Revision d023c41 by Campbell Barton September 11, 2020, 04:57 (GMT) |
Cleanup: spelling, correct comments |
Revision 08273ad by Campbell Barton September 11, 2020, 04:37 (GMT) |
Cleanup: const cast warning, use string replace function |
Revision 6607859 by Clément Foucault September 10, 2020, 21:55 (GMT) |
GPUState: Fix missing changed program point size state Also avoid a case where size is zero and making it impossible to change it back. This fix T80664 Tiny node sockets |
Revision 8ff397b by Clément Foucault September 10, 2020, 21:32 (GMT) |
Fix T80327 UI: Glitches in UI drawing This was caused by an uninitialized variable that was left unchanged when calling GPU_vertformat_clear. |
Revision c01f8bb by Pablo Dobarro September 10, 2020, 20:07 (GMT) |
Sculpt: Enable pen pressure for Scrape/Fill Area Radius This should improve the issue with Scrape accumulation in concave surfaces. When the strength of the brush is higher, the area radius is also bigger, so the scrape plane is more stable preventing it from accumulating displacement in the same area. The Scrape/Fill default presets are also updated to include this functionality. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8821 |
Revision 2ea2ec0 by Julian Eisel September 10, 2020, 18:19 (GMT) |
Fix particle "Mass" option not showing enough precision (appears broken) When using the left and right arrows of the number button, the button would seem to do nothing. That is because it modified a value smaller than what is displayed. Show more precision so the button doesn't appear broken. |
Revision 3d53fa5 by Julian Eisel September 10, 2020, 18:19 (GMT) |
Fix particle "Loop Count" number button left/right arrows doing nothing Was using a step size of 0.1 for an integer. Got caught by sanity assert in UI code. |
Revision c25ac80 by Ray molenkamp September 10, 2020, 18:13 (GMT) |
Cleanup: Fix bad spelling in previous commit. Thanks for @deadpin for noticing! |
Revision 256b59b by Antonio Vazquez September 10, 2020, 18:12 (GMT) |
Fix T80191: GPencil - Improve Mesh conversion There were some problems when converted several objects at the same time, especially with the material conversion. The problems were more visible when bake an animation with several objects at the same time. * Now the layer name include the object name. * Reorganize how the materials are generated including object name. * Fix color not converted to sRGB. * Avoid triangles when generate the stroke. This fix a draw manager issue and also add more geometry to use later. * Code cleanup. |
Revision 07d7028 by Tyler Alden Gubala September 10, 2020, 17:40 (GMT) |
CMake: various fixes for building Python module * Don't link against Mesa OpenGL software emulation libraries from the lib folder, they are not intended to be used for building, only install. * Don't use static OpenMP library by default, it's usually not built to work in shared libraries. * Disable jemalloc on all platforms, the reason it fails is not specific to Linux. Differential Revision: https://developer.blender.org/D8827 |
Revision fd5d014 by Brecht Van Lommel September 10, 2020, 17:40 (GMT) |
Fix build error after clog color printing changes |
Revision 9bd10b1 by Ray molenkamp September 10, 2020, 17:31 (GMT) |
CLog: Support colorized logging on windows When using Windows Terminal the same control codes Linux uses to colorize the text can be used. WT can be detected by looking at the WT_SESSION environment variable. Differential Revision: https://developer.blender.org/D8848 Reviewed by: campbellbarton |
Revision 359acad by Ray molenkamp September 10, 2020, 17:27 (GMT) |
Cleanup: CLog fix bad use_color default `use_color` was defaulted to 'on' and only turned off when it was decided the terminal didn't support this. This was the wrong way to go about things, since that test only ran for Linux/Mac other operating systems would get color formatting regardless if they supported it. The new default is `off` until the platform specific code inside `CLG_ctx_output_set` turns it on after running some sanity checks. This fix was part of the review of D8848 but deserved its on commit Reviewed By: campbellbarton |
Revision 4c3ad04 by Pablo Dobarro September 10, 2020, 16:47 (GMT) |
Fix T79754: Boundary Brush crashing with symmetry enabled When creating the boundaries for the symmetry passess, it could happen that a symmetrical vertex is not found inside the radius of the brush. In that case, the function to initialize a new boundary was called with index -1 (BOUNDARY_VERTEX_NONE), so this function should also check that the initial vertex that is going to be used to find the boundary is a valid index. Reviewed By: sergey Maniphest Tasks: T79754 Differential Revision: https://developer.blender.org/D8860 |
Revision 51befa4 by Jacques Lucke September 10, 2020, 16:40 (GMT) |
DNA: fix asan warning when casting types Reviewers: brecht Differential Revision: https://developer.blender.org/D8865 |
Revision 5af75e2 by Ray molenkamp September 10, 2020, 16:18 (GMT) |
Cleanup: Update doc string for BLI_getenv The reason for this functions existence was poorly documented |
Revision 11df9cb by Jacques Lucke September 10, 2020, 16:01 (GMT) |
Refactor: move Key .blend I/O to IDTypeInfo callbacks |
Revision b0741e1 by Nathan Craddock September 10, 2020, 15:53 (GMT) |
Outliner: Use right click target element for context menu When opening the outliner context menu with multiple data types selected, the menu did not show operators related to the target of the cursor. For example, if a modifier and object are selected, a right click on the modifier does not show the modifier options, rather it shows the object context menu. Now the data type of the right-click element is used to determine the context menu to draw. For this to work properly the active element is now set on right click. Part of T77408 Manifest Task: https://developer.blender.org/T77770 Differential Revision: https://developer.blender.org/D8647 |
Revision e628e88 by Jacques Lucke September 10, 2020, 15:47 (GMT) |
Refactor: move LightProbe .blend I/O to IDTypeInfo callbacks |
Revision 133b7c3 by Jacques Lucke September 10, 2020, 15:41 (GMT) |
Refactor: move Armature .blend I/O to IDTypeInfo callbacks |
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