Blender Git Commits

Blender Git "master" branch commits.

Page: 3640 / 5574

May 1, 2012, 14:13 (GMT)
Fix own error in BM_mesh_remap(), forgot to remap edge pointers in disk_links of edges, so wasn�??t working at all with edges remapping!
Revision 75a468f by Joshua Leung
May 1, 2012, 13:51 (GMT)
Comment fixes - code for Object Motion Paths still referred to Bones
May 1, 2012, 13:32 (GMT)
stule cleanup: pep8
Revision 7a87b89 by Joshua Leung
May 1, 2012, 13:10 (GMT)
Bugfix [#30097] Motion paths range not correct - Part B (Recalculating existing
paths with new ranges)

If an object/bone already had a motion path, it was not possible to recalculate
it over a different frame range without firstly clearing these paths. This was
both a confusing and troublesome workflow, and has since been removed.

May 1, 2012, 12:51 (GMT)
Style cleanup: spaces around operator
May 1, 2012, 12:38 (GMT)
Fix a potential memory leak in recent vertex xsort/randomize code.
May 1, 2012, 12:14 (GMT)
Fox #31185: Cannot sculpt shape keys

Was related on sculpting on locked keys. Issue was caused by building
PBVH from base mesh which is now doesn't have shape key loaded into
it as it was in 2.62.

Fixed by loading coordinates from deformed mesh into PBVH like it
happens for on-locked shape keys.
May 1, 2012, 11:16 (GMT)
Add stubs to get blenderplayer compiling
May 1, 2012, 11:09 (GMT)
Python UI Files:
* Panels only dedicated to the Game Engine, belong into properties_game.py.
May 1, 2012, 11:01 (GMT)
Fix #31193: Normals don't have any Z component

Issue was caused by heavily non-uniform scale applied on object.
Run scale correction on face and vertex normals draw if there's non-uniform scale.
May 1, 2012, 10:28 (GMT)
Fix #31147: uv unwrap not scaling islands properly to match relative size.

May 1, 2012, 10:18 (GMT)
Fix #31195: subsurf modifier draws wrong vertex colors.

May 1, 2012, 09:38 (GMT)
Do not stick normal length slider in 3d viewport properties to display normals buttons
May 1, 2012, 09:17 (GMT)
Merging r46111 through r46136 from trunk into soc-2011-tomato

Revision f0e427e by Lukas Toenne
May 1, 2012, 08:19 (GMT)
Fix for bug #31169. Don't force the release-confirm setting in node transform operators when using the select-mouse tweak event. Instead the release confirm setting in user preferences is used in that case. For the alternative action-mouse tweak event the behavior remains the same.
May 1, 2012, 06:50 (GMT)
bmesh py api:
add mtexpoly image access
May 1, 2012, 02:50 (GMT)
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
April 30, 2012, 23:51 (GMT)
Apply patch [#31179] COLLADA IMPORT instanced geometry improvement
from Martijn Berger

This patch improves importing instanced geometry consisting of multiple nodes.
April 30, 2012, 21:46 (GMT)
fix shared vertex color (used with blur), to work with selection masking.
April 30, 2012, 19:52 (GMT)
Cycles Addon:
* Some tiny updates and cleanups to the Cycles addon entry.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021