.
June 1, 2018, 10:00 (GMT)
Fix missing animation updates when the proxy object is not visible.

The relation was inverted here, for a long time already. The reason is
unclear and in principle it should work fine in the right direction.
June 1, 2018, 10:00 (GMT)
Fix use of uninitialized value in depsgraph.
June 1, 2018, 09:59 (GMT)
Cleanup: long lines
June 1, 2018, 09:55 (GMT)
Fix building for workbench in windows (BLI_INLINE)
Revision 0bddf53 by Sybren A. Stüvel
June 1, 2018, 09:50 (GMT)
Fix T55282: Modifiers: Removed unnecessary object evaluation
June 1, 2018, 09:50 (GMT)
Removed old mention of CDDerivedMesh
June 1, 2018, 09:49 (GMT)
Fix/Workaround T55272: Sculpt/VPaint removes mesh
June 1, 2018, 09:49 (GMT)
Cleanup: quiet warnings
June 1, 2018, 09:36 (GMT)
Object Mode: Display loose edges if overlays are enables.

This fix T55280 Loose edges not visible in object mode
June 1, 2018, 09:31 (GMT)
Fix: overlays are reset when selection is being performed

/me hits myself in the head. In selection code the flags were not tested
but set directly.
June 1, 2018, 09:01 (GMT)
Workbench: Material specific settings for the specular

- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
June 1, 2018, 08:34 (GMT)
Fix crash switching sculpt/vpaint -> edit mode
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021