Revision b09ac48 by Bastien Montagne May 1, 2012, 14:13 (GMT) |
Fix own error in BM_mesh_remap(), forgot to remap edge pointers in disk_links of edges, so wasn�??t working at all with edges remapping! |
Revision 75a468f by Joshua Leung May 1, 2012, 13:51 (GMT) |
Comment fixes - code for Object Motion Paths still referred to Bones |
Revision 2691483 by Campbell Barton May 1, 2012, 13:32 (GMT) |
stule cleanup: pep8 |
Revision 7a87b89 by Joshua Leung May 1, 2012, 13:10 (GMT) |
Bugfix [#30097] Motion paths range not correct - Part B (Recalculating existing paths with new ranges) If an object/bone already had a motion path, it was not possible to recalculate it over a different frame range without firstly clearing these paths. This was both a confusing and troublesome workflow, and has since been removed. |
Revision cb99062 by Sergey Sharybin May 1, 2012, 12:51 (GMT) |
Style cleanup: spaces around operator |
Revision 7dce43d by Bastien Montagne May 1, 2012, 12:38 (GMT) |
Fix a potential memory leak in recent vertex xsort/randomize code. |
Revision 8bd5648 by Sergey Sharybin May 1, 2012, 12:14 (GMT) |
Fox #31185: Cannot sculpt shape keys Was related on sculpting on locked keys. Issue was caused by building PBVH from base mesh which is now doesn't have shape key loaded into it as it was in 2.62. Fixed by loading coordinates from deformed mesh into PBVH like it happens for on-locked shape keys. |
Revision 2f38f09 by Antonis Ryakiotakis May 1, 2012, 11:16 (GMT) |
Add stubs to get blenderplayer compiling |
Revision 95f4f24 by Thomas Dinges May 1, 2012, 11:09 (GMT) |
Python UI Files: * Panels only dedicated to the Game Engine, belong into properties_game.py. |
Revision 6527f42 by Sergey Sharybin May 1, 2012, 11:01 (GMT) |
Fix #31193: Normals don't have any Z component Issue was caused by heavily non-uniform scale applied on object. Run scale correction on face and vertex normals draw if there's non-uniform scale. |
Revision 3ee1369 by Brecht Van Lommel May 1, 2012, 10:28 (GMT) |
Fix #31147: uv unwrap not scaling islands properly to match relative size. |
Revision a2d0830 by Brecht Van Lommel May 1, 2012, 10:18 (GMT) |
Fix #31195: subsurf modifier draws wrong vertex colors. |
Revision f9663b7 by Sergey Sharybin May 1, 2012, 09:38 (GMT) |
Do not stick normal length slider in 3d viewport properties to display normals buttons |
Revision 4413e04 by Sergey Sharybin May 1, 2012, 09:17 (GMT) |
Revision f0e427e by Lukas Toenne May 1, 2012, 08:19 (GMT) |
Fix for bug #31169. Don't force the release-confirm setting in node transform operators when using the select-mouse tweak event. Instead the release confirm setting in user preferences is used in that case. For the alternative action-mouse tweak event the behavior remains the same. |
Revision 9fe1fe0 by Campbell Barton May 1, 2012, 06:50 (GMT) |
bmesh py api: add mtexpoly image access |
Revision ae4fda8 by Daniel Stokes May 1, 2012, 02:50 (GMT) |
Merging phase 1 of the BGE Harmony branch: * Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE |
Revision 7cb037d by Nathan Letwory April 30, 2012, 23:51 (GMT) |
Apply patch [#31179] COLLADA IMPORT instanced geometry improvement from Martijn Berger This patch improves importing instanced geometry consisting of multiple nodes. |
Revision 5369a86 by Campbell Barton April 30, 2012, 21:46 (GMT) |
fix shared vertex color (used with blur), to work with selection masking. |
Revision 23023be by Thomas Dinges April 30, 2012, 19:52 (GMT) |
Cycles Addon: * Some tiny updates and cleanups to the Cycles addon entry. |
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