Revision ce82e9e by Sergey Sharybin April 20, 2020, 14:26 (GMT) |
Libmv: Pass entire camera intrinsics to reprojection error functor Currently no functional changes, but allows to have access to some invariant settings of camera intrinsics such as image dimensions. |
Revision c334020 by Sergey Sharybin April 20, 2020, 14:26 (GMT) |
Libmv: Cleanup, rephrase comment |
Revision 838d452 by Sergey Sharybin April 20, 2020, 14:26 (GMT) |
Libmv: Cleanup, fix indentation |
Revision 584f112 by Sergey Sharybin April 20, 2020, 14:26 (GMT) |
Libmv: Cleanup, spelling in comments |
Revision 3135791 by Sergey Sharybin April 20, 2020, 14:26 (GMT) |
Tracking: Specify image image for (un)distortion model Allows to support distortion models which needs to know actual image dimensions to apply or inverse camera intrinsics. |
April 20, 2020, 14:16 (GMT) |
Fix T75840: Add check for not generated edges The value of `new_edge` is `SOLIDIFY_EMPTY_TAG=2^32-1` if the edge is not generated. The code from D7334 was missing this check. Reviewed By: mont29 Maniphest Tasks: T75840 Differential Revision: https://developer.blender.org/D7463 |
Revision 665bf41 by Jacques Lucke April 20, 2020, 14:14 (GMT) |
Cleanup: rename "nested" to "embedded" Reviewers: mont29 Differential Revision: https://developer.blender.org/D7476 |
Revision d1da2f0 by Jacques Lucke April 20, 2020, 13:58 (GMT) |
Fix: Add extern "C" to RNA_enum_types.h |
Revision 7ff0f89 by Julian Eisel April 20, 2020, 13:56 (GMT) |
UI: Use different icon to remove user-created shortcuts in Preferences There was no way for users to visually tell appart shortcut items they've added themselves and the default ones. Both used the same 'x' icon to remove the item. Modified items already showed a back-arrow icon; this commit makes user-created shortcuts use an icon that has both, a back-arrow and a 'x'. The icon is in fact from the Movie Clip Editor, but William Reynish and I concluded that it's not worth creating and adding a new one just to short-term fix this small annoyance. And the icon actually fits the purpose surprisingly well :) {F8485176} |
Revision 8dbbac4 by Jacques Lucke April 20, 2020, 13:27 (GMT) |
Simulations: Add Boolean Math, Switch and Float Compare node UI Reviewers: brecht Differential Revision: https://developer.blender.org/D7424 |
Revision dcb4599 by Bastien Montagne April 20, 2020, 13:27 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision aa25447 by Bastien Montagne April 20, 2020, 13:27 (GMT) |
Various typos fixes in UI messages. |
Revision b78f267 by Jacques Lucke April 20, 2020, 13:17 (GMT) |
Simulations: Use some shader nodes in simulation node trees Reviewers: brecht Differential Revision: https://developer.blender.org/D7422 |
Revision 915866f by Jeroen Bakker April 20, 2020, 13:10 (GMT) |
Fix T75914: Assert Knife Tool Actually the assert was incorrect. It tested for an active buffer, but an batch would also be ok. |
Revision 9f7bea6 by Jacques Lucke April 20, 2020, 12:47 (GMT) |
Simulations: UI for core particle nodes This commit adds the initial set of particles nodes. These are fairly low level and are expected to be put into groups that we ship with Blender. See D7384 for a description of the individual nodes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7384 |
Revision e7acf17 by Jacques Lucke April 20, 2020, 11:41 (GMT) |
Nodes: Add emitters, events, forces and control flow socket types These socket types will be necessary for particle nodes. The way these sockets are drawn can be changed separately. Reviewers: brecht Differential Revision: https://developer.blender.org/D7349 |
Revision 8759813 by Jacques Lucke April 20, 2020, 11:27 (GMT) |
Nodes: New Object and Image socket types Those new socket types will be necessary for particle nodes. The main difficulty with adding these socket types is that they are the first that reference ID data in their `value`. Therefore, user counting code had to be added in a couple new places. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7347 |
Revision 2b2d3c1 by Jacques Lucke April 20, 2020, 10:56 (GMT) |
Simulations: Embed simulation node tree in simulation data block This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301 |
Revision 8d53e59 by Jacques Lucke April 20, 2020, 09:22 (GMT) |
Revision 1b01d10 by Jacques Lucke April 20, 2020, 09:22 (GMT) |
Cleanup: typo |
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