Revision 6ba09f8 by Antonio Vazquez December 5, 2019, 09:23 (GMT) |
Cleanup: Removes double notification |
Revision 2f05c79 by Antonio Vazquez December 5, 2019, 09:19 (GMT) |
Fix T72182: Fade Layers Option does not work when activating a layer from Dope Sheet or Outliner The layer was activated, but the datablock was not tagged to recalc GPU cache. |
Revision f4b7d57 by Jeroen Bakker December 5, 2019, 07:14 (GMT) |
Fix T72175: DrawManager Crash Large Objects Introduced by 9c337fcfe2a4 mistaken that `MeshExtract.use_threading` set to false means that no threading is used at all. This is not the case it will still perform threading for large objects, it will only run the different subtasks in serial. Fixed by scheduling the `lines_loose` in the task_pool after the rest have been executed. This is cleaner than the previous implementation as it sticks more to the actual design. |
Revision 722b8e4 by William Reynish December 5, 2019, 06:30 (GMT) |
Industry Compat keymap: Use consistent shortcuts for sculpt mode masking Use Ctrl-A and Ctrl-Shift-A for 'selecting' and 'deselecting' via the masking operators. |
Revision de7622b by William Reynish December 5, 2019, 06:22 (GMT) |
Industry Compat keymap: Support scroll wheel zooming also while Alt is held Users are sometimes holding Alt to do view manipulation, in which case zooming with the scroll wheel would fail. |
Revision 51bec2e by William Reynish December 5, 2019, 06:00 (GMT) |
Industry Compat keymap: Fix Tweak tool in UV Editor (Unreported) The Tweak tool wasn't working - it would start to box select instead. |
Revision a16a56e by William Reynish December 5, 2019, 05:38 (GMT) |
Industry Compat keymap: Support 1-4 keys for switching selection modes in the UV Editor This is consistent with the 3d View. Oversight pointed out by users on the forums. |
Revision 1b33e1f by Clément Foucault December 4, 2019, 23:43 (GMT) |
Overlay Engine: Cleanup & enable line AA on in front passes - Remove pd->view_default, was a leftover from TAA implementation - Sanitize active_view switches. - Sanitize framebuffers switches. |
Revision 4949a62 by Clément Foucault December 4, 2019, 21:32 (GMT) |
Overlay Engine: Add back selectability of planar lightprobe data plane |
Revision 4705aa4 by Clément Foucault December 4, 2019, 21:32 (GMT) |
Overlay Engine: LightProbe: Simplify drawing of irradiance grid data This separates it from the outline pass and fix a visibility bug when extras were off. |
Revision a77fe7e by Clément Foucault December 4, 2019, 21:32 (GMT) |
Overlay Engine: Outline: Simplify drawing code Use obinfo ubo to compute outline color id. Note this commit removes the planar probe outline on purpose. |
Revision 6d3eb85 by Clément Foucault December 4, 2019, 21:32 (GMT) |
Overlay Engine: Simplify outline rendering by using the antialiasing pass This use the overlay AA pass to antialias the selection outlines. This also do all search and expand in one pass and reduce the computation time and memory used (2 x 32bit/pixel buffer less). Note that the aliasing is a bit worse than the old FXAA that we used to have. |
Revision e203f69 by Brecht Van Lommel December 4, 2019, 18:21 (GMT) |
Fix macOS bundling error with latest release, increase DMG disk space a little Also adds more verbose output when notarization fails. |
Revision 8b30847 by Germano Cavalcante December 4, 2019, 18:07 (GMT) |
Fix T72076: Edit mode circle selection inconsistency with animation The solution is to check for updates on `data->recalc`. |
Revision 7868db9 by Sebastian Parborg December 4, 2019, 15:02 (GMT) |
Make curve decimation only take into account the selected curve points Previously the decimation would take the whole curve into account when decimating and not just the selected part. This also contains various smaller bug fixes for the fcurve decimation. Reviewed By: Sybren Differential Revision: https://developer.blender.org/D6286 |
Revision 824c265 by Jeroen Bakker December 4, 2019, 14:18 (GMT) |
Fix T72157: Overlay Hide Bone Relationship Lines Bone relationship lines needs to be hidden in: * object mode * or when relationship lines are turned off Reviewed By: fclem Differential Revision: https://developer.blender.org/D6356 |
Revision 9c337fc by Jeroen Bakker December 4, 2019, 14:17 (GMT) |
Fix T72130: Wireframe Visible After Disabling The lines index buffer can contain all edges (edit mode) or only loose edges (object mode). When switching between these modes the wrong content of the index buffer can be used. This patch will clear the lines index buffer when a `loose_edges` is requested. Making sure it is always up to date. Note that this is supporting an exising hack where the IBO is truncated during the creation. We should find a different way how to solve these kind of issues. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6349 |
Revision 186d740 by Jeroen Bakker December 4, 2019, 14:04 (GMT) |
Fix T72156: Render Viewport Animation Meta Data When using Render Viewport Animation the meta data was only stamped when a float buffer was used. In recent changes it was possible to use a char buffer for the result. This commit will also support stamping of metadata using a char buffer. |
Revision 10ab0d6 by Antonio Vazquez December 4, 2019, 13:34 (GMT) |
GPencil: Fix error in previous patch By error, a previous version of the patch was used and there was a small change in the order of the columns in dopesheet. |
Revision fff50bb by Antonio Vazquez December 4, 2019, 13:23 (GMT) |
GPencil: Cleanup duplicate Panel settings definition in previous commit |
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