Revision 8ca6984 by Nathan Craddock September 19, 2020, 01:32 (GMT) |
Fix T80880: Outliner colored hierarchy lines on objects Expanded objects with children immediately after a colored collection would have the color applied to their hierarchy lines as well. The fix is to reset the collection color to `COLLECTION_COLOR_NONE` for each open subtree. |
Revision 7b9e47a by Clément Foucault September 18, 2020, 22:24 (GMT) |
EEVEE: Fix Missing GGX multi-scattering on Glass BSDF Oversight that should have been in rB6f3c279d9e70 |
Revision 6f3c279 by Clément Foucault September 18, 2020, 22:09 (GMT) |
EEVEE: Add support for GGX Multi-scatter Based on http://jcgt.org/published/0008/01/03/ This is a simple trick that does *not* have a huge performance impact but does work pretty well. It just modifies the Fresnel term to account for the multibounce energy loss (coloration). However this makes the shader variations count double. To avoid this we use a uniform and pass the multiscatter use flag inside the sign of f90. This is a bit hacky but avoids many code duplication. This uses the simplification proposed by McAuley in A Journey Through Implementing Multiscattering BRDFs and Area Lights This does not handle area light differently than the IBL case but that's already an issue in current implementation. This is related to T68460. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8912 |
Revision aa2e978 by Clément Foucault September 18, 2020, 21:42 (GMT) |
Fix T79557 EEVEE: Normalize in vector math node is not null vector safe This add basic null safe handling for this operation. |
Revision a0a536b by Hans Goudey September 18, 2020, 21:39 (GMT) |
Property Search: Don't set expansion for panels in inactive tabs The search should check if a panel is active before changing its expansion, otherwise it sets the expansion for all of the region's panels, even invisible ones in other tabs. |
Revision ea72c5d by Clément Foucault September 18, 2020, 20:41 (GMT) |
GPUShader: Fix wide line emulation with flat color interpolation. This was causing flashing colors in the node editor grid. This is because in some cases the flat color is only set on the provoking vertex which is the last of the primitive by default. |
Revision 649b0cc by Clément Foucault September 18, 2020, 20:41 (GMT) |
GPUImmediate: Add system wide workaround for wide line This makes wide line supported on MacOS and other implementation that does not support wide line by default. This workaround works for all Line types but only if using one of the 5 default shaders. The workaround is completely isolated and invisible to the outside. It has no side effect. Note: This does not affect the GPUBatch drawing. |
Revision f17302b by Hans Goudey September 18, 2020, 20:40 (GMT) |
UI: Remove colons in property names |
Revision 104df24 by Ray molenkamp September 18, 2020, 19:52 (GMT) |
deps: fix build issue on windows. Windows does not build libxml2 so the dependency recently added for mac caused a cmake error. |
Revision 05c57dc by Hans Goudey September 18, 2020, 19:37 (GMT) |
UI: Use property split in UV editor panels This is not an exhaustive change, just for the 2D cursor and UDIM grid properties. Also vertically align the "UV Vertex" buttons like in the 3D view panels. |
Revision a13b14b by Julian Eisel September 18, 2020, 18:59 (GMT) |
Fix misalignment of menu items in Preferences > Save & Load menu Checking for the layout alignment is not a reliable way to filter out which items need the additional icon/text offset. Instead check if the buttons are icon-only (which we rarely do, e.g. for collection colors in the Outliner context menu). |
Revision 9ce1a04 by Julian Eisel September 18, 2020, 18:51 (GMT) |
Cleanup: Resolve warnings Unused variables, missing include for declaration, missing 'static' specifier. Also rename function to match naming convention. |
Revision 9d52838 by Julian Eisel September 18, 2020, 18:38 (GMT) |
UI: Support interacting with superimposed icons while editing For example you can now start entering text in the Properties or Outliner search, and press the 'x' while the button is still in text-edit mode. This way you don't have to exit text editing first, before being able to quickly clear the string with a mouse click. So this is a small improvement for convenience. It also works for the eyedropper (change to picking an object while text editing) or the '+' and '-' icons in the file saving dialog. |
Revision aacf8d7 by Julian Eisel September 18, 2020, 18:38 (GMT) |
UI: Support mouse over highlighting for superimposed icons E.g. the 'x' icons or eyedropper icons in text buttons. They didn't use to have any mouse over feedback, now we dim the icon until hovered. This kind of feedback helps users see that the icons are interactive, and if they are within their interaction hotspot. |
Revision a6a0cbc by Hans Goudey September 18, 2020, 18:30 (GMT) |
Curves: Allow caps for all geometry types I think this wasn't allowed before because the section of a curve was built in multiple parts. But since rBe34d3e32dda7, the whole slice of a curve is built in one piece, so we can easily support curve caps for all geometry types, including the new custom profile option. Note that this also allows "caps" when the fill type is not full. They could easily be disabled by checking for "Full" fill type if that was preferred in the future. See the patch for images. Differential Revision: https://developer.blender.org/D8911 |
Revision 5502517 by Pablo Dobarro September 18, 2020, 17:58 (GMT) |
Unify all XYZ symmetry options using Mesh Symmetry This adds XYZ symmetry as a property of meshes and updates all modes to use the mesh symmetry by default to have a consistent tool behavior between all modes and when switching objects. Reviewed By: brecht, mano-wii, campbellbarton Maniphest Tasks: T79785 Differential Revision: https://developer.blender.org/D8587 |
Revision 827dfd7 by Pablo Dobarro September 18, 2020, 17:40 (GMT) |
Object: Switch Object operator This object operator exits and frees the edit data of the current object and enters the same mode in another one in a single step, without going through object mode or keeping multiple edit object data active. It is assigned to the D key. This solves all conflicts that the right/click select keymap and the emulate 3 button mouse produces for this operation and it is independent of the state of Lock object modes. Also, as the SculptSession is freed, when using Multires objects go back to their preview resolution level, so it is possible to work on high vertex count scenes without slowing down the viewport and other performance problems. Reviewed By: #user_interface, pablovazquez Differential Revision: https://developer.blender.org/D7510 |
Revision 6c9ec1c by Pablo Dobarro September 18, 2020, 17:30 (GMT) |
Sculpt: Render Mask and Face Sets with modifiers active This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673 |
Revision ea6cd1c by Pablo Dobarro September 18, 2020, 17:24 (GMT) |
Overlay: Fade Inactive Geometry This implements a new overlay that blends the bakground color over the objects that are not in the same mode as the active object, making them fade with the background. This is especially needed for sculpt mode as there is no other overlay or indication in the viewport to display which object is active. This is intended to be used with D7510 in order to have a faster workflow when sculpting models with multiple objects. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8679 |
Revision 5855f31 by Pablo Dobarro September 18, 2020, 17:15 (GMT) |
LookDev: Lock HDRI rotation to View This adds an option for the HDRI rotation to follow the view rotation. When this option is enabled, this allows EEVEE materials to be used as matcaps for sculpting and painting. This has an extra performance cost when orbiting around the model as the lookdev cache needs to be recalculated, but in my test it is barely noticeable. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8566 |
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