Blender Git Commits

Blender Git "master" branch commits.

Page: 2261 / 5574

October 23, 2016, 11:12 (GMT)
System info: make it more resiliant to errors.

Using context manager for output file itself, and whole try/except block
to at least catch and print error in file.

Also some minor tweaks to previous 'list add-ons' commit.
October 23, 2016, 11:05 (GMT)
System info: also report enabled add-ons.

Based on idea & patch by @lijenstina over IRC (iirc :/ ).
October 23, 2016, 09:15 (GMT)
Add a built-in sphinx extension to allow cross-linking to the blender manual.

This works by downloading the objects.inv file (https://www.blender.org/manual/objects.inv)
and using it to resolve links with blender-manual: before them.
October 22, 2016, 21:49 (GMT)
Cycles: OpenCL 3d textures support.

Note that volume rendering is not supported yet, this is a step towards that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2299
October 22, 2016, 21:36 (GMT)
Fix Cycles address space OpenCL error after recent fix.
October 22, 2016, 14:44 (GMT)
GPencil: New option to lock strokes to axis

Now, the strokes can be locked to a plane set in the cursor location.
This option allow the artist to rotate the view and draw keeping the
strokes flat over the surface. This option is similar to surface option
but doesn't need a object.

The option is only valid for 3D view and strokes in CURSOR mode.
October 22, 2016, 14:37 (GMT)
Fix T49750: Cycles wrong ray differentials for perspective and stereo cameras.
October 22, 2016, 13:00 (GMT)
Fix T49656: Crash when starting playback while using JACK audio with A/V sync

When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer.
Informing the audio system in CTX_data_main_set, that a new Main has been set.
October 22, 2016, 12:20 (GMT)
Fix T49657: Audio backend "Jack" should be named "JACK".
October 22, 2016, 11:39 (GMT)
Fix T49764: Audio strips crackle when animating the volume

- Implemented linear interpolation for volume changes in the software
mixer.
- Using this in the software device.
Revision 46257e0 by Julian Eisel
October 21, 2016, 22:30 (GMT)
Fix compiling with blenderplayer (once again...)
October 21, 2016, 20:51 (GMT)
Viewport: use depth shader to debug the depth

At the moment this already shows that the depth is the same after the solid plates and in the very end of drawing, while they should be different. Later on we can adapt this to show different buffers we want to debug.

I am using near=0.1, far=2.0 for my tests. I decided not to make a doversion for near/far because this is for debugging only
October 21, 2016, 20:51 (GMT)
Viewport: create a shader to show depth images linearized
October 21, 2016, 20:51 (GMT)
Viewport: add missing alpha for stereo
October 21, 2016, 20:50 (GMT)
Viewport: Bring camera, speaker, rigid body shape and bounding box
Revision cdcdddd by Mike Erwin
October 21, 2016, 20:25 (GMT)
OpenGL: disable GL_CULL_FACE state only when needed

The active camera has a solid "up" triangle instead of the usual outline. We want to see both sides of this triangle. Disable face culling only when drawing the active camera, not for every camera.
October 21, 2016, 15:58 (GMT)
Fix T49789: Compositor mix node interpolation bug
October 21, 2016, 14:06 (GMT)
Fix T49804: Display grid Scale/Subdivision are sometimes disabled in View3D when they should not.

Not really possible to precisely detect all cases in which they should or
should not be active, but at least now it won't show as disabled when it
actually has some effects.
October 21, 2016, 12:50 (GMT)
Fix build for gameengine
October 21, 2016, 12:22 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8

Conflicts:
source/blender/blenloader/intern/versioning_defaults.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021