Blender Git Commits

Blender Git "master" branch commits.

Page: 974 / 5574

December 5, 2019, 09:23 (GMT)
Cleanup: Removes double notification
December 5, 2019, 09:19 (GMT)
Fix T72182: Fade Layers Option does not work when activating a layer from Dope Sheet or Outliner

The layer was activated, but the datablock was not tagged to recalc GPU cache.
December 5, 2019, 07:14 (GMT)
Fix T72175: DrawManager Crash Large Objects

Introduced by 9c337fcfe2a4 mistaken that `MeshExtract.use_threading` set
to false means that no threading is used at all. This is not the case it
will still perform threading for large objects, it will only run the
different subtasks in serial.

Fixed by scheduling the `lines_loose` in the task_pool after the rest
have been executed. This is cleaner than the previous implementation as
it sticks more to the actual design.
December 5, 2019, 06:30 (GMT)
Industry Compat keymap: Use consistent shortcuts for sculpt mode masking

Use Ctrl-A and Ctrl-Shift-A for 'selecting' and 'deselecting' via the masking operators.
December 5, 2019, 06:22 (GMT)
Industry Compat keymap: Support scroll wheel zooming also while Alt is held

Users are sometimes holding Alt to do view manipulation, in which case zooming with the scroll wheel would fail.
December 5, 2019, 06:00 (GMT)
Industry Compat keymap: Fix Tweak tool in UV Editor (Unreported)

The Tweak tool wasn't working - it would start to box select instead.
December 5, 2019, 05:38 (GMT)
Industry Compat keymap: Support 1-4 keys for switching selection modes in the UV Editor

This is consistent with the 3d View. Oversight pointed out by users on the forums.
December 4, 2019, 23:43 (GMT)
Overlay Engine: Cleanup & enable line AA on in front passes

- Remove pd->view_default, was a leftover from TAA implementation
- Sanitize active_view switches.
- Sanitize framebuffers switches.
December 4, 2019, 21:32 (GMT)
Overlay Engine: Add back selectability of planar lightprobe data plane
December 4, 2019, 21:32 (GMT)
Overlay Engine: LightProbe: Simplify drawing of irradiance grid data

This separates it from the outline pass and fix a visibility bug
when extras were off.
December 4, 2019, 21:32 (GMT)
Overlay Engine: Outline: Simplify drawing code

Use obinfo ubo to compute outline color id.

Note this commit removes the planar probe outline on purpose.
December 4, 2019, 21:32 (GMT)
Overlay Engine: Simplify outline rendering by using the antialiasing pass

This use the overlay AA pass to antialias the selection outlines.

This also do all search and expand in one pass and reduce the computation
time and memory used (2 x 32bit/pixel buffer less).

Note that the aliasing is a bit worse than the old FXAA that we used to have.
December 4, 2019, 18:21 (GMT)
Fix macOS bundling error with latest release, increase DMG disk space a little

Also adds more verbose output when notarization fails.
December 4, 2019, 18:07 (GMT)
Fix T72076: Edit mode circle selection inconsistency with animation

The solution is to check for updates on `data->recalc`.
December 4, 2019, 15:02 (GMT)
Make curve decimation only take into account the selected curve points

Previously the decimation would take the whole curve into account when
decimating and not just the selected part.

This also contains various smaller bug fixes for the fcurve decimation.

Reviewed By: Sybren

Differential Revision: https://developer.blender.org/D6286
December 4, 2019, 14:18 (GMT)
Fix T72157: Overlay Hide Bone Relationship Lines

Bone relationship lines needs to be hidden in:

* object mode
* or when relationship lines are turned off

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6356
December 4, 2019, 14:17 (GMT)
Fix T72130: Wireframe Visible After Disabling

The lines index buffer can contain all edges (edit mode) or only loose
edges (object mode). When switching between these modes the wrong
content of the index buffer can be used.

This patch will clear the lines index buffer when a `loose_edges` is requested. Making sure it is always up to date.

Note that this is supporting an exising hack where the IBO is truncated
during the creation. We should find a different way how to solve these
kind of issues.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6349
December 4, 2019, 14:04 (GMT)
Fix T72156: Render Viewport Animation Meta Data

When using Render Viewport Animation the meta data
was only stamped when a float buffer was used. In recent changes it was
possible to use a char buffer for the result.

This commit will also support stamping of metadata using a char buffer.
December 4, 2019, 13:34 (GMT)
GPencil: Fix error in previous patch

By error, a previous version of the patch was used and there was a small change in the order of the columns in dopesheet.
December 4, 2019, 13:23 (GMT)
GPencil: Cleanup duplicate Panel settings definition in previous commit
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021