March 20, 2021, 00:40 (GMT) |
VSE: Add bold and italic option for text strip Bold and italic fonts can be switched quickly by presing corresponding button. Reviewed By: ISS Differential Revision: https://developer.blender.org/D10542 |
March 20, 2021, 00:40 (GMT) |
VSE: Text strip improvements - Position text in center of image - Increase default font size so it's more visible - Increase font size limit - Increase limit for location, so text can be scolled off screen - Wrap text by default - Tweak default box and shadow color - Change text shadow position - Text box no longer casts shadow Reviewed By: ISS Differential Revision: https://developer.blender.org/D10571 |
March 20, 2021, 00:40 (GMT) |
VSE: Preview images when moving strip handles Add option to override current frame whem transforming strip handles. Option can be found in View menu of VSE preview, or in timeline when using backdrop. Reviewed By: ISS Differential Revision: https://developer.blender.org/D10424 |
March 20, 2021, 00:40 (GMT) |
VSE UI: Cleanup scene panel style - Make properties alligned - Add decorate to volume - Add heading to Grease Pencil and Transparent Reviewed By: ISS Differential Revision: https://developer.blender.org/D10663 |
Revision c81dfa2 by Richard Antalik March 20, 2021, 00:40 (GMT) |
Fix T85824: Transition between adjustment regression When transition effect is placed between 2 adjustment layer strips, only first adjustment layer was rendered by effect. Limit timeline_frame range to adjustment strip frame range. This timeline configuration is technically invalid, because strips should overlap when using transition effect. This was never restricted and instead of producing no image, transition effect used first and last frame of source strip. Many users got used to this "feature" so I think it make sense to fix this case so it behaves like other strip types. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10562 |
Revision 3433d1b by Richard Antalik March 20, 2021, 00:40 (GMT) |
Revision 01f028a by Pablo Vazquez March 20, 2021, 00:12 (GMT) |
Theme: Use curved noodles in the nodes editor. Curved noodles increase readability especially in nodes with multiple input sockets. |
Revision 3494946 by Jacques Lucke March 19, 2021, 21:37 (GMT) |
Nodes: implement dot graph exporter for derived node tree This visualization of nested node groups makes it easier to debug some issues. Muted nodes, muted links, reroute nodes and unavailable sockets are removed from the visualization to keep it clean. Nested node groups are visualized using colored clusters. |
Revision 087f8a7 by Jacques Lucke March 19, 2021, 21:33 (GMT) |
Nodes: expose tree name and whether a node is a frame in node tree ref |
Revision 2dd055b by Jacques Lucke March 19, 2021, 21:26 (GMT) |
Geometry Nodes: fix crash when inserting certain invalid links For example, it would crash when connecting a float to a geometry socket, under some circumstances. |
Revision 250a69e by Joerg Mueller March 19, 2021, 20:42 (GMT) |
Fix T86728: Blender freezes when playhead is dragged in this .blend Porting the deadlock bugfix in WASAPI from upstream Audaspace. |
Revision 48731f4 by Jacques Lucke March 19, 2021, 20:13 (GMT) |
Nodes: provide access to type specific data through node tree ref |
Revision 0021569 by Jacques Lucke March 19, 2021, 20:13 (GMT) |
Nodes: make distinction between directly and logically linked sockets more clear This also moves the handling of muted nodes from derived node tree to node tree ref. |
Revision 884f934 by Clément Foucault March 19, 2021, 20:11 (GMT) |
EEVEE: Lights: Add Volume and diffuse light power slider This adds 2 new sliders for light objects that modulates the diffuse light and the volume light intensities. This also changes the way volume light is computed using point lamp representation. We use "Point Light Attenuation Without Singularity" from Cem Yuksel instead of the usual inverse square law. |
Revision 54f52ca by Clément Foucault March 19, 2021, 20:11 (GMT) |
EEVEE: Volumetrics: Fix sun volumetric shadow Sun lights are treated as distant light source and need to gather shadowing from the full frustum. This might have performance impact on certain scenes. |
Revision 0a0f737 by Clément Foucault March 19, 2021, 20:11 (GMT) |
EEVEE: Volumetrics: Add special attenuation volume for lights This makes volume lights more efficient if they have lower power. |
Revision 355f884 by Clément Foucault March 19, 2021, 20:11 (GMT) |
EEVEE: Volumetrics: Add Area light shape support Previously area lights were just considered as point lights. We now use a "most representative point" technique that make the light shape appearant and gives more homogenous result. This technique is quite cheap but it is not physically correct. So I came up with a power function to have almost the same intensity output as cycles in the general case. |
Revision 89ef0da by Clément Foucault March 19, 2021, 20:11 (GMT) |
EEVEE: Volumetrics: Add support for soft volumetric shadows Soft surface shadows were already supported but now we support soft shadows of the volume themselves. This is only enabled if the light casts shadow and the scene soft shadows toggle is enabled. |
Revision b96acd0 by Clément Foucault March 19, 2021, 20:11 (GMT) |
EEVEE: Volumetrics: Add back support for light clamp The new clamping works by modifying the lamp internal radius which then soften the light contribution. However this does remove more light compare to the old solution. This is because the clamp now affects the light over a much larger distance since it is smoother. Old scene needs manual tweaking. |
Revision fb3e5b7 by Sebastian Parborg March 19, 2021, 20:02 (GMT) |
LineArt: Add missing modifer and sanity checks to bake operator Previously we could crash because we would not check if the modifier in question actually was a line art modifier. We also did not query if the modifier was disabled. |
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Master Commits
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