Revision 35fde5f by Bastien Montagne October 23, 2016, 11:12 (GMT) |
System info: make it more resiliant to errors. Using context manager for output file itself, and whole try/except block to at least catch and print error in file. Also some minor tweaks to previous 'list add-ons' commit. |
Revision 5d2620e by Bastien Montagne October 23, 2016, 11:05 (GMT) |
System info: also report enabled add-ons. Based on idea & patch by @lijenstina over IRC (iirc :/ ). |
October 23, 2016, 09:15 (GMT) |
Add a built-in sphinx extension to allow cross-linking to the blender manual. This works by downloading the objects.inv file (https://www.blender.org/manual/objects.inv) and using it to resolve links with blender-manual: before them. |
October 22, 2016, 21:49 (GMT) |
Cycles: OpenCL 3d textures support. Note that volume rendering is not supported yet, this is a step towards that. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2299 |
Revision 371d357 by Brecht Van Lommel October 22, 2016, 21:36 (GMT) |
Fix Cycles address space OpenCL error after recent fix. |
Revision 5765dee by Antonio Vazquez October 22, 2016, 14:44 (GMT) |
GPencil: New option to lock strokes to axis Now, the strokes can be locked to a plane set in the cursor location. This option allow the artist to rotate the view and draw keeping the strokes flat over the surface. This option is similar to surface option but doesn't need a object. The option is only valid for 3D view and strokes in CURSOR mode. |
Revision 9d0ac94 by Brecht Van Lommel October 22, 2016, 14:37 (GMT) |
Fix T49750: Cycles wrong ray differentials for perspective and stereo cameras. |
Revision b5d527f by Joerg Mueller October 22, 2016, 13:00 (GMT) |
Fix T49656: Crash when starting playback while using JACK audio with A/V sync When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer. Informing the audio system in CTX_data_main_set, that a new Main has been set. |
Revision 132478d by Joerg Mueller October 22, 2016, 12:20 (GMT) |
Fix T49657: Audio backend "Jack" should be named "JACK". |
Revision d5ee031 by Joerg Mueller October 22, 2016, 11:39 (GMT) |
Fix T49764: Audio strips crackle when animating the volume - Implemented linear interpolation for volume changes in the software mixer. - Using this in the software device. |
Revision 46257e0 by Julian Eisel October 21, 2016, 22:30 (GMT) |
Fix compiling with blenderplayer (once again...) |
Revision 5ff5866 by Dalai Felinto October 21, 2016, 20:51 (GMT) |
Viewport: use depth shader to debug the depth At the moment this already shows that the depth is the same after the solid plates and in the very end of drawing, while they should be different. Later on we can adapt this to show different buffers we want to debug. I am using near=0.1, far=2.0 for my tests. I decided not to make a doversion for near/far because this is for debugging only |
Revision deb77c0 by Dalai Felinto October 21, 2016, 20:51 (GMT) |
Viewport: create a shader to show depth images linearized |
Revision 4c3624a by Dalai Felinto October 21, 2016, 20:51 (GMT) |
Viewport: add missing alpha for stereo |
Revision af20ca5 by Dalai Felinto October 21, 2016, 20:50 (GMT) |
Viewport: Bring camera, speaker, rigid body shape and bounding box |
Revision cdcdddd by Mike Erwin October 21, 2016, 20:25 (GMT) |
OpenGL: disable GL_CULL_FACE state only when needed The active camera has a solid "up" triangle instead of the usual outline. We want to see both sides of this triangle. Disable face culling only when drawing the active camera, not for every camera. |
Revision fd4caaf by Sergey Sharybin October 21, 2016, 15:58 (GMT) |
Fix T49789: Compositor mix node interpolation bug |
Revision b518744 by Bastien Montagne October 21, 2016, 14:06 (GMT) |
Fix T49804: Display grid Scale/Subdivision are sometimes disabled in View3D when they should not. Not really possible to precisely detect all cases in which they should or should not be active, but at least now it won't show as disabled when it actually has some effects. |
Revision 01872d7 by Dalai Felinto October 21, 2016, 12:50 (GMT) |
Fix build for gameengine |
Revision dd23e52 by Dalai Felinto October 21, 2016, 12:22 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 Conflicts: source/blender/blenloader/intern/versioning_defaults.c |
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