Revision c4440cf by Campbell Barton May 7, 2018, 13:01 (GMT) |
UI: add particle mode popovers |
Revision 9f4d92b by Jeroen Bakker May 7, 2018, 13:00 (GMT) |
Workbench: Texture Shading mode - draws the active texture of the material - if the texture cannot be found it will fallback to solid/material |
Revision f09d3a7 by Jeroen Bakker May 7, 2018, 12:59 (GMT) |
Workbench: Texture Shading mode |
Revision 66ec3c7 by Philipp Oeser May 7, 2018, 12:57 (GMT) |
Fix Movieclip editors 'graph' and 'dopesheet' view using themes region background setting mentioned in T54942 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3200 |
Revision 1f76e6c by Philipp Oeser May 7, 2018, 12:49 (GMT) |
Fix T54525: crash when setting number of frames to use between dupoff frames caused division by zero if both dupli_frames_on and dupli_frames_off are zero. doing this doesnt seem useful, dupliframes can be disabled in other ways. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3132 |
Revision 13aa3de by Bastien Montagne May 7, 2018, 12:37 (GMT) |
Modifier stack: port 'normals edit' to new Mesh-based system. Note that custom normals drawing seems to be broken, and there also are some refresh issues in some cases... But this is same with old DM-based code, so not related to modifiers themselves probably. |
Revision ca6dfa2 by Bastien Montagne May 7, 2018, 12:37 (GMT) |
Clear dirty normals flag from Mesh at least in main BKE_mesh_calc_normals(). |
Revision 580d10e by Bastien Montagne May 7, 2018, 12:37 (GMT) |
Change mesh dirty runtime flags to signed int64_t. Because CD_MASK_XXX are signed longlong, so when assigning to unsigned longlong you get grumpy compiler errors! |
Revision 77f2f23 by Sergey Sharybin May 7, 2018, 12:29 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6c243b7 by Sergey Sharybin May 7, 2018, 12:28 (GMT) |
More tweaks to strict compiler flags |
Revision 57013c0 by Sergey Sharybin May 7, 2018, 12:20 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 592c388 by Sergey Sharybin May 7, 2018, 12:19 (GMT) |
Silence compilation error around possible fall-through |
Revision 1a3fb3e by Sergey Sharybin May 7, 2018, 12:11 (GMT) |
Fix wrong comparison of drop target URI on X11 Need to compare, NOT to override passed file name. |
Revision 5003f89 by Julian Eisel May 7, 2018, 11:49 (GMT) |
Fix crash in debug drawing of fullscreen exit icon Steps to recreate were: * Go into fullscreen mode (Alt+F10) * Open debug menu (Ctrl+Alt+D) * Set value to 1 * Confirming should crash (at least in debug builds) |
Revision 8bd229c by Julian Eisel May 7, 2018, 11:49 (GMT) |
Remove alternative action-zone drawing for collapsed regions Was hidden behind debug values 1, 2 and 3. Also cleaned up logic in region_azone_edge_initialize. It was using a variable called is_hidden that actually should've been called is_visible. |
Revision b029cc5 by Clément Foucault May 7, 2018, 11:08 (GMT) |
Eevee: Hair: Fix wrong color when shader is compiling. |
Revision 9215b41 by Clément Foucault May 7, 2018, 11:08 (GMT) |
Armature: Fix BBones base face winding. Was producing wrong outline and backface culling. |
Revision 5c72835 by Clément Foucault May 7, 2018, 11:08 (GMT) |
Armature: Remove big outlines for active bones & reduce axes color. |
Revision cd3f598 by Howard Trickey May 7, 2018, 11:05 (GMT) |
Fix Bevel percent mode bug 54228 Previous new adjust pass commit should have excluded percent mode. |
Revision 8268526 by Philipp Oeser May 7, 2018, 10:40 (GMT) |
Fix T54324: remove stencil entries from weight paint keymap Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3178 |
|
|
|


Master Commits
MiikaHweb | 2003-2021