Revision a69983f by Germano Cavalcante February 1, 2021, 14:16 (GMT) |
Fix T85229: Transform operator saving a different orientation than the chosen one Some orientations are not possible to be calculated for certain scenes. In these cases, others are chosen and informed by the operator. However, the user may prefer that the chosen one be displayed (even if it is not actually used). This corresponds to older versions of Blender. |
Revision c02f2d7 by Clément Foucault February 1, 2021, 13:54 (GMT) |
Fix T81177 EEVEE: Missing shadow if last material has no shadow This was caused by the boolean not being a union of all the material slots. |
Revision 9e9ebab by Bastien Montagne February 1, 2021, 13:09 (GMT) |
Revision 88d9eb1 by Clément Foucault February 1, 2021, 13:01 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision d1ee8a0 by Clément Foucault February 1, 2021, 13:00 (GMT) |
DRW: Fix render wrong orthographic depth conversion Fix for both workbench and Gpencil. Fixes T78574 GPencil: Z pass combine not work |
Revision f04ddd39 by Clément Foucault February 1, 2021, 12:41 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 03c1c5f by Clément Foucault February 1, 2021, 12:41 (GMT) |
GPU: Fix performance regression on AMD GPU This was caused by a missing check left over during the GL isolation. Fix T84277 Solid and Wireframe viewport performance hit on AMD Radeon GPUs |
Revision 5c72a4d by Julian Eisel February 1, 2021, 11:48 (GMT) |
Fix T84780: Corrupt screen layout when loading file with area full-screen This could happen with files saved before ef4aa42ea4ff, so before global areas were written to .blend files. We would just always add the top- and status-bar, even though the screen wasn't supposed to have them. I'm not entirely sure what caused the further issues observed there, most code should probably handle the case fine still. But apparently something didn't. Steps to reproduce were: * Open Blender from before ef4aa42ea4ff (e.g 2.91 release) * In 3D View, View > Area > Toggle Fullscreen Area * Save the file * Open the saved file (can be in newer version too) The fullscreen is corrupt now, especially noticable after duplicating the workspace. |
Revision fa2ffb1 by Bastien Montagne February 1, 2021, 11:01 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 5e117b1 by Bastien Montagne February 1, 2021, 11:00 (GMT) |
Usual UI messages fix... |
Revision f4cb93b5 by Richard Antalik February 1, 2021, 10:03 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision d857892 by Richard Antalik February 1, 2021, 10:02 (GMT) |
VSE: Fix proxy images have incorrect size This bug happens when media size doesn't match scene size and proxies are enabled. This is because some strips are rendered in preview size already - effects, mask or strips using proxies. If strip input is prescaled it needs to be known when transforming images, which does also scaling to preview size as one operation. whether image needs prescaling is defined in function `seq_need_scale_to_render_size()` Problem was introduced in 571362642201. Previously all images were scaled to fit into preview, and this was considered as baseline for further image transformation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10183 |
Revision e94c38e by Antonio Vazquez February 1, 2021, 10:01 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 54ac63f by Antonio Vazquez February 1, 2021, 10:00 (GMT) |
Fix T85252: Gpencil interpolate sequence crash in new scenes The value of the step was not initializated for new scenes. |
Revision 1e55d28 by Antonio Vazquez February 1, 2021, 09:27 (GMT) |
Fix T85035: Gpencil render in background render wrong frame Due a thread priority, the calculation of the current frame is not done before the frames are available. This produces wrong render frames. The solution is verify the current frame before doing the real render. This adds only a few milliseconds, but it assures the frame is correct. As the problem is only when render in background, the recalculation of the frame is only necessary when do real render and not a viewport render, so there is no impact in the animation FPS. |
Revision 9c24482 by Clément Foucault February 1, 2021, 09:00 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 30ac21b by Clément Foucault February 1, 2021, 08:59 (GMT) |
Fix regression: Crash garbage collecting VBOs on never evaluated scenes Introduced in rB087777f2b9b8. Fixes issues with scene from T82808. |
Revision b10fac0 by Julian Eisel January 31, 2021, 14:53 (GMT) |
Docs: Remove wrong debug flag info Removed the `--debug-gpu-shaders` argument in bc94036a76b6 but forgot to amend these changes. |
Revision d4aa5b2 by Germano Cavalcante January 31, 2021, 13:36 (GMT) |
Merge branch 'blender-v2.92-release' # Conflicts: # source/blender/editors/transform/transform_constraints.c |
Revision a9b53da by Germano Cavalcante January 31, 2021, 13:31 (GMT) |
Fix T83092: Direction of rotation with View orientation changed in 2.91 This solution replaces {rBf9e994d0f463}. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices. This new solution makes the rotate operator use the negative vector of the axis. |
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