Revision b85d5b6 by Campbell Barton June 1, 2018, 11:58 (GMT) |
Cleanup: quiet warning, don't set unused alpha |
Revision 83a41cc by Jeroen Bakker June 1, 2018, 10:52 (GMT) |
LookDev: make sure lookdev balls are still visible after 'N' |
Revision cfdadc7 by Clément Foucault June 1, 2018, 10:28 (GMT) |
Edit Mode: Fix Edit Object renderability with multi objects edit. |
Revision 4eb47c3 by Jeroen Bakker June 1, 2018, 10:14 (GMT) |
Fix: raytrace_mirror does not exist anymore Eevee default material settings were not showing. |
Revision 0c18024 by Jeroen Bakker June 1, 2018, 10:04 (GMT) |
Fix error |
Revision c771bbc by Jeroen Bakker June 1, 2018, 10:01 (GMT) |
Code cleanup: Compiler warning |
Revision 01c75c3 by Brecht Van Lommel June 1, 2018, 10:00 (GMT) |
Math: optimizations for 4x4x matrix inverse, multiplications. In some heavy rigs matrix inverse can be 10% of computation time. This reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE matrix multiplication. |
Revision 719e782 by Brecht Van Lommel June 1, 2018, 10:00 (GMT) |
Modifiers: tiny optimizations for mesh deform, lattice, kdop. |
Revision bcbee4b by Brecht Van Lommel June 1, 2018, 10:00 (GMT) |
Fix missing animation updates when the proxy object is not visible. The relation was inverted here, for a long time already. The reason is unclear and in principle it should work fine in the right direction. |
Revision 1bc801e by Brecht Van Lommel June 1, 2018, 10:00 (GMT) |
Fix use of uninitialized value in depsgraph. |
Revision 14c55a5 by Campbell Barton June 1, 2018, 09:59 (GMT) |
Cleanup: long lines |
Revision e35dab0 by Dalai Felinto June 1, 2018, 09:55 (GMT) |
Fix building for workbench in windows (BLI_INLINE) |
Revision 0bddf53 by Sybren A. Stüvel June 1, 2018, 09:50 (GMT) |
Fix T55282: Modifiers: Removed unnecessary object evaluation |
Revision 8f24d40 by Sybren A. Stüvel June 1, 2018, 09:50 (GMT) |
Removed old mention of CDDerivedMesh |
Revision e614a82 by Campbell Barton June 1, 2018, 09:49 (GMT) |
Fix/Workaround T55272: Sculpt/VPaint removes mesh |
Revision e8142ad by Campbell Barton June 1, 2018, 09:49 (GMT) |
Cleanup: quiet warnings |
Revision 4683091 by Clément Foucault June 1, 2018, 09:36 (GMT) |
Object Mode: Display loose edges if overlays are enables. This fix T55280 Loose edges not visible in object mode |
Revision d5a359b by Jeroen Bakker June 1, 2018, 09:31 (GMT) |
Fix: overlays are reset when selection is being performed /me hits myself in the head. In selection code the flags were not tested but set directly. |
Revision c450966 by Jeroen Bakker June 1, 2018, 09:01 (GMT) |
Workbench: Material specific settings for the specular - Uses the roughness setting of the basic eevee material - renamed gloss_mir to roughness - set default of roughness to 0.25 - renamed ray_mirror to metallic - cleaned up material rna (BI mirror struct) - use BLINN phong model - normalize incoming/outgoing specular light - when using camera oriented studiolight, the SolidLight will be used for specular highlights - EXPERIMENT: when in world oriented studiolight only the shadow direction will be used. - change the settings of the internal light to make scenes more readable |
Revision 3b2d3a3 by Campbell Barton June 1, 2018, 08:34 (GMT) |
Fix crash switching sculpt/vpaint -> edit mode |
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