Revision 826bd46 by Antonio Vazquez August 26, 2020, 13:05 (GMT) |
GPencil: Hide Boundary strokes in Render This change hides the boundary strokes used for closing filled areas in render mode (viewport and final render). Related to T80128 |
Revision d4f7c7f by Antonio Vazquez August 26, 2020, 11:32 (GMT) |
GPencil: Fix Assert using fill tool With the new changes in the Draw Manager, GPU_depth_mask must be set to ON, before clear depth. |
Revision a7e1963 by Campbell Barton August 26, 2020, 11:04 (GMT) |
Cleanup: remove G.debug_value check for old mesh-deform behavior Added in 2007, it doesn't seem useful to support alternate behavior. |
Revision 7773663 by Campbell Barton August 26, 2020, 11:01 (GMT) |
Cleanup: remove unused UvVertMap.flag |
Revision 70d4825 by Dalai Felinto August 26, 2020, 09:34 (GMT) |
Fix T79992: Error calling context.copy() in Properties Editor This was an oversight in rB83e3d25bcae3. Basically we still have the "hair" and "point_cloud" entries for the context. However they were ifdef'ed. Note this would mostly happen in 2.90 since we always build without hair and particles there. Differential Revision: https://developer.blender.org/D8712 |
Revision e414afb by Jacques Lucke August 26, 2020, 09:24 (GMT) |
Cleanup: typos |
Revision c44251c by Dalai Felinto August 26, 2020, 09:18 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.90-release' |
August 26, 2020, 09:16 (GMT) |
Fix #ifdef WITH_PARTICLE_NODES and WITH_HAIR_NODES mixup in rna_internal.h Differential Revision: https://developer.blender.org/D8711 |
Revision 0e50b65 by Jacques Lucke August 26, 2020, 08:52 (GMT) |
BLI: support removing multiple elements from a vector |
Revision 6a10e69 by Campbell Barton August 26, 2020, 08:39 (GMT) |
UV: match 3D mesh editing behavior for edge-loop select - Cycling between part of the boundary & the entire UV boundary. - Include pole vertices in the selection. Edge loop selection was rewritten to use BMesh connectivity data. |
Revision 8f54537 by Campbell Barton August 26, 2020, 06:56 (GMT) |
Cleanup: simplify edge loop/boundary select cycling logic |
Revision 7fb11f2 by Campbell Barton August 26, 2020, 00:31 (GMT) |
Docs: comments for interface_handlers.c Explain why some features have defines, also use doxy sections for defines & prototypes. |
Revision add48c0 by Campbell Barton August 26, 2020, 00:31 (GMT) |
Cleanup: use const variables in interface code |
Revision 88ada5e by Campbell Barton August 25, 2020, 23:59 (GMT) |
Cleanup: add SEQ_ALL_BEGIN, SEQ_CURRENT_BEGIN to .clang-format These were missed in 70500121b457d which caused reformatting. |
Revision be4abb4 by Campbell Barton August 25, 2020, 23:41 (GMT) |
Cleanup: spelling |
Revision bbb6ec9 by Campbell Barton August 25, 2020, 23:41 (GMT) |
Cleanup: build without USE_KEYNAV_LIMIT defined |
Revision 396d39c by Hans Goudey August 25, 2020, 19:28 (GMT) |
Cleanup: Declare variables where they are initialized Further changes to interface_handlers.c to avoid a block of variable declarations at the beginning of functions. Also use const in some situations. I only made changes where the variable's intended scope was obvious. |
Revision 6e06936 by Valentin August 25, 2020, 18:15 (GMT) |
Cleanup in interface_handlers.c - Reduce variables scope - Use some const prefixes - Initialize variables at declaration - Use comparison to boolean false instead of 0 Differential Revision: https://developer.blender.org/D8678 |
Revision 72bcb90 by Bastien Montagne August 25, 2020, 17:54 (GMT) |
install_deps: also clear BLOSC cmake variables. Otherwise when switching from self-built to distro packages for OpenVDB, Blosc CMake cached variables break building... |
Revision 999667a by Clément Foucault August 25, 2020, 17:25 (GMT) |
Fix T79494 Refrence Image reflects object after source got deleted Silly typo was causing the error texture to not be bound. |
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