Blender Git Commits

Blender Git "master" branch commits.

Page: 2188 / 5574

March 10, 2017, 16:03 (GMT)
Correct glPixelTransfer function
March 10, 2017, 15:48 (GMT)
Layers: fix bug in move layer collection above/below

Reported by Julian Eisel (Severin)
Revision 13f5bed by Julian Eisel
March 10, 2017, 15:03 (GMT)
Gaah, managed to undo a previous fix somehow...

Somehow undid rBc70eb873057 in rB8e303aae255.
Revision 9896324 by Julian Eisel
March 10, 2017, 14:58 (GMT)
Draw drag&drop feedback overlays with element indentation

That way users can see better at which hierarchy level the element will
be inserted into.
Revision 08cde7c by Julian Eisel
March 10, 2017, 14:56 (GMT)
Fix incorrect positioning of collection when dropping it after expanded one
March 10, 2017, 14:43 (GMT)
Fix T50900: Text-Blocks created from "Edit Source" have zero users.
March 10, 2017, 14:43 (GMT)
Fix useless allocation of edge_vectors in threaded case of loop split generation.
March 10, 2017, 14:38 (GMT)
Cycles: Cleanup, extra semicolon and space
Revision 8e303aa by Julian Eisel
March 10, 2017, 14:24 (GMT)
Support drag & drop of collections across multiple hierarchy levels

Two issues are remaining, they'll be fixed separately:
* Graphical feedback when dragging within the master collection is wrong
* There's some bug where collections swap places instead, Dalai will investigate
March 10, 2017, 13:48 (GMT)
Fix lamp draw setting color without checking if its needed
Revision c70eb87 by Julian Eisel
March 10, 2017, 12:59 (GMT)
Fix issues in outliner collection reordering function
March 10, 2017, 12:10 (GMT)
Adjust kmi header
March 10, 2017, 10:47 (GMT)
Cleanup: struct flags for select picking
March 10, 2017, 10:27 (GMT)
Cleanup: rename drawObjectSelect

After adding draw_object_select, noticed a similar name.
Rename drawObjectSelect to draw_object_selected_outline.
March 10, 2017, 09:27 (GMT)
Fix T47690: Connected PET w/ individual origins

- Connectivity length was overwritten by distance to closest selected.
- Vertices used the 'island' center of the closest vertex,
even if it wasn't connected.

Now optionally keep track of the original index of used as the closest
connected distance.

To support this needed to add optional support for islands of 1 vertex.
Revision 4a2cde3 by Mai Lavelle
March 10, 2017, 07:09 (GMT)
Cycles: Enable SSS and volumes for CUDA and Nvidia OpenCL split kernel
Revision 17689f8 by Joshua Leung
March 10, 2017, 02:07 (GMT)
Fix T50904: Imprecise timeline frame selection using mouse

The changes introduced in rB3e628eefa9f55fac7b0faaec4fd4392c2de6b20e
made the non-subframe frame change behaviour less intuitive, by always
truncating downwards, instead of rounding to the nearest frame instead.
This made the UI a lot less forgiving of pointing precision errors
(for example, as a result of hand shake, or using a tablet on a highres scren)

This commit restores the old behaviour in this case only (subframe inspection
isn't affected by these changes)
March 10, 2017, 00:53 (GMT)
OpenGL: Convert drawobject.c (cont)

- drawDispListwire_ex()
- removed primitive check in Batch_init()
March 9, 2017, 23:28 (GMT)
OpenGL: Convert drawobject.c (cont)

removed draw_box
March 9, 2017, 21:10 (GMT)
OpenGL: Convert drawobject.c (cont)

-Softbody matrix
-EditCurve/NURBS
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021