Blender Git Commits

Blender Git "master" branch commits.

Page: 1776 / 5574

May 7, 2018, 13:01 (GMT)
UI: add particle mode popovers
May 7, 2018, 13:00 (GMT)
Workbench: Texture Shading mode

- draws the active texture of the material
- if the texture cannot be found it will fallback to solid/material
May 7, 2018, 12:59 (GMT)
Workbench: Texture Shading mode
May 7, 2018, 12:57 (GMT)
Fix Movieclip editors 'graph' and 'dopesheet' view using themes region
background setting

mentioned in T54942

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3200
May 7, 2018, 12:49 (GMT)
Fix T54525: crash when setting number of frames to use between dupoff
frames

caused division by zero if both dupli_frames_on and dupli_frames_off are
zero. doing this doesnt seem useful, dupliframes can be disabled in
other ways.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3132
May 7, 2018, 12:37 (GMT)
Modifier stack: port 'normals edit' to new Mesh-based system.

Note that custom normals drawing seems to be broken, and there also are
some refresh issues in some cases... But this is same with old DM-based
code, so not related to modifiers themselves probably.
May 7, 2018, 12:37 (GMT)
Clear dirty normals flag from Mesh at least in main BKE_mesh_calc_normals().
May 7, 2018, 12:37 (GMT)
Change mesh dirty runtime flags to signed int64_t.

Because CD_MASK_XXX are signed longlong, so when assigning to unsigned
longlong you get grumpy compiler errors!
May 7, 2018, 12:29 (GMT)
Merge branch 'master' into blender2.8
May 7, 2018, 12:28 (GMT)
More tweaks to strict compiler flags
May 7, 2018, 12:20 (GMT)
Merge branch 'master' into blender2.8
May 7, 2018, 12:19 (GMT)
Silence compilation error around possible fall-through
May 7, 2018, 12:11 (GMT)
Fix wrong comparison of drop target URI on X11

Need to compare, NOT to override passed file name.
Revision 5003f89 by Julian Eisel
May 7, 2018, 11:49 (GMT)
Fix crash in debug drawing of fullscreen exit icon

Steps to recreate were:
* Go into fullscreen mode (Alt+F10)
* Open debug menu (Ctrl+Alt+D)
* Set value to 1
* Confirming should crash (at least in debug builds)
Revision 8bd229c by Julian Eisel
May 7, 2018, 11:49 (GMT)
Remove alternative action-zone drawing for collapsed regions

Was hidden behind debug values 1, 2 and 3.

Also cleaned up logic in region_azone_edge_initialize. It was using a variable
called is_hidden that actually should've been called is_visible.
May 7, 2018, 11:08 (GMT)
Eevee: Hair: Fix wrong color when shader is compiling.
May 7, 2018, 11:08 (GMT)
Armature: Fix BBones base face winding.

Was producing wrong outline and backface culling.
May 7, 2018, 11:08 (GMT)
Armature: Remove big outlines for active bones & reduce axes color.
May 7, 2018, 11:05 (GMT)
Fix Bevel percent mode bug 54228

Previous new adjust pass commit should have excluded percent mode.
May 7, 2018, 10:40 (GMT)
Fix T54324: remove stencil entries from weight paint keymap

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D3178
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021