Revision f7ce482 by Lukas Stockner October 21, 2016, 00:49 (GMT) |
Cycles: Fix another OpenCL logging issue Previously an error message would be printed whenever the OpenCL build produced output. However, some frameworks seem to print extra information even if the build succeeded, so now the actual returned error is checked as well. When --debug-cycles is activated, the build output will always be printed, otherwise it only gets printed if there was an error. |
Revision 224d70c by Mike Erwin October 20, 2016, 20:55 (GMT) |
Revision 4ea6917 by Mike Erwin October 20, 2016, 18:33 (GMT) |
OpenGL: box & circle outline functions that work with 3D position (z=0) New immediate mode API is strict about attribute formats. These new functions make existing code easier to port. Supports T49043 |
Revision c6abbb4 by Mike Erwin October 20, 2016, 18:29 (GMT) |
Revision a92d20a by Mike Erwin October 20, 2016, 18:18 (GMT) |
Revision 0c4d949 by Kévin Dietrich October 20, 2016, 17:43 (GMT) |
Alembic: only export custom data (UVs, VCols) once, on the first frame. This would cause Alembic to throw an exception and fail exporting animations because it was trying to recreate and overwrite the attributes for each frame. |
Revision 32c2cba by Sergey Sharybin October 20, 2016, 11:33 (GMT) |
Fix T49797: Exception from scene update handler might leak external engine descriptors This was causing memory leaks in Cycles. Some more detailed information in the comment in the code. Seems to be safe and nice enough for 2.78a. |
Revision 225edf4 by Dalai Felinto October 20, 2016, 01:44 (GMT) |
immediate mode: outliner background I tried using immRecti instead, but it didn't work. The current approach should be more efficient anyways (since GL_TRIANGLE_FAN wouldn't work here). |
Revision 33d99bd by Dalai Felinto October 19, 2016, 23:59 (GMT) |
immediate mode: ed_util.c note: I switched one of the glVertex2iv into glVertex2fv to use the same attrib_id |
October 19, 2016, 22:31 (GMT) |
Python API: add full_path parameter for bpy.ops.ui.copy_data_path_button. Also use the operator as part of the UI keymap now, to deduplicate code and let users configure a custom shortcut. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2303 |
Revision 789ea73 by Ray molenkamp October 19, 2016, 16:06 (GMT) |
Fix T49793 : Fix enabling SSE2 globally for msvc. When feeding msvc both /arch:sse2 and /arch:sse it's not smart enough to pick the best option, just goes with the last option |
Revision 417847c by Bastien Montagne October 19, 2016, 12:32 (GMT) |
Fix T49775: Appending data with internal dependency cycles prevents correct clearing of linked data-blocks. This is not a simple fix, but imho still needs to be backported to 2.78a... |
Revision 9941bc3 by Mike Erwin October 19, 2016, 08:01 (GMT) |
Revision 625f1a1 by Mike Erwin October 19, 2016, 00:57 (GMT) |
Revision 05117d7 by Mike Erwin October 19, 2016, 00:27 (GMT) |
OpenGL: draw cameras with new immediate mode Mostly the same as before. Except: - avoid drawing same lines multiple times - helper functions take "bool filled" argument instead of GLenum - drawcamera_volume draws its own near & far planes |
Revision 54a0ff3 by Mike Erwin October 19, 2016, 00:22 (GMT) |
Gawain: yet another way to set uniform color |
Revision e9268ab by Mike Erwin October 18, 2016, 21:34 (GMT) |
fix narrow text entry fields widget_draw_text was calculating wrong display length when field is too narrow to show entire input string. Gawain assert caught this 11 function calls away! Thanks to @ianwill for reporting. |
Revision 117af23 by Mike Erwin October 18, 2016, 17:12 (GMT) |
skip drawing of gpencil strokes with overall thickness <= zero Fixes an assert in drawing code. Might need further work to support variable-thickness strokes (from pressure-sensitive stylus). This all is due for geometry shader overhaul anyway. |
Revision 46a0698 by Mike Erwin October 18, 2016, 17:07 (GMT) |
draw gpencil dots smooth Some strokes are just single dots. Draw these smooth / antialiased. |
Revision 827ad41 by Mike Erwin October 18, 2016, 17:03 (GMT) |
OpenGL: new built-in shader for smooth round 3D points |
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