Revision be400a0 by Joshua Leung May 10, 2018, 15:56 (GMT) |
UI: Fix time cursor number box styling for Clip Editor's Dopesheet/Graph views |
Revision c20cc3c by Bastien Montagne May 10, 2018, 12:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 27da2db by Campbell Barton May 10, 2018, 10:24 (GMT) |
3D View: utility to get matrix from cursor |
Revision e6814ac by Campbell Barton May 9, 2018, 20:43 (GMT) |
Manipulator: API call to invoke on setup Needed for manipulators that start out interactive, similar use-case to modal operators, except these can be tweaked after. |
Revision 80c9cd1 by Campbell Barton May 9, 2018, 20:37 (GMT) |
Manipulator: support direct cage3d adjustment Scale cage relied on transform code, this adds support for the manipulator corners being modified directly. |
Revision d824c80 by Germano Cavalcante May 9, 2018, 16:28 (GMT) |
Cleanup: Remove redundant bvh_cache initialization. |
Revision 37cec42 by Sergey Sharybin May 9, 2018, 14:45 (GMT) |
Clay: Cleanup, reduce indentation level |
Revision 2d5fe40 by Sergey Sharybin May 9, 2018, 14:42 (GMT) |
Eevee: Cleanup, use NULL instead of static matrix Those are the same thing now. So no need to keep initializing matrix over and over. |
Revision cb74730 by Sergey Sharybin May 9, 2018, 14:38 (GMT) |
Correct previous commit |
Revision 734a232 by Sergey Sharybin May 9, 2018, 14:36 (GMT) |
Eevee: Cleanup, reduce indentation level |
Revision 51445f4 by Sergey Sharybin May 9, 2018, 14:21 (GMT) |
Workbench: Make hair populating function shorter and nicer |
Revision dda7b82 by Sergey Sharybin May 9, 2018, 14:21 (GMT) |
Depsgraph: Tag object for copy-on-write update when toggling particle edit mode |
Revision 5d71399 by Sergey Sharybin May 9, 2018, 14:21 (GMT) |
Depsgraph: Remove particle edit code from evaluation Everything seems to be working without this, which makes since there is no evaluation-time edit code in master. The only tricky part here would be that this means we might want to ensure edit structure exists from inside particle mode in draw manager. Other point for not having this code in evaluation is that it's possible to have same object evaluated in different contexts at the same time, and since edit structures are supposed to be in original object we might run into threading conflict. |
Revision c7ef996 by Sergey Sharybin May 9, 2018, 14:21 (GMT) |
Particle edit mode: Make selection settings to work with CoW |
Revision 1ce1ae3 by Dalai Felinto May 9, 2018, 14:18 (GMT) |
Rename: RNA_property_override_status > RNA_property_static_override_status |
May 9, 2018, 14:14 (GMT) |
Modifiers: ported Triangulate DerivedMesh ? Mesh Reviewers: sybren Differential Revision: https://developer.blender.org/D3237 |
Revision 828a3d8 by Dalai Felinto May 9, 2018, 13:53 (GMT) |
Fix T55015: Crash on selection after recent BVH changes Runtime data should always be initialized to NULL on read-time. |
Revision 0385b33 by Bastien Montagne May 9, 2018, 13:52 (GMT) |
Fix broken 'check/validate libs' code with indirect libs. Readcode always set relative paths of indirectly linked libs relative to *current* .blend file, not to the library using it. But BKE_library_filepath_set was then setting them relative to their parent library, breaking checking code (and saved files even :((( ). |
May 9, 2018, 13:49 (GMT) |
Modifiers: ported Boolean DerivedMesh ? Mesh Reviewers: sybren Differential Revision: https://developer.blender.org/D3236 |
Revision 8b4127a by Sybren A. Stüvel May 9, 2018, 13:44 (GMT) |
Expanded BMALLOC_TEMPLATE_FROM_ME to accept two meshes |
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