May 16, 2018, 10:29 (GMT) |
Multi-Object-Editing: intersect boolean (MESH_OT_intersect_boolean) Reviewers: dfelinto (changed test from totvert to totfacesel before committing) Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3306 |
Revision 807afed by Dalai Felinto May 16, 2018, 10:26 (GMT) |
Fix check for MESH_OT_intersect |
May 16, 2018, 10:17 (GMT) |
Multi-Object-Editing: intersect (MESH_OT_intersect) Reviewers: dfelinto Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3307 |
Revision f7c37c8 by Mai Lavelle May 16, 2018, 10:07 (GMT) |
Modifiers: Port mesh_calc_modifiers from DerivedMesh to Mesh This ports the main modifier eval loop. A few things haven't been ported yet: tessface and shapekey related code. As far as I can tell, shapekey code was never entered into. https://developer.blender.org/D3342 |
Revision c43dbc2 by Mai Lavelle May 16, 2018, 10:07 (GMT) |
Add modifier_deformVerts_ensure_normals, modifier_applyModifier_ensure_normals Same as `modwrap_deformVerts` and `modwrap_applyModifier` but for `Mesh`. |
Revision fee50f8 by Mai Lavelle May 16, 2018, 10:07 (GMT) |
Add BKE_mesh_is_valid Non modifying version of `BKE_mesh_validate`, mirrors `DM_is_valid` more closely. Will be used in port of `mesh_calc_modifiers` from `DerivedMesh` to `Mesh`. |
Revision 9bcddec by Pablo Vazquez May 16, 2018, 10:03 (GMT) |
May 16, 2018, 09:54 (GMT) |
Multi-Object-Editing: Weld Edges into Faces(MESH_OT_face_split_by_edges) Reviewers: dfelinto Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3308 |
Revision a6e804e by Sybren A. Stüvel May 16, 2018, 08:50 (GMT) |
Particle system: get current time from depsgraph This makes the particle animation work again! |
Revision ca8e9c8 by Jeroen Bakker May 16, 2018, 07:14 (GMT) |
Workbench: Read studiolights from USER + SYSTEM datafiles |
Revision d0b62ce by Campbell Barton May 16, 2018, 06:46 (GMT) |
Fix navigate widget w/ region overlap |
Revision b79fea2 by Campbell Barton May 16, 2018, 06:32 (GMT) |
Fix visible region overlap calculation Existing code didn't account for top/bottom overlap. |
Revision 0a8d6bd by Germano Cavalcante May 15, 2018, 19:15 (GMT) |
Transform: Snap: Make sure if bmesh arrays need to be recalculated. |
Revision 9619a90 by Germano Cavalcante May 15, 2018, 18:38 (GMT) |
Scene raycast: The return index should indicate the polygon instead of the looptri. This was the default behavior and could break some addon since looptri is almost useless for the current python API. |
Revision 599bf05 by Campbell Barton May 15, 2018, 17:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision bf0d16e by Jeroen Bakker May 15, 2018, 17:47 (GMT) |
Workbench: send right event after shadow_shift changes |
Revision 7a69c59 by Germano Cavalcante May 15, 2018, 17:37 (GMT) |
Revert "BLI_kdopbvh: Reference clip_planes callback to find nearest projected." This reverts commit 717dd4cecd2ea8eaa7b3bbfb5a5c7ec65f0337c0. It was causing problems in the protactor ruler. I'll think of a better solution. |
Revision 4461be1 by Campbell Barton May 15, 2018, 17:37 (GMT) |
Fix T55032: Redo w/ file saved in edit-mode failed It's important edit-mode has a step stored for redo to work, file load now ensures this in a generic way. |
Revision 50c29e2 by Germano Cavalcante May 15, 2018, 17:32 (GMT) |
Cleanup: pass the use_depth parameter to the `SnapObjectParams` struct in the ED_transform_snap_object_project_view3d_mixed. |
Revision 717dd4c by Germano Cavalcante May 15, 2018, 17:14 (GMT) |
BLI_kdopbvh: Reference clip_planes callback to find nearest projected. Clip_planes are an important parameter to be used in callbacks. |
|
|
|


Master Commits
MiikaHweb | 2003-2021