Revision d49fa50 by Sybren A. Stüvel January 14, 2020, 13:01 (GMT) |
Fix T72861: Viewport Render Keyframes ignores Grease Pencil and Shape Keys The Viewport Render Keyframes operator didn't include keyframes from grease pencil animation or from mesh shape key animation (see T72861). To find all related datablocks that could be considered as part of the selected object, `BKE_library_foreach_ID_link(..., IDWALK_RECURSE)` is used. To prevent relations like constraint targets from being visited, the recursion is stopped when it finds a different object. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6558 |
Revision 6d74775 by Germano Cavalcante January 14, 2020, 12:39 (GMT) |
Fix T70606: 3D cursor oriented by geometry projects on objects displayed as bounds box and wire |
Revision e2c8aa4 by Sebastián Barschkis January 14, 2020, 11:14 (GMT) |
Fluid: Fix for relative cache paths Relative paths in the cache are no longer converted into absolute paths automatically. |
Revision 597d6be by Bastien Montagne January 14, 2020, 11:11 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision ac723db by Bastien Montagne January 14, 2020, 11:07 (GMT) |
Fix T71798: Full Copy Scene produce Orphan Data objects. Never treat one of those horrorible 'IDs that are not real IDs' as regular ID, and expect ID management code to do so. Unless there is a very good reason, one should never explicitely pass those fake IDs to ID management code directly. In that specific case, user count is sort of 'disabled' in libquery code, because master collections are not in bmain (`LIB_TAG_NO_MAIN`). |
Revision 9954cbf by Jeroen Bakker January 14, 2020, 10:03 (GMT) |
Fix T72063: Workbench Sculpt Render When sculpting and doing a image render the workbench used the sculpt batch what is created by a different GPU context and would not show up. In debug builds an assert for this case is checked. I rechecked all `use_sculpt_pbvh` that it also checked if it was rendering. Only the workbench deferred didn't do this for the default render mode. With this change the user can render a workbench render directly from sculpt mode. |
Revision 1bcb2bf by Campbell Barton January 14, 2020, 06:12 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 1e0b790 by Campbell Barton January 14, 2020, 06:11 (GMT) |
Fix T70273: Auto-keyframe ignored by gizmos |
Revision 43de11f by Campbell Barton January 14, 2020, 06:06 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision fffba2b by Campbell Barton January 14, 2020, 06:05 (GMT) |
Cleanup: move property auto-keyframing to a generic API function Prepare to call this from gizmos. |
Revision 99912f1 by Sebastián Barschkis January 13, 2020, 17:56 (GMT) |
Fluid: Updated Mantaflow source files The memory leak described in T72498 has been fixed in Mantaflow, the updated files should reflect this in Blender. |
Revision e34d3e3 by Hans Goudey January 13, 2020, 17:29 (GMT) |
Fix T71200: Build curve geometry in one piece Currently a curve's beveled geometry is built with duplicate geometry along the seams between the "front," "back," etc, sections of the curve. This builds them in one piece, resulting in smooth geometry. Other than the duplicate geometry, the vertex positions are the same as before. Reviewed By: campbellbarton, mano-wii Differential Revision: https://developer.blender.org/D6562 |
Revision 4f7ad00 by Hans Goudey January 13, 2020, 17:15 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision c56526d by Hans Goudey January 13, 2020, 17:12 (GMT) |
Fix T71329: Bevel: Don't drop offsets to 'in plane' faces offset_meet creates offset lines that can't be directly intersected, so the average of the points on each offset line is 'dropped' onto the faces around the beveled vertex, which can depend on where the loop starts. This fix skips faces with the same normals as the "in plane" faces from build_boundary. Reviewed By: howardt Differential Revision: https://developer.blender.org/D6521 |
Revision 389fc62 by Germano Cavalcante January 13, 2020, 16:47 (GMT) |
Fix T72094: Multiple snap targets don't work when Increment is enabled The `poll_modal_item` was too restrictive. `!validSnap(t)` already solves these cases, but for better readability (and efficiency), I found it best to keep the `tsnap.mode` test. |
Revision 60c6a74 by Clément Foucault January 13, 2020, 16:40 (GMT) |
Fix T72152 DRW_debug_sphere Not Working After Overlay Refactor |
Revision 2359979 by Clément Foucault January 13, 2020, 16:29 (GMT) |
Fix T73044 Crash in UV editor when changing UV selection modes Thanks to @campbellbarton for the fix. |
Revision 84825e4 by Clément Foucault January 13, 2020, 15:53 (GMT) |
Fix T72957 Crash using Eye dropper in Edit mode with X-ray |
Revision b8bdb8e by Clément Foucault January 13, 2020, 15:27 (GMT) |
DRW: Fix stencil being modified by passes that are read only This is because even if the glStencilMask is 0x00 the GL_DECR_WRAP and GL_INCR_WRAP states still works and will modify the stencil. Fix T73046 Overlapping parts of wireframes don't render at all in workench with shadows turned on. |
Revision 820794e by Clément Foucault January 13, 2020, 15:27 (GMT) |
Overlay: Edit Mode: Fix vertices depth test not always on |
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