Revision 92edf37 by Himanshi Kalra August 5, 2021, 18:37 (GMT) |
Add custom data comparison for generic attributes Generic attributes CD_PROP_* comparison is added in customdata_compare Checks for built-in as well as user created attributes. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12137 |
Revision 89014b5 by Germano Cavalcante August 5, 2021, 18:31 (GMT) |
Xcode: support cmake options for grouping in folders The Xcode IDE can also benefit from the options: - WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS - WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS So add suport to these options and also renames them as they are no longer limited to just Windows and Visual Studio. Reviewed By: brecht, ankitm Differential Revision: https://developer.blender.org/D12132 |
Revision cf10eb5 by Alexander Gavrilov August 5, 2021, 18:21 (GMT) |
Action Constraint: add Split Channels Mix choices from Copy Transforms Practice shows that when combining actions and direct animation it is usually best to combine location, rotation and scale separately, which is implemented by the Split Channels modes recently introduced in D9469 for Copy Transforms. This completes the same set of 6 choices for the Action Constraint. The default for new constraints is changed to the newly added Before Original (Split Channels) mode. The original patch is motivated by Loic Pinsard, who created an addon that does the equivalent of this feature by splitting the action into two, separating location and rotation+scale. Differential Revision: https://developer.blender.org/D7547 |
Revision d017811 by Pablo Dobarro August 5, 2021, 18:10 (GMT) |
Fix T90235: Smooth Brush not working with interior vertices with two adjacent edges The exception to automatically pin vertices of grid corners also has to take into account that the vertex is in a boundary. Reviewed By: JacquesLucke Maniphest Tasks: T90235 Differential Revision: https://developer.blender.org/D12044 |
Revision 4dd6c9a by Pablo Dobarro August 5, 2021, 18:08 (GMT) |
Fix T90236: Sculpt automasking failing when the stroke does not start over the mesh The active geometry element are usually updated by the cursor drawing code (as they are needed for the cursor preview) and when an sculpt operator starts. For brushes, this was not happening. This was making brushes rely by default on the last cursor drawing update, which can be incorrect if the mouse moved after starting the stroke without hovering the active geometry. Reviewed By: JacquesLucke Maniphest Tasks: T90236 Differential Revision: https://developer.blender.org/D12045 |
Revision 6844f7b by Aaron Carlisle August 5, 2021, 17:06 (GMT) |
PyDoc: document how parameter are used for 3D and 2D textures Improves on rB171433e841379e7efad069bbda9880fb271e2fc4 |
August 5, 2021, 15:44 (GMT) |
Geometry Nodes: Add more warnings for out of bounds parameters Add warning(info) to nodes that don't work when an input value is out of range. For example, the grid node doesn't work with Vertices X or Verices Y less than 2. These are purposefully added as "Info" warnings, because they don't show in the modifier and they aren't printed to the terminal. Differential Revision: https://developer.blender.org/D11923 |
Revision c15635b by Campbell Barton August 5, 2021, 15:43 (GMT) |
BMesh: support laplacian smooth for n-gons Follow the same logic already used by the modifier. |
Revision 04c24be by Campbell Barton August 5, 2021, 15:42 (GMT) |
Cleanup: replace short with boolean for zero area array Also remove redundant fabsf on the area of a quad/tri & reduce indentation using continue in for loop. |
Revision ff2265f by Campbell Barton August 5, 2021, 15:36 (GMT) |
Cleanup: comment blocks & spelling |
Revision 8158211 by Campbell Barton August 5, 2021, 15:32 (GMT) |
Cleanup: quiet array-parameter warning |
Revision ca64bd0 by Brecht Van Lommel August 5, 2021, 15:22 (GMT) |
Render: move Cycles visibility, holdout and shadow catcher properties to Blender The immediate reason for this is that we want to be able to initialize them to different defaults for light objects, which is hard with Python properties. But in general it is useful to be able to share these with other renderers. As a side effect, Eevee now supports a per-object holdout instead of only per-collection. Differential Revision: https://developer.blender.org/D12133 |
Revision 834523e by Bastien Montagne August 5, 2021, 15:21 (GMT) |
Cleanup/Fix RNA array length accessors returning non-zero values in invalid cases. This was apparently done in two places only, with a very cryptic comment (`/* for raw_access, untested */`), and... I cannot see how returning a non-zero length value for an array that does not exist or is not accessible at least, would be anything but an obvious source of issues. Note that both commits adding those lines are from stone ages (2009): rBcbc2c1886dee and rB50e3bb7f5f34. |
Revision 6c326ba by Bastien Montagne August 5, 2021, 15:21 (GMT) |
Fix T83164: Spline IK `joint_bindings` parameter is broken. Code freeing the array would not properly reset its length value to zero. Note that this corrupted data could also be saved in .blend files, so had to bump fileversion and add some doversion code too. Fix T90166: crash when creating a liboverride. |
Revision 27b9cb7 by Antonio Vazquez August 5, 2021, 15:12 (GMT) |
GPencil: New Merge Layer keymap: Shift+Ctrl+M The keymap is available in: Draw, Edit, Sculpt, Weight Paint and Vertex Paint modes. The keymap is not available in Object mode to avoid any conflict. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12128 |
August 5, 2021, 15:08 (GMT) |
Fix build error when WITH_XR_OPENXR not defined |
Revision b4f950c by Antonio Vazquez August 5, 2021, 15:07 (GMT) |
GPencil: New Caps icons These icons are used to define the type of caps. Designed by: Matias Mendiola Reviewed by: Pablo Vazquez |
Revision cc4e674 by Germano Cavalcante August 5, 2021, 14:56 (GMT) |
DRW: New Select Debug Engine This is a simple engine used only to debug the texture of select ids. It is only used when the `WITH_DRAW_DEBUG` option is enabled and the debug value is 31. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5490 |
August 5, 2021, 14:40 (GMT) |
XR Controller Support Step 2: Action Maps Addresses the remaining portions of T77137 (Python API for Controller Interaction), which was partially completed by D10942. Adds an XR "action maps" system for loading XR action data from a Python script. Action maps are accessible via the Python API, and are used to pass default actions to the VR session during the xr_session_start_pre() callback. Since action maps are stored only as runtime data, they will be cleaned up with the rest of the VR runtime data on file read or exit. Reviewed By: Julian Eisel, Hans Goudey Differential Revision: https://developer.blender.org/D10943 |
Revision 720ea8a by Bastien Montagne August 5, 2021, 13:26 (GMT) |
Fix T89963: crash when library override is applied to an object from a linked scene. LibOverride of scenes is not really supported currently, there are many issues with it. Will disable most user-accessible ways to create such overrides in a following commit. |
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