Revision 22574f7 by Jacques Lucke April 9, 2021, 08:07 (GMT) |
Geometry Nodes: quiet warning when using object info node Some object types don't have a geometry component in the depsgraph. Before, there always was a warning printed when such an object was used in the object info node (e.g. to get its location). |
Revision 2110239 by Philipp Oeser April 9, 2021, 07:14 (GMT) |
Fix T87150: bad points appearance in orthographic view Points are drawn as half octahedron (aligned to the camera). Getting the appropriate matrix for facing the camera would fail in in orthographic view, points were not facing the camera (revealing their missing other half octahedron) Maniphest Tasks: T87150 Differential Revision: https://developer.blender.org/D10923 |
Revision 3f91591 by Campbell Barton April 9, 2021, 05:00 (GMT) |
Cleanup: use const for BKE_where_on_path and related structs |
Revision 71da3f3 by Campbell Barton April 9, 2021, 04:49 (GMT) |
Fix use of uninitialized memory in BKE_scene_objects_as_gset Share macro for setting BLI_Iterator defaults to ensure this doesn't happen again in cases the ITER_* macros aren't used. Oversight in 14d74fb34174a91190d35d7fe595f8dd64cb79d1. |
Revision 3d7e3d5 by Ray molenkamp April 8, 2021, 22:25 (GMT) |
Fix: Missing GeometryNodeCustomGroup This is a minor change to add some plumbing code to support custom geo nodes. This is working the same way as the custom cycles and compositor nodes. An example add-in is attached to D10784 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10784 |
Revision 500045a by Hans Goudey April 8, 2021, 19:32 (GMT) |
Geometry Nodes: Support volumes in the bounding box node Where possible, nodes in the "Geometry" category should support all geometry component types. This adds support for volumes in the recently added bounding box node, based on functions added in the previous two commits. Differential Revision: https://developer.blender.org/D10906 |
Revision 57fe650 by Hans Goudey April 8, 2021, 18:44 (GMT) |
BKE: Refactor volume bounding box code This commit splits of the function that generates a bounding box for a volume into a new function, so that the min and max coordinate can be retrieved from volume data without an object. Also some cleanup: using the float3 type. |
Revision 0e2a1ef by Hans Goudey April 8, 2021, 18:28 (GMT) |
BKE: Add a utility to transform a shallow copy of a volume grid Often you need to apply a transformation to a grid without changing the original, and it's necessary to avoid a deep copy of the actual data. OpenVDB has a function to do this, this commit simply adds a wrapper to transform and use that function with blender's `float4x4` data type. Split from D10906 |
Revision 223093e by Hans Goudey April 8, 2021, 18:07 (GMT) |
Cleanup: Remove unused includes, use consistent order |
Revision 1ec9ac2 by Hans Goudey April 8, 2021, 17:19 (GMT) |
Geometry Nodes: Support instances in attribute search Previously only attributes of "real" geometry were displayed in attribute search. This commit adds code to look through attributes on instances and add those to the search drop-down too. This required implementing the same sort of recursive traversal as the realize instances code. The situation is a bit different though, this can return early and doesn't need to keep track of transforms. I added a limit so that it doesn't look through the attributes of too many instanced geometry sets. I think this is important, since this isn't a trivial operation and it could potentially happen for every node in a large node tree. Currently the limit is set at 8 geometry sets, which I expect will be enough, since the set of attributes is mostly not very unique anyway. Fixes T86282 Diffrential Revision: https://developer.blender.org/D10919 |
Revision fd414b4 by Hans Goudey April 8, 2021, 17:00 (GMT) |
Cleanup: Use const arguments for volume code The problem was that you could getting write access to a grid from a `const Volume *` without breaking const correctness. I encountered this when working on support for volumes in the bounding box node. For geometry nodes there is an important distinction between getting data "for read" and "for write", with the former returning a `const` version of the data. Also, for volumes it was necessary to cast away const, since all of the relevant functions in `volume.cc` didn't have const versions. This patch adds `const` in these places, distinguising between "for read" and "for write" versions of functions where necessary. The downside is that loading and unloading in the global volume cache needs const write-access to some member variables. I see that as an inherent problem that comes up with caching that never has a beautiful solution anyway. Some of the const-ness could probably be propogated futher in EEVEE code, but I'll leave that out, since there is another level of caching. Differential Revision: https://developer.blender.org/D10916 |
Revision b51562e by Sybren A. Stüvel April 8, 2021, 16:59 (GMT) |
Fix T87232: Crash when evaluating object with unsupported modifier Fix `nullptr` redeference when setting 'orig_data' pointers on CoW copies, by stopping the loop also when `element_cow == nullptr`. This avoids a crash of Blender when the original list of pointers is longer than the CoW list of pointers. I've also added a `BLI_assert()` that checks for equal lengths of the two `ListBase`s, so that problems like these aren't hidden away completely. The root cause of the crash was actually a modifier that was assigned to an object of the wrong type (an Armature object doesn't support modifiers). This caused the list of modifiers on the CoW copy to be shorter than the list of modifiers on the original Object. It's still a mystery how that object got that modifier in the first place. |
Revision 8777a44 by Richard Antalik April 8, 2021, 16:51 (GMT) |
VSE: Fix crash when building proxy When video file for strip doesn't exist, building crashes on NULL dereference. This check was removed by 04e1feb83051. |
Revision a19aa09 by Richard Antalik April 8, 2021, 16:44 (GMT) |
VSE: Fix building image proxies Broken by 04e1feb83051 Caused by accidentaly moving `SEQ_proxy_rebuild_finish` outside of `if (nseq->type == SEQ_TYPE_MOVIE)` condition in function `SEQ_proxy_rebuild_context()`. |
Revision 18dca69 by Germano Cavalcante April 8, 2021, 16:19 (GMT) |
Cleanup: |
Revision dbb4d51 by Germano Cavalcante April 8, 2021, 16:12 (GMT) |
Fix previous commit: wrong `is_mesh_verts_only` check |
Revision 3d67989 by Germano Cavalcante April 8, 2021, 16:07 (GMT) |
Fix T86762: Inconsistent show of result of modifier Screw in edit mode To check if an "is_mesh_verts_only" mesh, the overlay engine checks if the mesh has no "totedge" and has "totvert". However, sometimes this engine can check the wrong mesh since editmesh works on `embm->mesh_eval_final`. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10917 |
Revision 08ae545 by Clément Foucault April 8, 2021, 15:45 (GMT) |
Revision 2e3b0e8 by Hans Goudey April 8, 2021, 15:44 (GMT) |
Fix: Dragging a modifier to the same index recalculates modifier stack The fix is to simply check if the final index is the same as the start index and not call the "reorder" callback in that case. |
Revision c6ff722 by Jacques Lucke April 8, 2021, 15:35 (GMT) |
Spreadsheet: support showing data of specific node Previously, the spreadsheet editor could only show data of the original and of the final evaluated object. Now it is possible to show the data at some intermediate stages too. For that the mode has to be set to "Node" in the spreadsheet editor. Furthermore, the preview of a specific node has to be activated by clicking the new icon in the header of geometry nodes. The exact ui of this feature might be refined in upcoming commits. It is already very useful for debugging node groups in it's current state though. Differential Revision: https://developer.blender.org/D10875 |
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