Revision 73dfd3d by Aaron Carlisle April 14, 2018, 22:08 (GMT) |
Pydocs: Expand bge.contraint docs Takes information from the manual and dumps it here. |
Revision 3a10f8e by Campbell Barton April 14, 2018, 20:26 (GMT) |
Cleanup: style |
Revision 94959db by Antonio Vazquez April 14, 2018, 14:24 (GMT) |
Fix compiler error in Windows |
Revision 36152af by Campbell Barton April 14, 2018, 12:34 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5ab77ab by Campbell Barton April 14, 2018, 12:27 (GMT) |
Cleanup: use const for BKE_object args |
Revision 35785ee by Campbell Barton April 14, 2018, 12:10 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 66d4e93 by Campbell Barton April 14, 2018, 11:59 (GMT) |
Logging: replace 'fwrite' w/ 'write' We're already buffing output, so use write directly. |
Revision 1c23b5c by Campbell Barton April 14, 2018, 11:35 (GMT) |
Cleanup: rename WriteData struct members. Relationship between tot/count/buf wasn't clear. Also use doxy sections. |
Revision cbd4a79 by Campbell Barton April 14, 2018, 11:03 (GMT) |
Undo: refactor memfile writing - Move static undo variable into 'WriteData', 'memfile_chunk_add' used arguments in a confusing way, sometimes to set/clear static var. - Replace checks for 'wd->current' with 'wd->use_memfile' move memfile vars into 'wd->mem' struct. |
Revision 2e9b92b by Campbell Barton April 14, 2018, 10:30 (GMT) |
Revision b107e77 by Germano Cavalcante April 14, 2018, 05:25 (GMT) |
BGL: Expose OpenGL API for FrameBuffers and RenderBuffers. |
Revision 7bf252d by Jeroen Bakker April 13, 2018, 14:01 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision e6998b6 by Jeroen Bakker April 13, 2018, 13:49 (GMT) |
Workbench: Silhouette shading Currently it uses the `obj->col`. This needs to be made more intelligent with fe collection overrides. |
Revision 8245c4f by Germano Cavalcante April 13, 2018, 13:47 (GMT) |
PyAPI: Gawain: Checks the member `data` instead `vbo_id`. After recent changes in gawain, `vbo_id` is now assigned in VertBuf creation. |
Revision 3765653 by Germano Cavalcante April 13, 2018, 13:41 (GMT) |
RNA: Fix crash with select_mode_update. `bpy.context.tool_settings.mesh_select_mode = (True, True, True)` was crashing because `wmn->window` was not being passed. |
Revision ce114a3 by Germano Cavalcante April 13, 2018, 13:38 (GMT) |
DRW: Deferred Shader Compilation: Optimize shaders compilation. `glFinish()` that was causing bad perf issue on `Intel(R) HD Graphics 4000`. |
Revision 7d8f35b by Germano Cavalcante April 13, 2018, 13:36 (GMT) |
CLAY: Fix prepass shader on certain compiler. `Intel(R) HD Graphics 4000` driver sometimes does stupid things. |
Revision 7b9fb32 by Brecht Van Lommel April 13, 2018, 12:38 (GMT) |
Python API: remove preview/render resolution settings from API functions. For correct results these must have been set already when the depsgraph was created and evaluated, so all dependencies have appropriate resolutions too. For particle we no longer backup and restore the viewport particles to avoid overwriting them during render, as copy-on-write solves this for us. Even without COW particles seem to work ok. This also removes the particle simplification options based on camera. This was never used much and only available in Blender Internal. Differential Revision: https://developer.blender.org/D3148 |
Revision a1e2415 by Brecht Van Lommel April 13, 2018, 12:17 (GMT) |
Depsgraph: don't pass evaluation context to update functions. The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147 |
Revision eec5d3a by Brecht Van Lommel April 13, 2018, 12:17 (GMT) |
Depsgraph: remove engine type from evaluation context. This was only used for viewport rendering, where we can just pass the engine type directly. There is no technical reason why we can't draw the same depsgrpah with different render engines. It also led to some weird things like requiring a render engine for snapping and raycast API functions. Differential Revision: https://developer.blender.org/D3145 |
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