Blender Git Commits

Blender Git "master" branch commits.

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August 6, 2020, 21:06 (GMT)
Fix T78452 EEVEE: Motion Blur: Crash when using camera switching

This was caused by the ViewLayer being freed with all its
engine data.
August 6, 2020, 21:06 (GMT)
Fix T78160 EEVEE: Motion Blur: Bug with Follow Path animation

Follow path seems to not be catched by `BKE_object_moves_in_time`.
For this reason, we cache all transforms for all object and check
ourselves if an animation occurs. This is almost what cycles does.

We also fix the rigid body case if the rigid body use deformation.
August 6, 2020, 17:52 (GMT)
Merge branch 'blender-v2.90-release'
August 6, 2020, 17:52 (GMT)
GPencil: Fix unreported wrong Polyline bottom tooltip

It was mising the Wheelmouse option and the name of the tool was wrong.
August 6, 2020, 17:44 (GMT)
GPencil: Fix unreported wrong Polyline bottom tooltip

It was mising the Wheelmouse option and the name of the tool was wrong.
August 6, 2020, 17:19 (GMT)
Fix T79586: "rendering paused" not shown when viewport render starts paused
August 6, 2020, 17:19 (GMT)
Fix T77885: crash rendering grease pencil from compositor with multiple scenes
Revision 8719ac9 by Pablo Dobarro
August 6, 2020, 17:15 (GMT)
Merge branch 'blender-v2.90-release'
August 6, 2020, 17:14 (GMT)
Fix Pose Brush FK mode detecting wrong rotation origin

The Pose FK mode assings the rotation origin to the boundary of the last
visited face set in the floodfill operation. In some cases, the topology
of the model may make the flood fill operation to visit a face set as the
first one (assinging it to target) and visit it again as the last one
(assinging it to origin). This will make the pose brush to default the
origin and target to the brush location and not to the face sets as it
considers that there is only one possible boundary.
This adds a GSet to ensure that a particular face set is not visited
twice in the flood fill, fixing these cases.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7984
August 6, 2020, 16:03 (GMT)
Sculpt: Cloth Brush simulation area property

This makes possible to choose between a local and a global simulation
when the cloth brush is used. Local simulation is the current default.
When global simulation is enabled, the cloth brush simulates the entire
mesh without taking any simulation limits into account.

This was possible before by setting the simulation limits to 10 (the
current maximum value allowed) so the entire mesh was inside the limits,
but this was a hack as the limits scale with the radius and there should
not be any limitation on how big the simulated area can be to be able to
simulate an entire object. This also allows to make a more clear
distinction between cloth brush presets that are intended to be used in
local areas to add details or globally to generate the base shape of the
mesh.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8481
August 6, 2020, 15:29 (GMT)
Merge branch 'blender-v2.90-release'
August 6, 2020, 15:28 (GMT)
GPencil: Patch old files after the change in how the first frame is used

This patching duplicates the first frame of the layer if the first frame number is not equals to the scene first frame number.

Related to T79567

Differential Revision: https://developer.blender.org/D8486

Some minor cleanup in the patch.
August 6, 2020, 15:27 (GMT)
Cleanup: Paint Cursor Refactor

The paint_draw_cursor function was handling the cursor drawing for 2D
and 3D views of all paint modes, calculating the brush radius, updating
the SculptSession data and updating and drawing all sculpt cursor
overlays for different tools. It was almost impossible to understand when
and what was being drawn and in which state the GPU matrix was.

Now everyting is organized into different functions, with clear
separation between modes, sculpt tool overlays and different drawing
setups. Update and drawing functions are also separated (this allows to
skip one PBVH query on each cursor drawing).

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8206
August 6, 2020, 14:44 (GMT)
Merge remote-tracking branch 'origin/blender-v2.90-release'
August 6, 2020, 14:44 (GMT)
Cleanup: Remove bad level calls from space image

Groundwork for upcoming fix (D8472)
August 6, 2020, 14:44 (GMT)
Cleanup: Stop accessing gpu_batch_presets_reset()

The current code is accessing this from outside the gpu "namespace". As
such it should be accessing GPU_ functions, not gpu_ functions.

This is also a place to centralize the XXX message that will be
addressed upon refactor. So we can reuse this call in other places that
need the same temporary workaround.

Groundwork for upcoming fix (D8472)
August 6, 2020, 13:13 (GMT)
Cycles: load OpenVDB file earlier in Blender export

In an upcoming bugfix we'll use OpenVDB data structures directly to build mesh
for sparse OpenVDB volumes, loading them OpenVDB grids earlier and removing any
references to Blender data structures makes that easier.

This also makes changes to Blender volumes to support this, so Cycles can take
ownership of a grid without Blender having to keep its own reference to it.
This should also be useful in a future Python API.

Ref D8401
August 6, 2020, 13:05 (GMT)
Merge branch 'blender-v2.90-release'
August 6, 2020, 13:03 (GMT)
Move CDData debug print helper from DM to CustomData 'namespace'/files.
August 6, 2020, 12:58 (GMT)
Merge branch 'blender-v2.90-release' into master
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021